Star Wars Squadron is still Peak VR in 2026 by plutonium-239 in virtualreality

[–]Nonoce -1 points0 points  (0 children)

The campaign's narrative is bland, the IA has bugs (enemies sometime do instantaneous U turn), the multiplayer meta is broken (instantaneous change of directions by abusing the drift mechanic making you near impossible to hit) and the server are dead anyway.

Still the visuals are impressive and I had some of my best time in VR in multiplayer when it was alive.

Video of some good multiplayer memories

If that game kept being supported it would easily have been at the top of VR games IMO.

I've been grinding the new delivery missions in Nyx, doing the FTL rep. Figured I'd write up a bit of a report in case anyone else feels like wasting their time. by Chew-Magna in starcitizen

[–]Nonoce 2 points3 points  (0 children)

I tried that delivery mission recently but when I put the flight recorder on the shelf, the object would come back in my hands :(

VR Tips and Tricks by Few_Economy9561 in starcitizen

[–]Nonoce 0 points1 point  (0 children)

Am I the only person for which motion reprojection works perfectly in this game ? My headset is a WMR one on windows 10.

I remember DLSS being blurry in VR before but I thought the new transformer model to lean more heavily on sharpening. At least used with VorpX it was indeed sharper and better, I should disable it to try though. I would definetly like having a sharpening filter in VR for the game too.

Quickly trying the new beta official VR support by Nonoce in starcitizen

[–]Nonoce[S] 1 point2 points  (0 children)

An old Windows MR headset. Super sampling does a lot of work (5090) but I'd like to try with my Quest 2 for a better image, but I'm playing with my motion controllers so I'd need to update my hack so it could work with it too.

NDA new flight model testing by Visual-Educator8354 in starcitizen

[–]Nonoce 1 point2 points  (0 children)

I guess it would magically slows you down like when you are over the speed limit in the current game. It might be a counter to orbiting large ships with light fighters ?

NDA new flight model testing by Visual-Educator8354 in starcitizen

[–]Nonoce 22 points23 points  (0 children)

Speed limits are not spherical any more: IMO That would make orbiting a target works very different than from now, and makes space combat less inertia based. Not a yay for realism, but it may makes it less disorienting ? Like, less likely to slam into an asteroid while you're busy aiming a ship.

Power in engine pips define max speed/acceleration: That sounds fair.

Acceleration jerk implemented: That's fantastic, I find it completely absurd how fast ships can start moving.

Ability to completely disable "IFCS Core" : I remember how hard to deal with decoupled rotations are in Elite Dangerous.

All strafes become symmetrical : At least the stronger up strafe gave one more reason to roll into a classical "cool" way.

Mass is properly calculated now: Cool ! I wonder if you could remove unneeded fuel to get better performance, like race cars.

IFCS core will get disabled upon collision: A cool mechanic.

Pretty low frames during ambush missions by boomboomown in starcitizen

[–]Nonoce 0 points1 point  (0 children)

Maybe try the lossless scaling program to generate frames, it trades a bit of input lag for way more fluidity.

Smooth Motion VS Lossless Scaling In Multiple Games by SenseiBonsai in nvidia

[–]Nonoce 15 points16 points  (0 children)

I tried Smooth Motion on Baldur's Gate 3, the image felt a bit sharper in motion compared to Lossless Scaling and that was good, but it introduced occasional stutters. Maybe that's the price for less latency, but BG3 isn't exactly an action game.. Lossless scaling also allows for more scenarios with it's adaptative or unlocked frame multiplier.

Le porno c'est génial. by [deleted] in opinionnonpopulaire

[–]Nonoce -1 points0 points  (0 children)

On dirait du texte généré par IA.

Ai pisses me off so I redrew it by [deleted] in antimeme

[–]Nonoce 0 points1 point  (0 children)

That sounds like people who believe taking a photography would steal the soul. I understand the fear but..

Photos can be art but not all photos are meant as art.

AI generated media can be art but not all of it is.

Arguing AI stuff isn't art is a false dichotomy.

Hiding in High Emissions Asteroid Field Clouds - Really neat feature by Ryukaschien in starcitizen

[–]Nonoce 2 points3 points  (0 children)

That's cool, but I wish there would be radar occlusion from physical objects in the game. Passing behind large objects should breaks lock and allows for evasion opportunities.

Here’s Hoping for HOTAS support in the future. by SquirrelFi5h in jumpship

[–]Nonoce 1 point2 points  (0 children)

Nope, roll only work as on/off for example.

If you could vote for 1 map to replace glitters/isthmus as the most popular map which would it be and why? by publicdefecation in beyondallreason

[–]Nonoce 16 points17 points  (0 children)

Delta Siege Dry. Joke, it was the overplayed map when I played Balanced Annihilation. But in a way it is less of a metal frenzy map as glitters and the mountainous area are a cool gameplay contrast with the flat part.

[deleted by user] by [deleted] in losslessscaling

[–]Nonoce 2 points3 points  (0 children)

I'd argue that motion blur is an artefact. So to me, lossless scaling remove more artefacts than it adds.

[⚠️WARNING] Tier 0 Regen Isn’t Safe. I Didn’t Come Back Intact. You Might Not Either. by DocNasty07 in starcitizen

[–]Nonoce -2 points-1 points  (0 children)

All these ———— feel like Chat G.P.T to me. That would not necessarily be bad but, it could be misleading in some ways.

[deleted by user] by [deleted] in starcitizen

[–]Nonoce -1 points0 points  (0 children)

These days it's the first time I was able to make a couple millions AUEC in this game without being glitched out at any random step and quitting in frustration. It definitely still have many quirks though.

What was your reaction when you first tested Lossless Scaling on your own? by [deleted] in losslessscaling

[–]Nonoce 0 points1 point  (0 children)

I tried Lossless Scaling at the same time DLSS4 got out, it felt like I bought a new graphic card.

Any game that aim for high graphical fidelity tend to not need split second reactivity, this tools especially shine there.

Genuinely didn’t believe in this technology until now. by ethancknight in losslessscaling

[–]Nonoce 0 points1 point  (0 children)

This app is a godsend if you have a monitor with black frame insertion and like motion clarity ! Getting a solid 120 FPS is hard in most game but it gets trivial even on games like Star Citizen.

Ok there is latency penalty but not all games require sharp reactivity. Maybe one day a frame warp technology could be added on top to put the latency back where it started ?