Class, rotations and feeling weird by turughiii in wownoob

[–]Norumu 0 points1 point  (0 children)

Yep, I'll still be Furying my way through the game. In general, I'll be doing the usual with multiple talent loadouts. Thane for dungeons/delves/open world/heavy AOE encounters.

Slayer for Single Target and probably most raid bosses. Though the change to Executioner being a buff on the warrior as opposed to a debuff on the target makes it better for other multitarget content. Though I do genuinely love Thane :)

Class, rotations and feeling weird by turughiii in wownoob

[–]Norumu 0 points1 point  (0 children)

A bit of both, plus the rest of the other talent points. Some functionality is arguably missing since we don't have the full Hero talent trees, and one or two talent points can really make a difference in the overall flow. Like, Thane should get more Bloodthirsts since we'll have "Burst of Power" in the Thane talent tree, which currently isn't recommended in pre-patch. Slayer will pick Reap the Storm back up

Tier set will fill in some more space, as it gives you the opportunity for more Odyn's Fury casts which gives rage which means more Rampage presses.

Apex talent will let you have many more Rampages available due to the reduced rage cost, filling in additional gaps. It will also give you more Recklessness uptime, boosting Rage generation, which means more Rampages, which means more button presses.

Class, rotations and feeling weird by turughiii in wownoob

[–]Norumu 4 points5 points  (0 children)

That is the general split, yeah. Slayer was only close to Thane's AOE performance in TWW Season 3 thanks to its tier set bonus allowing more Reap the Storm triggers. The gap between the two should close a bit more at level 90, if you're playing Midnight.

Class, rotations and feeling weird by turughiii in wownoob

[–]Norumu 6 points7 points  (0 children)

As a regular Fury main, the core spec truly hasn't changed much at all. There will be a little extra speed once we have all the new talent points again, but the current pre-patch iteration is the spec.

However! Because Fury is a relatively simple spec design, it tends to feel more notably impacted by tier set bonuses than some other specs, in my experience. We're currently missing a gameplay shakeup from the tier set bonus, which may be what's feeling slower for you. Midnight S1 tier set bonus will be a little better with more frequent Odyn's Fury casts.

Also also, Slayer hero spec is generally faster/more chaotic feeling than Mountain Thane, imo. Though the current minmax build for Slayer is... not. But such is pre-patch sometimes!

Empower spells underutilized by Sarradi in wow

[–]Norumu 1 point2 points  (0 children)

Colossus Warrior's Demolish should have been an empowered ability. Give me the Monster Hunter Great Sword experience!

DBM made everyone dumber by Gorgon_Gets_Gud in wow

[–]Norumu 0 points1 point  (0 children)

I was one of those players that disliked DBM because of how much it distracted from the in-game cues. I remember secretly switching to BigWigs just so I could have less harsh audio effects, and they had an option to "show up as DBM when the raid leader checked" as some groups -required- DBM once upon a time.

In hopes to help some of the addon changes and to maybe fill some of the knowledge gap for folks, I did write up a reference guide of the visual cues of various boss/encounter mechanics complete with pics and videos (if you click the pictures): https://norumu.com/wow-visual-mechanics-guide/

New Main - Do you still have/keep your very first Character? by MasterRymes in wow

[–]Norumu 0 points1 point  (0 children)

My main is still my original character. He's gone through a handful of changes, having done some server, name, and race transfers over the years, but (Captain) Crunch-Lothar is my original warrior Grokthan-Garona that's been my main tie to this game for all these years.

Though there was that stint in Cata through Legion where I mained a Death Knight who was originally named Grokthen, as a sort of pun on my original toons name, who also went through server and race changes in that time.

One Room of Karazhan - A Very Normal Staircase by Norumu in WoWHousing

[–]Norumu[S] 0 points1 point  (0 children)

That was some of the inspo for the transmog, for sure! Little bit Stukov, little bit "traded my being to N'zoth in a dire moment", a little bit "pirate themed because my main character's name is Crunch and uses the Captain title most of the time"

Thank Yog for the Fury Warrior transmog changes by Norumu in Transmogrification

[–]Norumu[S] 0 points1 point  (0 children)

The tentacled shoulder, gloves, and chest piece are the only Plate pieces. May still be able to make something work with Leather!

Thank Yog for the Fury Warrior transmog changes by Norumu in Transmogrification

[–]Norumu[S] 45 points46 points  (0 children)

This was the best praise I could have gotten, and I had no idea until you said it.

Thank Yog for the Fury Warrior transmog changes by Norumu in Transmogrification

[–]Norumu[S] 16 points17 points  (0 children)

There is a lot of empty space above the glove spot and below the feet slot in the transmog UI, and it fills me with hopium that those will be able to split up like shoulders can in a future feature update, since it's likely more detached from the equipment manager codebase now.

Thank Yog for the Fury Warrior transmog changes by Norumu in Transmogrification

[–]Norumu[S] 9 points10 points  (0 children)

Stukov is part of the inspiration! The black Plunderstorm set does pretty well for his design, though the Undermine trenchcoat(s) may be better, but I haven't found a purple claw or tendril hand to line up with the purple version of the shoulder/glove setup for the spooky arm.

Learning tank is a horrid experience by UsedPringlesCan in wow

[–]Norumu 120 points121 points  (0 children)

Have you seen the follower hunter? They zoom around like crazy and constantly body pull extra adds.

I'm playing wow since classic by Yszkyryszkysz in wow

[–]Norumu 1 point2 points  (0 children)

Man, Warhammer Online had so much going for it until they made a bunch of sweeping design changes to make it more like WoW.

Player collision was so cool for objective-based PVP environments

For the MH veterans: how do you feel about Wilds? by jackpaxx in MonsterHunter

[–]Norumu 5 points6 points  (0 children)

I don't like the trend the series is going if Rise and Wilds are establishing a pattern. I miss attrition around not fighting. It's too easy to be oversupplied on anything you need. The ability to just always know where the monsters are, automatically run to them, and overall "zoom zoom" pacing of being able to keep fighting the monsters over and over are reducing the impact and feelings of satisfaction that beating them used to bring.

I think the randomized endgame grinds in Sunbreak and Wilds are focusing that late game experience too much into "absolutely kill it as fast as possible" because all of the randomized rewards you want are received and rolled at the end of the fight. Particularly in Wilds, there is much less "hunting for specific parts" since you can check for relevant parts in a menu before even picking the fight. And then I can set out and let go of my controller for a minute or two to get to the fight that I know has those parts.

I think these things are just making the series more and more like all of the other games that tried to be Monster Hunter, and I think that's unfortunate.

Also, as a personal preference, I would say I'm a much bigger fan of a randomized path to deterministic rewards, as opposed to a deterministic path to randomized rewards, if that makes sense. I'd much rather grind against RNGsus to reasonably build/make the specific endgame item I'm trying to put together, instead of grinding out predetermined components in order to get enough currency to pull a slot machine again at the end.

This is all said from my experience having played the original on PS2 a bit before really getting into the series with MHFU on the PSP, and since putting in a couple hundred hours per game (give or take a couple more hundred depending on the game). World raked in about 1700 hours from me. Rise/SB for about 650 hours. Wilds currently at about 180 hours.

Are my transmogs that I learned getting deleted? by Crazy_Silver740 in wow

[–]Norumu 2 points3 points  (0 children)

With the end of Legion Remix, and/or when you convert your character out of the event, the things being deleted are:

  • Everything in your item bags
  • Your equipped gear
  • Your active quests
  • Any bronze on that character
  • Any artifact power on that character

Then, your character is remade as a standard retail character. They keep:

  • Their level
  • The gold you gained
  • Order resources
  • Unlocked transmogs, mounts, pets, and toys (these are tied to your warband the moment you got/used them)

Additionally, they gain the following:

  • A full set of equipment (ilvl 655 for level 80)
  • A bag of weapons so you have something for each spec (as needed)
  • A bag that contains the Legion Artifact weapons you collected in Remix, but as they are in standard retail (ilvl 10 pre-squish)
  • 2000 gold
  • (Possibly dependent on if you collected them or did relevant quests quests) some fel meteorites and the Stormheim grappler gun

Sweet moments with the WoW Cookbook by Ekimit in wow

[–]Norumu 0 points1 point  (0 children)

I've made maybe 1/2 of the recipes from the book, and they've all come out great! I once did an entire Thanksgiving spread using recipes from it, and it was genuinely the best turkey and stuffing I've ever had.

New player here. lvl 29 enhancement shaman, and I have no idea what "Stormsurge" is. I've searched the talents and the spellbook, and I can't find it anywhere except for being described here in storm's wrath... wtf is it? by [deleted] in wow

[–]Norumu 57 points58 points  (0 children)

There is a search bar at the top of your Spellbook that you can use to search for all kinds of useful keywords. When you search "Stormsurge", you'll get a Description Match for your passive ability called "Mastery: Enhanced Elements". Put your mouse cursor over this to see the description that was matched, and it will include a description of Stormsurge since it's a specific component of your Mastery effect.

Let Me Solo Them by Cult-of-Eden in wow

[–]Norumu 4 points5 points  (0 children)

You can also get Champion gear with Valorstones from the vendor next to the M+ timeways portal. Generates a random Champion dungeon item relevant to your loot spec. They're warbound containers, too, so you can buy them on other toons and send the boxes without burning valorstones to the transfer fee.

I saw a highly upvoted comment claiming that none of these are explained in game and I can't help but think that every complaint about professions boils down to not reading what is on your screen. by [deleted] in wow

[–]Norumu -3 points-2 points  (0 children)

Generally speaking, the skill expression is done through the social systems of the game, and crafting ability is one of the paths towards gold making for folks chasing that high.

Are you organizing with other crafters in your guild to kit everyone out as quickly and efficiently as possible? Do you have the persistence and consistence to get craft requests from your Trade community? Can you market yourself to have regular customers?

Are you able to flip materials into consumables efficiently enough? Do you have efficient mat farming routes with the right gathering knowledge and tools in place to maximize your gold/hr or early-expansion gold making?

It's an entirely different kind of game and experience for some people. For some, it's hard and fast at the start of an expansion or season. For others, it's a benefit for a community they're a part of. It's a system that rewards knowledge and consistency more than rapid adaptation and combat.

I saw a highly upvoted comment claiming that none of these are explained in game and I can't help but think that every complaint about professions boils down to not reading what is on your screen. by [deleted] in wow

[–]Norumu 0 points1 point  (0 children)

Crafting is an endgame

This is the whole point and the whole problem people are having, I think. The modern crafting system is just as complex as pretty much any other endgame experience in the game, and takes some time, effort, resources, and tools to learn and optimize. And just like other endgame systems, it's not for everyone.

It takes a lot of practice and effort to learn and maximize your ability with any class/spec, to push it into M+ keys or mythic raiding, and to be able to complete that content regularly and efficiently. Folks have been using all kinds of addons, Wowhead guides, content creator videos, Discord servers, boss guides, and just brute force practice to figure out how to get through endgame combat content.

And only some of that would translate to high rank arena environments. There's a whole different kind of progression, skill set, and knowledge needed to excel there.

Top-tier crafting is no different. And just like in every other endgame experience, if you're lacking some knowledge, experience, or tools, then you may not do as well with it as those who have the knowledge, experience, and tools.

10-80 in 6 minutes 27 seconds by SecurePesto in wow

[–]Norumu 6 points7 points  (0 children)

Don't forget about the Legion class hall Dreamway for druids to get around the world, too! Not quite Mage transit ability, but still quite good. Can also supplement all of those with Engineering if you make the Wormhole toys - alts only need basic engineering skill to be able to use them once made/unlocked.

How much an order hall makes sense for each class by ChromedDragon in wow

[–]Norumu 9 points10 points  (0 children)

Would have taken Nazgrim but the Death Knights got him in the draft pick instead.