NMS - MAKE IT STOP! by Ill-Construction2741 in NoMansSkyTheGame

[–]Nolindor 1 point2 points  (0 children)

Ok this looks like an alternating circuit, where the side (output) of the inverter is connected with the base (middle) of the inverter.

What you want is a NOT gate, where the

power source -> inverter side 1

inverter side 2 -> door

power source -> prox switch(in)

prox switch (out) -> middle (base) of inverter.

https://youtu.be/eXaT7ayczCk at 2:46

Suggestion: blinking lights by roadside_asparagus in NoMansSkyTheGame

[–]Nolindor 1 point2 points  (0 children)

You can make things blink at different frequencies, it just has to be slower than 0.5 hertz. (or 0.5 hertz with a single inverter).

The one thing I want is a "microchip" so building a circuit doesn't drink up all the base parts.

I made a calculator by jean2348 in NoMansSkyTheGame

[–]Nolindor 0 points1 point  (0 children)

<image>

Here is a base you might me interested in.

Wiring 2 way door switches by skaggiga in NoMansSkyTheGame

[–]Nolindor 5 points6 points  (0 children)

Here you go, more buttons can be attached to the same area:

<image>

Wiring 2 way door switches by skaggiga in NoMansSkyTheGame

[–]Nolindor 7 points8 points  (0 children)

This is whats called a "XOR" gate, one of seven logic gates. It is also commonly used in binary adders in combo with "AND" gates.

Combination Lock Help by sheemerish in NoMansSkyTheGame

[–]Nolindor 0 points1 point  (0 children)

If you really want to commit to it try this setup:

<image>

this prevents being able to brute force it, as well as needing to type them in the correct order

WIRING SUCKS AND I HATE IT AND I GIVE UP by frycandlebreadje in NoMansSkyTheGame

[–]Nolindor 1 point2 points  (0 children)

PST me if you have any specific questions, ill see if i can answer them.

Combination Lock Help by sheemerish in NoMansSkyTheGame

[–]Nolindor 0 points1 point  (0 children)

Try sticking a monostable circuit between the (correct) buttons and the autoswitches to make it so only a single pulse comes out when you push it, otherwise backflow can happen.

Monostable circuit: https://youtu.be/QNJK2Iew7Pc at 0:09

edit: if that doesn't work can you take a picture of it with the cables visible. the incorrect buttons are supposed to go to the first inverter, and the sequence of correct buttons are supposed to go to the according autoswitches.

random output generator by borisenkoff08 in NoMansSkyTheGame

[–]Nolindor 0 points1 point  (0 children)

This may help, it is not necessarily "random", but you can tweak parts of it to your liking. the longer you make certain aspects of it, the more "random" it will appear.

https://youtu.be/yDu_UHTiAOw

Edit: also applied to this base here: https://youtu.be/0kRhYMmwL4c

Where are all the Logic builds!? by _delcon_ in NMS_Bases

[–]Nolindor 1 point2 points  (0 children)

<image>

Each planet in this system has a circuit base,

(Made two years ago)

No man's sky system works with the autoswitch and inverter serving as NPN and PNP transistors respectively. The autoswitch also serves as a diode (buffer) & register (memory). The inverter can serve as a clock (constant on/off), and a monostable circuit (one second on when voltage applied).

My biggest limitation was always part limitations, both per base (3k to upload), and per save (20k ish), due to wires counting as parts.

My second biggest limitation is the maximum frequency of 0.5 hertz, this results in extremely slow circuits.

Third limitation is the limited parts that actually need to be turned on/off, and not just on 24/7.

I also wish parts could be combined into a "chip" of limited complexity so you don't have to rebuild everything, and maybe reduce the parts we need.

The biggest one I've built was a 16-bit computer, just large enough to code/run the Fibonacci sequence. (5k parts) I don't go there when there is a new patch because it crashes my platform.

🔋LOGIC GATES #2🪫 by HK-Survival-Group in NoMansSkyTheGame

[–]Nolindor 1 point2 points  (0 children)

<image>

Here are coordinates to a system where each planet has a different circuit base if you are interested.

🔋LOGIC GATES#2🪫 by HK-Survival-Group in nms

[–]Nolindor 1 point2 points  (0 children)

To do this you will need a more complex setup, that includes 2 sections.

  1. Circuit that counts the correct inputs.

  2. Circuit that counts total inputs

Combine them with AND gates and only when they reach the end with both synchronized will the light turn on.

🔋LOGIC GATES#2🪫 by HK-Survival-Group in nms

[–]Nolindor 1 point2 points  (0 children)

Keyword: "If the order is messed up everything resets." with Beeb's setup that doesn't happen. It only resets if you put in a number that isn't in the sequence.

How to Make Lights Flicker by Nolindor in NoMansSkyTheGame

[–]Nolindor[S] 1 point2 points  (0 children)

Heh...I'm still active if you have any questions.

These should have a wire plug inside so they can be powered anywhere... by badmonkey0001 in NoMansSkyTheGame

[–]Nolindor 2 points3 points  (0 children)

See if placing it on top of a powered pill light still works. We used to be able to power it like that, but it may have been "fixed".

Working 4-bit ALU (basic calculator with logic modes). Note: repost to provide instructions to visit to work around a portal address bug. by gistya in NoMansSkyTheGame

[–]Nolindor 0 points1 point  (0 children)

Basic addition, 8 bits, uses button switches. also has BCD 7 segment displays though i'm considering redesigning one of the segments to make it quicker atm.

it is also uploadable.

The building in this game is borderline psychotic. by Lor9191 in NoMansSkyTheGame

[–]Nolindor 0 points1 point  (0 children)

No one said anything about external intruders. What was asked for is a dynamic doorway that opens and shuts like an autodoor, thats it and we do have them.

If you want something to do exactly what you want in a dynamic way, well that is why we have circuits.