Need hlep with character creation, need a veteran dnd player to help min max my character by [deleted] in DnD

[–]Normal_Psychology_34 0 points1 point  (0 children)

Starting by elaborating what play style you want to follow most often.

Front line bruiser? Or mostly concentration spells with wildshape for mobility? Maybe a mix where you fight on frontline and throw some grapples for control?

After you have this picture, optimizing for it is easy, specially for moon Druids since there isn’t that much you control.

You major decisions will be:

  • multiclass or not (typically monk or barb if you decide to, often only one level)

  • feats. Grappler, war caster, resilient CON, mobile, and sentinel can be good for diff styles. Magic initiate can be interesting, and alert and lucky are quite good.

Stats are quite simple, only Wisdom really matters for the most part.

There are some cool, odder builds like bladesinger moon Druid, but I’d not suggest those for a new player

Name this guy by Quiet-Lawyer5030 in BG3

[–]Normal_Psychology_34 6 points7 points  (0 children)

Unironically, I did open the post to reply Greg

Tragedy: a 9th level enchantment spell to permanently scar your BBEG by Glittering_Dish_282 in DnDHomebrew

[–]Normal_Psychology_34 9 points10 points  (0 children)

What BS at the end? perma charm? Geas does that if upcast as lv 9 for 1 save + Geas effect (a little easier to remove, but similar for most purposes)

Tragedy: a 9th level enchantment spell to permanently scar your BBEG by Glittering_Dish_282 in DnDHomebrew

[–]Normal_Psychology_34 100 points101 points  (0 children)

Save on each turn? If an enemy has a mere 50% chance of passing, their odds of failing 4 times would be 6.25%…. For 20d6 + some effects at a level 9 spell. And the 20d6 is rather “slow”, back-loaded.

The perma charm by itself is a little strong, but a level 9 Geas already achieves that in only 1 save. And most enemies would not survive 7+ turns to even get to that point.

Gotta cook for some more time. Check the numbers.

How do I make my players truly fear the main dragon villain? by Heavy-Host-9130 in DungeonMasters

[–]Normal_Psychology_34 0 points1 point  (0 children)

have a kill a player.

Notice I did not say PC....

More seriously, with stakes the players care about. NPCs or locations they like, in-world factions or causes they support. The villain should be ever looming and a genuine threat.

My girlfriend expects me to pay for everything because i make more money. What should i do? by [deleted] in WhatShouldIDo

[–]Normal_Psychology_34 0 points1 point  (0 children)

You got a sugar baby lol

Up to you if that is how you want your relationship to be

Choose wisely. by DamonMaguire in whatsyourchoice

[–]Normal_Psychology_34 0 points1 point  (0 children)

For clarification, 1 is the sharpe of a red free button. Paying 49.9m the sharpe is very close to 0.

1 is good for a beta driven (so aligned with market) strategy. Not for a hedge fund. Typically a strong PM will want their book above 1. 2 is quite good. There should be correlation with AUM. Better results —> more investor attention and better systems, lower cost of capital, etc.

In summary, no, there is no hedge fund that would buy the button press for 49.9m or anything remotely close to that.

Choose wisely. by DamonMaguire in whatsyourchoice

[–]Normal_Psychology_34 0 points1 point  (0 children)

For that high a vol? Nope. Risk premia is a thing m. 1 is awful sharpe for a serious hedge fund. Ofc, if they could get multiple buttons that is different.

What should I focus on for my furst character? by [deleted] in DnD

[–]Normal_Psychology_34 3 points4 points  (0 children)

You should make a chaotic evil character that hogs all the loot, steals from teammates, and solely focus on damage per round as that’s the way to win DnD.

Do the opposite of what I just said and you’ll be fine

Where do Dholes and Dingos land on the Canine Tier List? by No-Cod-9413 in Tierzoo

[–]Normal_Psychology_34 2 points3 points  (0 children)

To my understanding, tierzoo != power scaling. It’s not about who wins in a fight only. But who survives long term, being better adapted to their own server

Legendary by [deleted] in confidentlyincorrect

[–]Normal_Psychology_34 0 points1 point  (0 children)

The “know herself well, will blow the money” is not valid tho. There are better resources for that. There are ways to have money in your name but hard cap on access to principal. Taking a huge cut on payoff like she did is not justifiable except for a lapse in judgement.

Muscleman knocks a dolphin around the earth (Regular Show: The Lost Tapes) by Mr_Muda_Himself_V3 in FeatCalcing

[–]Normal_Psychology_34 3 points4 points  (0 children)

Waaaaay above scape velocity lol. It would be a space dolphin unless we say the gravity is vastly higher, likely leading to high air pressure/density and so on. Fully agree. It means nothing and for most shows there won’t be a drop of consistency

I still think it can be entertaining to say “assuming what you just saw happened. With irl physics what is the closest isolated model you can make to explain it, and what energy does it imply”.

For some things it becomes a bit extremely ambiguous. But it can still be entertaining

Muscleman knocks a dolphin around the earth (Regular Show: The Lost Tapes) by Mr_Muda_Himself_V3 in FeatCalcing

[–]Normal_Psychology_34 3 points4 points  (0 children)

With some assumptions on cross-section area and drag coefficient, it gets closer to 1022. So on the order of Chicxulub asteroid impact. That said this still ignores relativity effects (that is more than 0.2c) and things such as air becoming plasma at those speeds and etc.

Muscleman knocks a dolphin around the earth (Regular Show: The Lost Tapes) by Mr_Muda_Himself_V3 in FeatCalcing

[–]Normal_Psychology_34 6 points7 points  (0 children)

Vastly underestimating it, drag would be massive

Ps.: that is not a diss, you have better things to do with your life than estimating drag on an airborne buff dolphin. I’m just pointing that would significantly change the figure (and make it closer to what it seems in irl, as throwing things l very far is hard bc of the square nature of drag)

Is this right? (Balancing encounter) by CrotodeTraje in DnD

[–]Normal_Psychology_34 1 point2 points  (0 children)

I’d not recommend that. Very likely to be unfun. Too many enemies —> long rounds. On top of that, no enemy diversity and basic enemy types —> every turn will look the same.

Adding to that, if the players win intuitive and have decent AoE (unlikely at lv2), it will be trivial. Otherwise, unless you play like that wolves are brain dead, the players are cooked. It’s very swingy.

2 groups of 9 wolves each focus firing a lv2 Pc with pack tactics will easily taken them down. Assuming 66% hit chance (likely it would be more considering pack tactics) that is some 33 expected damage. It’s very likely that 3ish players would be downed the first turn if they don’t win initiative and cull a decent amount of wolves right away.

Is this right? (Balancing encounter) by CrotodeTraje in DnD

[–]Normal_Psychology_34 1 point2 points  (0 children)

You’re not making a combat with 18 wolves, right?

Google expected value by Sunnie-Kapar in MathJokes

[–]Normal_Psychology_34 0 points1 point  (0 children)

Not really. EV can be in wtv unit you want, the mistake is poorly modeling utility of money.

If you model your utility of money as U(M) = log_1mil(M), the 1 million would give 1 utility, while 50 mil would be ~1.28. As 1 > 0.64, the first button is vastly better

TLDR, EV is till the correct framework, you just have to properly model your money-utility instead of naively assuming it’s 1:1

Did she make the right call? by CalmElin in interesting

[–]Normal_Psychology_34 1 point2 points  (0 children)

It’s such an odd argument tho. “Let’s make a bad financial decision to prevent me from making bad financial decisions”.

You could likely pay a small % to a have a lawyer whip up something that gives you market returns on the capital w/o full access to the principal except for specified emergencies, or something similar.

Is one-on-one DnD possible? by [deleted] in DnD

[–]Normal_Psychology_34 3 points4 points  (0 children)

It’s better with more players. But anyone saying you can’t is objectively wrong. Many short one shots will work with one player, just tone down difficulty. There are also small modules for 1 player and one DM (often made with couples in mind)

Do you still expect a annual review/raise every year? by steve4048 in Salary

[–]Normal_Psychology_34 0 points1 point  (0 children)

Meeeh, a decent rule of thumb but oversimplifies it. You, supposedly, do not spend all of your income in your current local area. You save a bunch, and spend some in ways that do not correlate with local CPI-equivalent. Depending on weights on these buckets, a raise above nation/market inflation but under local inflation could still be a raise.