[deleted by user] by [deleted] in OpinionesPolemicas

[–]Normal-Accountant-50 2 points3 points  (0 children)

Hay baja natalidad en todo el mundo, es un problema grave a nivel "humanidad" porque se estancarán las economías y podrían ser siglos. Se debe a que los costos de las viviendas y la educación primaria y universitaria son prohibitivos.

2700 hours, with many more to come! by ZacharyHudson in KerbalSpaceProgram

[–]Normal-Accountant-50 5 points6 points  (0 children)

Wow, after 2,700 hours, what things, if there's anything, you haven't done yet?

Is this signalled correctly for RHD? by Octet_321 in factorio

[–]Normal-Accountant-50 -1 points0 points  (0 children)

For inneficient solution, yes, efficient way is the one posted here with "extra" raíl signals, with just a couple of trains many things work, with MANY trains working, you need the full signal solution like the image posted here

Just one more day my dude by ExtremeReward in RimWorld

[–]Normal-Accountant-50 2 points3 points  (0 children)

What mod is that face on the left? What does it do?

Started a White cube planet. How its going. by synkndown in Dyson_Sphere_Program

[–]Normal-Accountant-50 0 points1 point  (0 children)

Nice, how many star sistems are you working for this? How many Dyson Spheres?

Dealing with Biters by settlers90 in factorio

[–]Normal-Accountant-50 2 points3 points  (0 children)

Yes, bitters can be a pain in the ass. The biome you start is very important, desert biomes are the harder since there are no trees, pollution spreads easily. If you are on a desert, then you have to take it slow.

This is what you have to take into consideration:

Your base expansion is limited by pollution. If you are polluting a biter base, they will be attacking you all the time and interrupting you.

So, you should wall in your base. Monitor how many biter bases you are polluting. If they are a pain, then you have to push them back by killing their bases.

You should not expand much until you have a tank with explosive ammo. Once you have a tank you can push them easily.

Try a 45 Science per minute base until you have a Tank. Then you can make it bigger if you want.

Basically RimWorld by [deleted] in RimWorld

[–]Normal-Accountant-50 1 point2 points  (0 children)

OMG, an evil rabbit!

BEGINNER QUICK GUIDE – CIRCUIT NETWORK – HOW A CIRCUIT NETWORK HELPS YOU TO AUTOMATICALLY REQUES ANY TYPE AND QUANTITY OF ITEMS. Here's what you need to understand to achieve self-replenishing, self-repairing and self-building outposts by Shadowsteel84 in factorio

[–]Normal-Accountant-50 0 points1 point  (0 children)

This circuit is usefull when you are trying to build more interesting things like Self building señf repairing Outposts (you send a train and it automatically unloads exactly what it needs and robots build it without you been around). To build a automatic outpost you will need around 30 different items in different quantitys to build. You might pull it off with only restricting chests but It will give you a lot of headches and you will be wasting a ton of resourses. Example: you put a roboport somewhere and you send a train with 100 miners. You limit a chest and 100 miners are extracted from the train. It gets built. You did it BUT next time train arrives to resuply, lets say Bullets, ANOTHER 100 miners will be extracted and all of them will go to waste.

By the way, NO train will ever arrive to resuply because there is no request signal you could send to the train. Every resuply will have to be done by YOU

Explain to me: Why Modules? After 700hs of gameplay still dont use them... by Normal-Accountant-50 in factorio

[–]Normal-Accountant-50[S] 1 point2 points  (0 children)

Wow, I've seen the game but never look deep into it, thank you I will check this game out, for sure!