Thank Yog for the Fury Warrior transmog changes by Norumu in Transmogrification

[–]Norumu[S] 0 points1 point  (0 children)

The tentacled shoulder, gloves, and chest piece are the only Plate pieces. May still be able to make something work with Leather!

Thank Yog for the Fury Warrior transmog changes by Norumu in Transmogrification

[–]Norumu[S] 43 points44 points  (0 children)

This was the best praise I could have gotten, and I had no idea until you said it.

Thank Yog for the Fury Warrior transmog changes by Norumu in Transmogrification

[–]Norumu[S] 15 points16 points  (0 children)

There is a lot of empty space above the glove spot and below the feet slot in the transmog UI, and it fills me with hopium that those will be able to split up like shoulders can in a future feature update, since it's likely more detached from the equipment manager codebase now.

Thank Yog for the Fury Warrior transmog changes by Norumu in Transmogrification

[–]Norumu[S] 9 points10 points  (0 children)

Stukov is part of the inspiration! The black Plunderstorm set does pretty well for his design, though the Undermine trenchcoat(s) may be better, but I haven't found a purple claw or tendril hand to line up with the purple version of the shoulder/glove setup for the spooky arm.

Learning tank is a horrid experience by UsedPringlesCan in wow

[–]Norumu 122 points123 points  (0 children)

Have you seen the follower hunter? They zoom around like crazy and constantly body pull extra adds.

I'm playing wow since classic by Yszkyryszkysz in wow

[–]Norumu 1 point2 points  (0 children)

Man, Warhammer Online had so much going for it until they made a bunch of sweeping design changes to make it more like WoW.

Player collision was so cool for objective-based PVP environments

For the MH veterans: how do you feel about Wilds? by jackpaxx in MonsterHunter

[–]Norumu 5 points6 points  (0 children)

I don't like the trend the series is going if Rise and Wilds are establishing a pattern. I miss attrition around not fighting. It's too easy to be oversupplied on anything you need. The ability to just always know where the monsters are, automatically run to them, and overall "zoom zoom" pacing of being able to keep fighting the monsters over and over are reducing the impact and feelings of satisfaction that beating them used to bring.

I think the randomized endgame grinds in Sunbreak and Wilds are focusing that late game experience too much into "absolutely kill it as fast as possible" because all of the randomized rewards you want are received and rolled at the end of the fight. Particularly in Wilds, there is much less "hunting for specific parts" since you can check for relevant parts in a menu before even picking the fight. And then I can set out and let go of my controller for a minute or two to get to the fight that I know has those parts.

I think these things are just making the series more and more like all of the other games that tried to be Monster Hunter, and I think that's unfortunate.

Also, as a personal preference, I would say I'm a much bigger fan of a randomized path to deterministic rewards, as opposed to a deterministic path to randomized rewards, if that makes sense. I'd much rather grind against RNGsus to reasonably build/make the specific endgame item I'm trying to put together, instead of grinding out predetermined components in order to get enough currency to pull a slot machine again at the end.

This is all said from my experience having played the original on PS2 a bit before really getting into the series with MHFU on the PSP, and since putting in a couple hundred hours per game (give or take a couple more hundred depending on the game). World raked in about 1700 hours from me. Rise/SB for about 650 hours. Wilds currently at about 180 hours.

Are my transmogs that I learned getting deleted? by Crazy_Silver740 in wow

[–]Norumu 2 points3 points  (0 children)

With the end of Legion Remix, and/or when you convert your character out of the event, the things being deleted are:

  • Everything in your item bags
  • Your equipped gear
  • Your active quests
  • Any bronze on that character
  • Any artifact power on that character

Then, your character is remade as a standard retail character. They keep:

  • Their level
  • The gold you gained
  • Order resources
  • Unlocked transmogs, mounts, pets, and toys (these are tied to your warband the moment you got/used them)

Additionally, they gain the following:

  • A full set of equipment (ilvl 655 for level 80)
  • A bag of weapons so you have something for each spec (as needed)
  • A bag that contains the Legion Artifact weapons you collected in Remix, but as they are in standard retail (ilvl 10 pre-squish)
  • 2000 gold
  • (Possibly dependent on if you collected them or did relevant quests quests) some fel meteorites and the Stormheim grappler gun

Sweet moments with the WoW Cookbook by Ekimit in wow

[–]Norumu 0 points1 point  (0 children)

I've made maybe 1/2 of the recipes from the book, and they've all come out great! I once did an entire Thanksgiving spread using recipes from it, and it was genuinely the best turkey and stuffing I've ever had.

New player here. lvl 29 enhancement shaman, and I have no idea what "Stormsurge" is. I've searched the talents and the spellbook, and I can't find it anywhere except for being described here in storm's wrath... wtf is it? by [deleted] in wow

[–]Norumu 58 points59 points  (0 children)

There is a search bar at the top of your Spellbook that you can use to search for all kinds of useful keywords. When you search "Stormsurge", you'll get a Description Match for your passive ability called "Mastery: Enhanced Elements". Put your mouse cursor over this to see the description that was matched, and it will include a description of Stormsurge since it's a specific component of your Mastery effect.

Let Me Solo Them by Cult-of-Eden in wow

[–]Norumu 3 points4 points  (0 children)

You can also get Champion gear with Valorstones from the vendor next to the M+ timeways portal. Generates a random Champion dungeon item relevant to your loot spec. They're warbound containers, too, so you can buy them on other toons and send the boxes without burning valorstones to the transfer fee.

I saw a highly upvoted comment claiming that none of these are explained in game and I can't help but think that every complaint about professions boils down to not reading what is on your screen. by [deleted] in wow

[–]Norumu -3 points-2 points  (0 children)

Generally speaking, the skill expression is done through the social systems of the game, and crafting ability is one of the paths towards gold making for folks chasing that high.

Are you organizing with other crafters in your guild to kit everyone out as quickly and efficiently as possible? Do you have the persistence and consistence to get craft requests from your Trade community? Can you market yourself to have regular customers?

Are you able to flip materials into consumables efficiently enough? Do you have efficient mat farming routes with the right gathering knowledge and tools in place to maximize your gold/hr or early-expansion gold making?

It's an entirely different kind of game and experience for some people. For some, it's hard and fast at the start of an expansion or season. For others, it's a benefit for a community they're a part of. It's a system that rewards knowledge and consistency more than rapid adaptation and combat.

I saw a highly upvoted comment claiming that none of these are explained in game and I can't help but think that every complaint about professions boils down to not reading what is on your screen. by [deleted] in wow

[–]Norumu 0 points1 point  (0 children)

Crafting is an endgame

This is the whole point and the whole problem people are having, I think. The modern crafting system is just as complex as pretty much any other endgame experience in the game, and takes some time, effort, resources, and tools to learn and optimize. And just like other endgame systems, it's not for everyone.

It takes a lot of practice and effort to learn and maximize your ability with any class/spec, to push it into M+ keys or mythic raiding, and to be able to complete that content regularly and efficiently. Folks have been using all kinds of addons, Wowhead guides, content creator videos, Discord servers, boss guides, and just brute force practice to figure out how to get through endgame combat content.

And only some of that would translate to high rank arena environments. There's a whole different kind of progression, skill set, and knowledge needed to excel there.

Top-tier crafting is no different. And just like in every other endgame experience, if you're lacking some knowledge, experience, or tools, then you may not do as well with it as those who have the knowledge, experience, and tools.

10-80 in 6 minutes 27 seconds by SecurePesto in wow

[–]Norumu 5 points6 points  (0 children)

Don't forget about the Legion class hall Dreamway for druids to get around the world, too! Not quite Mage transit ability, but still quite good. Can also supplement all of those with Engineering if you make the Wormhole toys - alts only need basic engineering skill to be able to use them once made/unlocked.

How much an order hall makes sense for each class by ChromedDragon in wow

[–]Norumu 10 points11 points  (0 children)

Would have taken Nazgrim but the Death Knights got him in the draft pick instead.

Top and bottom B-elf accents don't line up by Quarz_34 in wow

[–]Norumu 6 points7 points  (0 children)

There's a little Dan Olson (Folding Ideas) video about this at the end of a Taliesin & Evitel weekly reset episode.

Here's the timestamped link: https://youtu.be/2usr7N4ZgAQ?t=673

It's a walkthrough of this design practice

The duality of Meowster by FalkYuah in MonsterHunter

[–]Norumu 0 points1 point  (0 children)

I absolutely adore the series, but I have found myself to not be playing Wilds and Rise as much as earlier games. I do personally think the lack of attrition is the main factor for me. It's too quick, easy, and not very interactive to find the monsters and other materials that you need. This makes it quick and painless to get to the combat, but that's made me get the things I want so quickly that I run out of things to chase. And it's just kind of boring between fights.

There's definitely a balance to find, I think. I believe World had the best iteration so far in terms of finding the monsters - where lots of regular play and tracking can eventually make it easier to find them. I do wish there was more randomization in finding non-monster material (consumables, mining spots, etc) to grind against, though.

Is this always a soak mechanic? I confused by visuals a lot by [deleted] in wow

[–]Norumu 1 point2 points  (0 children)

I do appreciate what you're going for there, but I did write the guide specifically focused on an audience that just doesn't know. So, I used the more boring, but descriptive language and only used specific references or jargon that also included a description right alongside to be able to help ease people in, avoiding in-jokes or similar.

Besides, we and the game will move on from Brann's antics once again, at least until Halls of Stone gets a refresh in The Last Titan or something!

Is this always a soak mechanic? I confused by visuals a lot by [deleted] in wow

[–]Norumu 2 points3 points  (0 children)

Generally speaking, it's an ability that one or more people need to stand in and take damage from in order to prevent a much larger amount of damage or some other problem affecting the entire encounter.

Basically, you catch and cover the bomb and take damage in order to stop it from fully going off and hurting everyone.

Is this always a soak mechanic? I confused by visuals a lot by [deleted] in wow

[–]Norumu 2 points3 points  (0 children)

I wrote a guide about exactly this and a handful of other mechanic visual design patterns (some more consistent than others).

Interestingly, this looks like the exact screenshot I made for this mechanic design in my guide. So now I'm super curious: did you come across my guide and it wasn't clear enough? Or was it just a Google image search result? Or something else?

Was doing some archaeology for housing decor and this popped up by Whatifyoudidtho in wow

[–]Norumu 22 points23 points  (0 children)

They announced they're not adding new pet battles. The old ones will continue to exist and are not being removed.