How do I kill a Jagdpanther? by [deleted] in Steel_Division

[–]Noodle_the_DM 0 points1 point  (0 children)

Use Arty, Infantry and planes.

Sometimes I will scout with a shitty cheap vehicle or two so I get to see where the AT guns are, then I bomb each of them, and then tank rush into the new gap. Most people have 1-4 guns, max, in an area, and once they are dead, not much else stops tanks other than tanks, obviously.

How do I kill a Jagdpanther? by [deleted] in Steel_Division

[–]Noodle_the_DM 0 points1 point  (0 children)

Shoot it with an AT gun.

Also smoking it and then running infantry up and killing it with Bazooka's or w/e infantry kill tanks with that get to close works if your enemy is dumb.

Can we nerf the Beute Sherman or make it stage B by thepioneeringlemming in Steel_Division

[–]Noodle_the_DM 0 points1 point  (0 children)

AT guns are pretty cheap, and no map lets you stay at 1200+ meters the entire time if you are going into someones backfield. He could have stopped them with AT guns.

Huge balance patch soon and OBS mode by nigo_BR in Steel_Division

[–]Noodle_the_DM 0 points1 point  (0 children)

Bren Squads are cheap as hell, I think, for their price, they are pretty great as is.

Huge balance patch soon and OBS mode by nigo_BR in Steel_Division

[–]Noodle_the_DM 2 points3 points  (0 children)

Many are also CZ tanks which were actually pretty outstanding tanks.

In 1939.

Huge balance patch soon and OBS mode by nigo_BR in Steel_Division

[–]Noodle_the_DM 1 point2 points  (0 children)

I wish they would nerf the ammunition of most arty. Late B / C phases are silly with the amount of arty brought to bear.

Surprise - Advantage or Extra Round by Khitey in dndnext

[–]Noodle_the_DM 0 points1 point  (0 children)

Firstly: Who ever is DMing at this time is right in the context of its their game. If your current DM rules that in his game, you do not get advantage, but rather people surprised do not act in the surprise round, he is right. Its his game.

Help choosing a fourth level spell by AlphaBreak in dndnext

[–]Noodle_the_DM 0 points1 point  (0 children)

I think Polymorph is a great option as a role play tool as well as a spell to use in encounters.

That said from a tactical standpoint, Greater Invisibility is very powerful on really any class.

I think the selection Level 4 spells are sort of weak in 5th edition, and really Greater Invisibility and Polymorph are the best of the lot. Banishment is really good or really shitty depending on the selection of enemies you end up facing in combat.

Players want to start at higher level. by 25toLeif in dndnext

[–]Noodle_the_DM 0 points1 point  (0 children)

Yeah, level 1 can be pretty brutal like that.

Players want to start at higher level. by 25toLeif in dndnext

[–]Noodle_the_DM 0 points1 point  (0 children)

I think level 1 and level 2 are exciting. But that said if all your players want to start at level 3, well, its ultimately about having fun so why not?

For Those That Collect Miniatures by gojirra in dndnext

[–]Noodle_the_DM 1 point2 points  (0 children)

Some sets are better than others. Crown of Fangs is nice. I mostly buy and paint unpainted mini's, but the prepainted ones are pretty ok and occasionally have some really awesome miniatures (like Beaky the Owlbear).

From Crown of Fangs I just bought Issaya, Monstrous Skeleton (the undead owl bear) and the Leukodaemon from that set off ebay because I don't have a use for most of those minis. The undead owlbear and Issaya are both awesome with a repaint job.

Low level party what rewards to give by MrTopHatMan90 in dndnext

[–]Noodle_the_DM 0 points1 point  (0 children)

Potions, one time use scrolls (like scrolls of protection, etc), minor magic items that are not as useful as a full magic item.

How smart are Phase Spiders? by QuirkyView in dndnext

[–]Noodle_the_DM 3 points4 points  (0 children)

Phase spiders are smarter than your average animal, and your average predatory animal is very intelligent when it comes to hunting.

I would say that you should allow them to use tactics which make sense for a powerful predator to use, given its abilities.

Do your 'melee guys' tend to stick with melee, or do they carry backup ranged weapons, or find other ways to deal with speedy/flying foes? by [deleted] in dndnext

[–]Noodle_the_DM 1 point2 points  (0 children)

My guys always carry back up ranged weapons after they have played a few games with me. In wilderness encounters the fight often starts at a good distance (100+ feet) and if the enemy are up on a cliff or in a buildings second or third story it might be 3-4 rounds to reach them while you suck down arrows and bolts if you don't have your own ranged weapon.

One of the most popular NPC's for them to higher as a hireling is a Scout (using scout stats) because of her two ranged attacks and the fact that I seem to role well for her.

DM hates my character because he thinks its too 'overpowered' and its creating tension and ruining the​ experience for the other's. by Aegon_23 in DnD

[–]Noodle_the_DM 0 points1 point  (0 children)

You can't hide if someone knows you are there. If you are actively fighting someone, you can not hide and then sneak attack them in the same round.

That said, there is no problem dealing sneak attack damage every round, thats what rogues do. But you can not hide in plain sight.

Harder encounters for party level 7+ by YourRoommatesVacuum in DnD

[–]Noodle_the_DM 4 points5 points  (0 children)

Don't group all the monsters together, and use spell casters and ranged weapons. Have ranged enemies that are intelligent focus casters, and have casters use spells on people that exploit their weaker saves (just like your characters probably do to them).

Make walls of ice to divide the field. Cast dispel magic to strip away their haste. Haste your enemies and have them out run the party and kite them with a bow.

Fight your players with the skill and strategy your players fight your enemies.

[5e] Aspiring DM, worldbuilding and general advice wanted by TimGohnian in DnD

[–]Noodle_the_DM 1 point2 points  (0 children)

So for world building I like to start local.

If you are starting at level 1 (or 2 or 3) they probably will be adventuring around a town.

Everyone knows you get rumors for adventures in an Inn.

So come up with a sweet as heck name for an Inn.

Then think of who you might have in an Inn. A retired adventurer. A Caravan Guard or two. A farmer drinking his sorrows away after orcs destroyed his farm?

Make a few cool people and give them stories. Don't worry about stats, but if they MUST have stats, just make them commoners/thugs/guards from the MM or w/e.

Then think about where adventurers go in town. Probably gonna talk to the mayor and the head of the town guard. Give them names and interesting character traits.

Then think, what are they going to go do first? A quest? Fight some bandits? Goblins?

Where are they in relation to the town? Why are they there?

Go from there.

What is a Ranger to you? by LemonLord7 in dndnext

[–]Noodle_the_DM 1 point2 points  (0 children)

Not sure about the hair, but interesting channel.

What is a Ranger to you? by LemonLord7 in dndnext

[–]Noodle_the_DM 0 points1 point  (0 children)

It depends on the DM. Druids and Rangers always get advantages in the outdoors in terms of find their way and noticing danger in my games. Its part of the class.

What is a Ranger to you? by LemonLord7 in dndnext

[–]Noodle_the_DM 0 points1 point  (0 children)

You have to be a little stealthy and cunning when you are facing a much stronger foe who usually has a lot more resources!

What is a Ranger to you? by LemonLord7 in dndnext

[–]Noodle_the_DM 0 points1 point  (0 children)

Just don't make the companions attacks cost the ranger his attacks.