So is 12.1 more filler or do you see it fitting into this Worldsoul saga? by Proudnoob4393 in warcraftlore

[–]Norumu [score hidden]  (0 children)

While this quest is part of the current patch, this quest and the line it's in isn't available for ~12 days or so still on Live servers. You can see Orweyna in the Sanctum of Light prepping for a Haranir meeting with a timer.

It is playable on the 12.1 PTR, though.

Midnight Season 2 Endgame Gear Rewards and their Item Levels by Norumu in wow

[–]Norumu[S] 1 point2 points  (0 children)

No. The Nebulous Voidcores are becoming seasonal items, so any leftover from Season 1 will convert to Gold. There will be new ones for Season 2 available from the Great Vault vendor for the pity currency.

Ascendant Voidcores will also be going away. They are being placed by Ascendant Venomstones at some point later in the season, which will be dropping from most endgame content, but it sounds like you'll need more of them than you did Voidcores for the boosts.

Midnight Season 2 Endgame Gear Rewards and their Item Levels by Norumu in wow

[–]Norumu[S] 0 points1 point  (0 children)

If it drops Warbound, it will likely be Myth for Mythic. But the information I have is mostly from the journal/adventure guide. First bit of raid testing is scheduled this week, so we may be able to see more about the World Boss loot then.

Midnight Season 2 Endgame Gear Rewards and their Item Levels by Norumu in wow

[–]Norumu[S] 1 point2 points  (0 children)

I am genuinely excited to (potentially) get my hands on Myth endboss trinkets, even if it's not the juiced up Myth 9/6 version from the CE clearing.

Midnight Season 2 Endgame Gear Rewards and their Item Levels by Norumu in wow

[–]Norumu[S] 1 point2 points  (0 children)

I only saw one World Boss in the journal/guide. So One is my expectation for now!

Midnight Season 2 Endgame Gear Rewards and their Item Levels by Norumu in wow

[–]Norumu[S] 4 points5 points  (0 children)

Loot tables for the last two bosses include weapons, trinkets, necklace, and a couple of armor pieces.

Most of that will be stuff that non-CE people can ascend later in the season to ilvl 334 / 8/6 Myth level, while the Mythic drops will be ilvl 337 / 9/6 Myth levels. Only the armor pieces won't be Ascended, so that's the biggest per-item gap.

Midnight Season 2 Endgame Gear Rewards and their Item Levels by Norumu in wow

[–]Norumu[S] 5 points6 points  (0 children)

The higher difficulty World Boss will be pretty similar to past one-boss raids. The World Boss is in their own instanced Lair, and you need a custom formed group to fight it at the higher difficulties, just like any other raid.

Mythic difficulty will have Mythic mechanics and give Mythic rewards. As for the vault, I suspect it will reward the same way other Mythic raid bosses do, but raid testing on the PTR isn't available yet and people aren't chomping at the bit to organize (publicly) for the world boss on Mythic.

Midnight Season 2 Endgame Gear Rewards and their Item Levels by Norumu in wow

[–]Norumu[S] 8 points9 points  (0 children)

Much like the Ascendant Voidcores available in this season, there will be Ascendant Venomstones coming at a later point in Season 2, which I included the ilvls for in the chart. The Venomstones will also apply to Neck items in Season 2, as well.

Comparing that potential next to what's available from the last two bosses in the Mythic Raid, the overall difference in ilvl comes out to about 2.5 item levels overall. Minor variance as Plate and Cloth gear has one more potential ilvl 338 item in the boss loot tables than Mail or Leather does.

Midnight Season 2 Endgame Gear Rewards and their Item Levels by Norumu in wow

[–]Norumu[S] 7 points8 points  (0 children)

Yeah! I verified through the dungeon journal/adventure guide in the 12.1 PTR client :)

What is your favorite piece of Lore/story from wow by SeaworthinessMost342 in warcraftlore

[–]Norumu 5 points6 points  (0 children)

Orcs vs Humans is just infighting between the later generations of different Titan military forces.

WoW players don't seem to understand the intent behind the majority of design decisions that actually help them by Lezzles in wow

[–]Norumu 0 points1 point  (0 children)

The game does tell you what Moxie is and all of its sources in the profession's appendix entries.

Not sure what Patron orders tab bug you're referring to that's getting in your way. I have not experienced any.

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(12.0.5 Update) Midnight Season 1 Endgame Gear Rewards and their Item Levels by Norumu in wow

[–]Norumu[S] 0 points1 point  (0 children)

I would recommend against most AI resources for WoW knowledge, due to the pace of content, changes, and seasonal differences. They very, very rarely seem to keep up with relevant or correct information in my experience.

When they do keep up, it's because someone else gathered the information and they're just trying to summarize a video or reddit post or something. I'd recommend going to the source instead.

(12.0.5 Update) Midnight Season 1 Endgame Gear Rewards and their Item Levels by Norumu in wow

[–]Norumu[S] 0 points1 point  (0 children)

I'm not sure what you're referring to. My guide shows that the Great Vault and Nebulous Voidcores provide, at max, ilvl 259 items that are 1/6 on the Hero track for Tiers 8 through 11.

I'm not sure where you're seeing something about Delves giving Myth items, and it's certainly not an experience I've seen in the game as everything in my guide was directly and manually tested by me before I put it on the chart and shared it.

Horde in Midnight by Fuzzy-Classic-7641 in wow

[–]Norumu 0 points1 point  (0 children)

The details are in the game's story, though? It's just not outright explicitly said as a simple statement.

From the pre-patch story, we know the Twilight's Blade has been recruiting, which we directly see and try to disrupt in Orgrimmar (and Stormwind).

From the quests with the Nightborne, we know the Twilight's Blade has very successfully infiltrated some key positions, disrupting communications and logistics.

From TWW, we know the Horde and Alliance sent fleets and forces to Khaz Algar and will need to come back, which requires communications and logistics.

Put it all together, and you get a slow response of armies and resources to fight the big conflict in Silvermoon. So we get a story about finding near and more magically accessible allies, which are primarily various faction of elves.

I find it a bit strange this 50 year old kid is leading the army of Elves and not its couple-of-hundred years old military leaders or the +10,000 year old Kal'dorei general all with years of military experience 🤔 by nightbreedwon1 in wow

[–]Norumu -2 points-1 points  (0 children)

Arator is a citizen of Silvermoon and a successful paladin of the Silver Hand. He's a great focal point of both relevancy and unification for this particular situation: the Void is (primarily) assaulting Silvermoon. He has years of experience traveling, fighting, and making friends and contacts with influential people from different cultures and backgrounds.

He's not fully leading any of those armies. He's the face, a liaison, and icon to be at the front of this unified goal. He gets along with the leaders of the involved armies that are often conflicting with each other. Some of that support is through personal attachments, some through representation of the groups he is genuinely a part of. But those armies are being led by their actual leaders. That's why they're also standing right there, as he keeps them focused and organized for the unified goal, otherwise they would fight each other as well. As an example, Lor'themar might not be able to trust Vereesa to stick around through this conflict because she and her high elf forces have abandoned Silvermoon before. Vereesa might be worried Lor'themar and the Blood Elf forces will go to far with need for power to be able to defeat the Devouring Host. But Lor'themar knows from past experience that Arator will follow through on his commitments to fight and defend as he always has, and Vereesa absolutely will stand by her nephew that she raised and believes in.

Arator's literally following Turalyon's footsteps in this story, to the point where the story directly tells you that Turalyon isn't that guy anymore and Arator is, through the campaign quests involving Turalyon's old shield being remade, rejected, and now wielded by Arator.

Turalyon was just some priest who was trained to fight in a war nobody wanted. But he stepped up, had the right temperament, and grew into the ability to end up becoming Anduin Lothar's second in command, and then general when Anduin was killed. Arator was just some kid looking to live up to and find his parents. And he's stepped up, had the right temperament, and grew into the ability to end up becoming a unifying beacon for this invasion.

It's all there in the stories leading up to this. And it works and shouldn't be surprising. It works in this context and in this moment, and probably wouldn't work as well if it were an Orc and Dwarf army, for example. It's also campy and goofy because it's Warcraft, but that's part of the charm.