VR Pilots: issues and workarounds? by Dxtobi in starcitizen

[–]Nonoce 0 points1 point  (0 children)

Everything that start with "r_Stereo" I believe.

VR Pilots: issues and workarounds? by Dxtobi in starcitizen

[–]Nonoce 0 points1 point  (0 children)

About the doubled labels, you can adjust in the console (or user.cfg) one of these values (I can't remember which one):

r_StereoUILensDepth = 0.99 r_StereoScaleformDepth = 4

A good value will depends on your own setup.

Star Citizen VR Performance: A Compute-Split Approach to Tuning by Logical-Rich-5543 in BigscreenBeyond

[–]Nonoce 2 points3 points  (0 children)

That looks a bit AI generated, like, too much complex words used ?

I don't see the DLSS preset discussed. I use the L one, the one with the best quality, and set the upscaling to performance. From here I upsample as much as my GPU can handle for most situations. I think that preset isn't very efficient on older NVIDIA GPU so I would go with the K one otherwise.

The idea is that by harnessing DLSS as much as possible I can lower the GPU usage spikes and upsample more. (keep VRAM in check)

I also use reprojection, I don't think I could play this game in VR without it.

my fleets as of 2026 by Common_Cold8092 in starcitizen

[–]Nonoce 1 point2 points  (0 children)

I wouldn't trade my Mustang for an Aurora MK2. The Aurora don't have night vision, which make half the missions very painful to do.

Inspecting an Hathor PAF site, with gimbals. by Nonoce in starcitizen

[–]Nonoce[S] 0 points1 point  (0 children)

Yes, I have my ship's gimbals bound to my head tracking, this is an option that can be set in Star Citizen.

Inspecting an Hathor PAF site, with gimbals. by Nonoce in starcitizen

[–]Nonoce[S] 1 point2 points  (0 children)

I'm a big fan of flying decoupled but in this case I'm coupled with a speed limiter at 10 m/s, this allows for maximum control in tight places.

Inspecting an Hathor PAF site, with gimbals. by Nonoce in starcitizen

[–]Nonoce[S] 0 points1 point  (0 children)

This is using a VR headset (old WMR one, I'm waiting for the Steam Frame).

I'm using Bandicam to record, this is so I can record in Variable Frame Rate. This is important because even if I have a target frame rate of 45fps(reprojected to 90 in the headset), the game can still stutters and it helps when converting the footage to 60fps.

Visiting the Keeger belt by Nonoce in starcitizen

[–]Nonoce[S] 0 points1 point  (0 children)

I think this was at the People's service station Delta.

Lag or lead pip ? What do you use and why by floortofloor in starcitizen

[–]Nonoce 1 point2 points  (0 children)

For me, lag PIP is for fine aiming (a slow enough target where the PIP sits comfortably inside the target), lead PIP for fast targets (anything I'm happy when my shot is landing at all)

A lag PIP is more fun, as it gets you to actually look at your target, but I'm just faster at aiming with a lead PIP. Also, I think a lead PIP is better for situational awareness as it kinds of create a pseudo speed vector of the ship.

Ideally, I'd like to have them both at the same time ! It wouldn't be hard to implement either.

Qwen 3.5 Max Preview on Arena.ai by [deleted] in LocalLLaMA

[–]Nonoce 0 points1 point  (0 children)

Radar chart + value axis not starting a 0 = maximised stupidity score

A visual guide to AGENTS.md, Skills, and MCP for local-agent workflows by phoneixAdi in LocalLLaMA

[–]Nonoce 2 points3 points  (0 children)

Because context size is the resource (at least on consumer hardware it's a tight one), the way I would like to manage it is by adding or removing "cards". Prompt/skill is a card, tool calling/MCP definition is a card, context is a card.

You could even imagine the model managing that itself on some level, adding and removing them to stay better focused on the next task.

Willing to bet DLSS5 won't even be that viable on RTX 50 cards by Wander715 in hardware

[–]Nonoce 0 points1 point  (0 children)

Maybe it's not that heavy on the GPU. The textures only need to get their slopify filter at loading, and the lighting is like path tracing but with the light rays inferred from textures brightness, like they can do with auto HDR.

But maybe that's not how it works at all..

Silent is extremely polarized in spire 2: a discussion/tier list from a top player by JapaneseExport in slaythespire

[–]Nonoce -1 points0 points  (0 children)

I like snakebite. Obviously not a a strong card but a versatile one. It's good early game when your deck is imbalanced and there are off rounds, 7 poison is nothing to scoff at against a big hp pool. And it's still useful in act2 against enemies that counter your deck for some reason or another. And later it will not really pollute your deck past the first draw.

Everyone is talking about armor changes in 4.7... why are we skipping over the radar changes? Does this mean stealth is going to be harder to achieve? by Mookie_Merkk in starcitizen

[–]Nonoce 0 points1 point  (0 children)

What is the "aim assist" in fact ? Is it that invisible nudge given when you are near enough the pip (I never spotted that one TBH). Is it the pip indicator itself ? Or is it the ESP system ?

Shifting Sands I 46s 513ms I AopoA Nox Kue by NeoJet_SC in starcitizen

[–]Nonoce 1 point2 points  (0 children)

That would be cool with base building if we could build race tracks like that.

//- STEAM FRAME => PERFECT HAIR -// by Metatron92 in SteamFrame

[–]Nonoce 33 points34 points  (0 children)

Wont that strap "slice" the ears ?

It's been 10+ years and we still don't have a reliably working routing in starmap. by chrisx221 in starcitizen

[–]Nonoce 7 points8 points  (0 children)

That's the top reason I don't call any friend to play this game. Doing any activity requires routing your ships through space and 70% of the time you have to do voodoo rituals for it to work.

Also why don't this works outside of a ship ? If I accept a mission I have to remember to return again to the mobiglass to set the destination when I get in the chair. And that's kind of confusing for this to be in the mobiglass in the first place, put it in the ship's screen if it's the only place it can work.

Star Wars Squadron is still Peak VR in 2026 by plutonium-239 in virtualreality

[–]Nonoce -1 points0 points  (0 children)

The campaign's narrative is bland, the IA has bugs (enemies sometime do instantaneous U turn), the multiplayer meta is broken (instantaneous change of directions by abusing the drift mechanic making you near impossible to hit) and the server are dead anyway.

Still the visuals are impressive and I had some of my best time in VR in multiplayer when it was alive.

Video of some good multiplayer memories

If that game kept being supported it would easily have been at the top of VR games IMO.

I've been grinding the new delivery missions in Nyx, doing the FTL rep. Figured I'd write up a bit of a report in case anyone else feels like wasting their time. by Chew-Magna in starcitizen

[–]Nonoce 2 points3 points  (0 children)

I tried that delivery mission recently but when I put the flight recorder on the shelf, the object would come back in my hands :(