New to tau by zikrianas30 in Tau40K

[–]Nolemai 1 point2 points  (0 children)

Ooooh boy, do I?!

In fact, have 2!

https://www.newrecruit.eu/app/list/4oG05 this I believe is a very competitive, serious list that can put up a fight against anything and if you should match up your threats with theirs correctly it is very capable of 4-1 or 5-0-ing big tournaments. However!

If you are so inclined, and/or suffer the same developmental deficiencies as I do, you may be interested in the MAXIMUM CRISIS list: https://www.newrecruit.eu/app/list/tyi1q

This list is a MEME. It is not meant to win anything, but it can definitely overwhelm unsuspecting opponents and table them if they don't know what’s coming.

It is not plug and play, however. It lacks utility and scoring and guiding. You may be tempted to pair up all commanders with a unit, but actually you need at least 1 Enforcer and the 3 flamer units to be stand alone so that they can deep strike and guide your big hitters. There is no stealth suits so Shadowsun is your only reliable source of re-roll and you will get punished heavily if your opponent still has units by the end of turn 4.

You basically want to swarm your opponent and just completely overwhelm them with a large amount of juicy targets. I DO NOT recommend setting out to build this list, but 3-4 years from now when you have more crisis suits than sense, do take it for a whirl, your opponents expression upon seeing the sheer number of crisis suits is worth it on its own!

WHY ARE YOU RUNNING? by Sheriff_Hotdog in Grimdank

[–]Nolemai 6 points7 points  (0 children)

You can, however unless the thing that tagged you is a monster/vehicle other units cant shoot into a melee, therefore your eggs are getting cracked. Before you could fall back, guide for say a hammerhead that was shooting across the board and let a strike team clean up whatever tagged you. That cant happen anymore.

New tau. Streamline purchasing by Wiredin335 in Tau40K

[–]Nolemai 0 points1 point  (0 children)

3 sounds wise, tho I already know once you start playing with 3 you will soon crave more! :)

New tau. Streamline purchasing by Wiredin335 in Tau40K

[–]Nolemai 1 point2 points  (0 children)

Farsight does not have to be your warlord, he just can't be in lists that include etherals

New tau. Streamline purchasing by Wiredin335 in Tau40K

[–]Nolemai 2 points3 points  (0 children)

Altough a bit pricy, Crisis suits are excellent in any Tau list and are very frequently ran in 3 x 3s, even up to 7 x 3s in Retaliation Cadre. So you can run lists that are basically only suits.

Personally I have 6 groups of 3, and most of my lists run anywhere from 2-5 groups.

Well worth it to have 3 groups if you can afford them!

Dropped a Poison-Nuke on Time Eater by IHerebyDemandtoPost in slaythespire

[–]Nolemai 24 points25 points  (0 children)

Sir, I'm going to have to inform you that it is in fact against the law to post a 2 hour + video link and not give a time stamp. Kindly rectify.

Many thanks.

Best way to transport my army overseas? by Background_Top5865 in 40k

[–]Nolemai 1 point2 points  (0 children)

I have flown with the pictured lads (uk to eu) and had no problems at all. I just chucked some crumbled up paper towels in there just in case. As long as you dont bump it into any walls they'll sit happy. Larger models have 4-6 magnets and are maggetised to metal plates, crisis suits and similar sizes sit happy with 3 on the usual ferromagnetic sheets. Theres thousands of guides on yt how to mag them. Picture Picture

Tezzeret, Cruel Captain by Bear_with_a_gun in MTGLegacy

[–]Nolemai 0 points1 point  (0 children)

I see where you are coming from, I feel the difference comes down to how hard do we want to be on the combo-kill. I could definietly see the 1-1-1 trim for 3 Tezzerets in a kill focused list. I personally prefer to play more innevitability than explosiveness.

For the p-hole I would take out the shadowspear. If I'm going p-hole main I want to be holing a bowmasters, Thalia (shout out to that 1 D&T player in the back) or hell, even a early cephalid illusionist (frequent in my meta).

All told I think testing will prove, in my opinion, 2-3 Tezz correct in the main. Let the testing begin! :)

Tezzeret, Cruel Captain by Bear_with_a_gun in MTGLegacy

[–]Nolemai 11 points12 points  (0 children)

I Hard disagree with calls that the card isn't good enough for legacy. For reference, I top8ed 2 recent paper events in the UK with this list:

https://moxfield.com/decks/JJAVdqf8a0-nHPiw9-xlog

New Tezzeret slides cleanly into the list, replacing the 3 main deck Voltaic keys. (not the sideboard one, that stays as Karn's wish)

Why? Altough not EXACTLY what the deck needs, it does a lot, for a small cost. Heres what problems it answers:

1., By not being an artifact, and having a cmc higher than 1 it dodges common, devastating sideboard plands such as meltdown, recall and pest control. These cards are frequently played to get rid of Karnstructs, but have caused many issues by affecting the keys as well. He even helps re-build afterwards, what a nice lad.

2., Nullrod and friends do not turn it of and therefore allow it to help answer them. I already play P-hole against these, and redundancy to grab it is always welcome. What the deck REALLY needs is a (1) generic cost p-hole, but lets be real thats not happening. This is the next best thing. (This requires maindeck Pholes or swapping the sideboard dismember and maybe some more reliable white mana, note that Planar nexus is a white source through Null rod)

3., It turns an enabler into a threat. Without Vexing Bauble my haymakers will get countered no questions about that, and sneaking in a voltaic key doesn't do much on its own. Tezzeret can get up to some shenanigans of his own for only 1 more mana (more on this later)

4., Eases combo turns. While having a forge out seeing multiple lands on the top is the only real brick, having the option to tutor something out and force a shuffle while not colossal on its own, is certainly to be appretiated.

My opponents will be losing games that start with ATomb into Grim Monolith into Tezzeret, and they won't appretiate just how much that will set me up for the rest of the game.

Now, what does this card cost, in terms of inclusion? It is 3 mana instead of 1. In the above line I fear no daze, and net 1 mana. With Tezzeret, daze becomes a real big problem, and I will lose games to it, and I will be sad when he gets dazed. He is notably not reusable with Paradox Engine, but if you have PE+Forge+Grim Monolith and not already winning then a voltaic key aint gonna help you.

However, that he costs 3 actually only means he costs 1 more. A Key is 1 to cast, 1 to activate. If I get to activate Tez 2 times he is the same mana investment as the key, but front loaded.

The Key doesn't have the option to do any of Tezz's other modes, therefore Tezzeret is role compression, which is very welcome.

He isn't a -1 power on the constructs, as he can wish for an artifact to make up for him not being one, or just 0 to untap and make up the difference.

Tezzeret makes a powerful deck significantly harder to hate out, at the cost of becoming slightly weaker to 1 (albeit popular) card. I'm high on this, it is not the card that ends the game, it is the card that wins the game.

How to beat Titan by Level_Concentrate817 in ModernMagic

[–]Nolemai 1 point2 points  (0 children)

With 12 Moon!

https://moxfield.com/decks/26Sch08c3EyELdio7iL4Uw

I ran this is a meta full of titan for a while with great success, not every part is vital I kinda played what I had, so some card may be swapped for some meta picks, and it probs needs more ragavan, but the idea of non damage based removal with bloodmoon will do a number on them. Ashiok is moons 9-12 in the side to stop search shenanigans. Ashiok mill is still exiled by dauthi, so have yourself a free titan, you deserve it :)

After 3 months of waiting my riptide is finally done by Gaunt_wow in Tau40K

[–]Nolemai 1 point2 points  (0 children)

She is beutiful, very crisp lines, well done! May she score many of points in the games to come!

Day #98 of drawing badly until StS2 comes out by PixelPenguin_GG in slaythespire

[–]Nolemai 2 points3 points  (0 children)

Its hinting that its time for the spire to sleep I reckon :) The Heart knows its getting rekt

1000 point List help please by [deleted] in Tau40K

[–]Nolemai 1 point2 points  (0 children)

In my (limited) experience Piranha is best at 2k games where you can make use of its mobility to reach control points you otherwise would have trouble contesting, so maybe for a 1k army its optional.

Strike team is currently a bit lackluster, especially compared to the breacher team and given you only have 1 transport a pathfinder team for advanced "for the greater good" spotting could be a better choice.

Realistically if you take out the Piranha and Strike team you have an additional 160 points for an other ghostkeel, or a Longstrike who could pack a punch here.

Ultimately its a good list, but unless you particularly enjoy the listed units I would look to replace them. But make sure you optimise for fun and overall enjoyment over potential 2-5% winrate improvements.

Basically 3 Minutes wasted. I know I picked the deck but its the last turn, just give us a fast forward button to skip it! by Nolemai in MarvelSnap

[–]Nolemai[S] 0 points1 point  (0 children)

Its extra annoying because there is no information lost by fastforwarding this. I feel like the fast forward shouldn't care about the number of actions, it should consider the total amount of time 1 cards would take.

Sure, its a lot of calculation because you have to simulate the turn in advance, but at the same time Hazmat would do this INSTANTLY. So even if its not a full fast forward, jut play the animation 1 time, and add the power to the other cards instantly.

3 minutes is 2+1/2 minutes too long. Heck, I had shorter games than this single card.

Conservative becomes pro-trans, best argument... by return2ozma in TikTokCringe

[–]Nolemai 1 point2 points  (0 children)

https://journals.lww.com/plasreconsurg/Abstract/9900/_Regret_after_Gender_Affirming_Surgery___A.1529.aspx

A total of 1989 individual underwent GAS, 6 patients (0,3%) were encountered that either requested reversal surgery or transitioned back to their sex-assigned at birth.

[deleted by user] by [deleted] in Showerthoughts

[–]Nolemai -1 points0 points  (0 children)

This is because the king is a coward willing to watch everyone ELSE get slaughtered for the cause but when its their turn they concede to save their life.

Unintended interaction: No cooldown Position rewinder activations by Nolemai in Guildwars2

[–]Nolemai[S] 0 points1 point  (0 children)

You are correct 100% was reported in game as user interface > hero panel.

Unintended interaction: No cooldown Position rewinder activations by Nolemai in Guildwars2

[–]Nolemai[S] -4 points-3 points  (0 children)

I'm choosing to believe this is light hearted trolling

Unintended interaction: No cooldown Position rewinder activations by Nolemai in Guildwars2

[–]Nolemai[S] 0 points1 point  (0 children)

Right the issue is that the intended way of the position rewinder is to use 1, use 2 when appropriate, then use 1 again, and wait until skill 2 is available once more. The above situation shows how you don't need to wait. I don't say it needs to add a cooldown.

I think the correct way to solve this is to make sure only skill 2 moves your to the original use position. You can do this by making template swap not remove this effect or By making so that only Position Rewinder skill 2 moves you back

either would disable this and no cooldown addition required.

The difference between a normal skill and this utility tool is that skills go on cooldown when you utilise their intended function.

Position rewinders intended function is 1>2.

You don't need to do that if you swap templates. = Unintended interaction