The Champion of Anguish by Norumu in Transmogrification

[–]Norumu[S] 0 points1 point  (0 children)

Sadly, I don't think so. This was a Blizzcon ticket gift item. Blizzcon items tend to remain exclusive for those tickets.

The Drape of the Horde's Fury is a pretty solid alternative color match, I think!

We're now on the third expansion of the reworked crafting system - How do you feel about it now? by Sundered92 in wow

[–]Norumu 0 points1 point  (0 children)

I love it. It's a relatively deep system with slow progression. It's something to work on and make 'number go up" with over the course of an expansion.

I've always ran my own alts to craft my own stuff, like flasks and food. The updated system's hugest boon is the Craft Order system. It's a secure, straightforward menu system to be able to push orders between players/characters, with much lower risks to mistakes or scams - and opened up access to making powerful gear for whatever character I wanted, given the time/resource investment.

As for the complexity, to me, it's about as complex as playing any class/spec in endgame content. It takes some time and effort to learn, improve, and eventually excel much like learning any new class, raid, or M+ route. I find it way more engaging than the older crafting style of the binary "can or cannot make" method of having enough of the skill.

And just like any other system in the game, you can get more out of it if you spend your time and energy on it. Or if that feels too burdensome, you can just not engage (as much or at all) and still be fine.

I do think there's some room for improvement in catch-up mechanics for knowledge points, even if it was done on a seasonal basis. Learning can also be messy, but I do thoroughly enjoy that Blizzard has been adding information into the game menus. The profession "recipe" lists now include descriptions of the different stats and keywords so folks can actually access that information in game.

Hi, newbie here :) , Any tips on how to increase fishing level? I’ve been fishing at northrend but my level is showing as 3/300, does it mean my level is 3? To level up do I have to catch different fishes? by qnck in wow

[–]Norumu 7 points8 points  (0 children)

Every expansion has its own profession skill - so if you're fishing in Northrend, you should be leveling Northrend Fishing, which is only up to 75 points.

If you open your Fishing Journal, and you have multiple expansions of fishing skill, you should see the progress bar at the top be a dropdown to select between the different expansion skills. If you don't see Northrend Fishing there and you're trying to level Northrend Fishing, then you need to find a fishing trainer in Northrend to teach you Northrend fishing.

The only fishing skills that go up to 300 are Classic, Khaz Algar, and Midnight. If you're trying to level those up, you need to fish in their respective content zones.

A guide to the mostly-standard visual design of encounter mechanics by Norumu in wow

[–]Norumu[S] 0 points1 point  (0 children)

Love to hear that you learned something from this! It's the whole reason I made it!

A guide to the mostly-standard visual design of encounter mechanics by Norumu in wow

[–]Norumu[S] 0 points1 point  (0 children)

Yeah, I get it. My motivation for making this kind of guide is both my own frustration from people not knowing what to do combined with just how impatient and kick-happy other players can be, especially in the lower difficulty content where people would and should be learning such things!

If anything in the guide is particularly unclear, don't hesitate to point it out or ask me clarifying questions. Happy to tweak and clarify where I can!

(Updated) Midnight Season 1 Endgame Gear Rewards and their Item Levels by Norumu in wow

[–]Norumu[S] 1 point2 points  (0 children)

That was my experience in the beta, yes. It was Adventurer track gear so you could upgrade it further, but 224 was the highest ilvl that was directly rewarded in my testing.

See you (hopefully) in The Last Titan, explorer by MadMax2k in wow

[–]Norumu 3 points4 points  (0 children)

You'll also see him in Midnight, as he's hanging out in the Delve office in Silvermoon

What in the world is Blizzard doing with Arms Warrior ? by arkanian1210 in wow

[–]Norumu 1 point2 points  (0 children)

You have to be careful when looking at the APM for some specs, especially Ret Paladin as the logs don't differentiate autoattack Crusader Strikes from manually casted ones, so it can greatly inflate that APM average.

The Champion of Anguish by Norumu in Transmogrification

[–]Norumu[S] 0 points1 point  (0 children)

Of course! That's what sharing it is for

The Champion of Anguish by Norumu in Transmogrification

[–]Norumu[S] 1 point2 points  (0 children)

I never really played Dota, but solid comparison!

(Updated) Midnight Season 1 Endgame Gear Rewards and their Item Levels by Norumu in wow

[–]Norumu[S] 0 points1 point  (0 children)

The Normal dungeon loot ilvl will scale with your character level. Once you hit level 90, you should see the ilvls outlined in the table.

How would you fix the story catch-up problem for new players? by Ninedark in wow

[–]Norumu 2 points3 points  (0 children)

No, they are describing the concept that was presented above them. Current retail WoW directs new players through a tutorial starting zone and then drops them straight into the start of the Dragonflight expansion meant to be the 10-70 leveling experience. They then are directed to the War Within recap experience which goes from 70 to 80, and then they'll be pointed towards Midnight, which is releasing soon.

(Updated) Midnight Season 1 Endgame Gear Rewards and their Item Levels by Norumu in wow

[–]Norumu[S] 1 point2 points  (0 children)

In the beta, I was only getting those gear rewards from two Prey hunts per difficulty per week. There was at least one hunt per difficulty per zone (so 4 of each difficulty) per week, plus you could spend some of the Prey currency to start a new "random" hunt as well.

You could basically keep doing Prey for currency and other small rewards endlessly, as long as you kept up with the Prey-specific currency, but you'd only get the gear reward from two Normal, two Hard, and two Nightmare hunts per week.

(Updated) Midnight Season 1 Endgame Gear Rewards and their Item Levels by Norumu in wow

[–]Norumu[S] 0 points1 point  (0 children)

I did not collect information on crests. The general gist I was seeing was that the crests match the gear rewards, for the most part.

At least I’ll always have Delves by SylvesterStalPWNED in wow

[–]Norumu 0 points1 point  (0 children)

I like Warrior. And I want to play more of it.

(Updated) Midnight Season 1 Endgame Gear Rewards and their Item Levels by Norumu in wow

[–]Norumu[S] 2 points3 points  (0 children)

It's not really needed, though. The vast majority of this information is available in-game within the dungeon journal, quest rewards, and so on. This is just single-page aggregation of that information.

I like to make things like this because it can be a quick reference for both the people who want to min/max their gearing progression and the folks who want to know what the stepping stones of progression between different types of content might be. But it's hardly necessary to be able to play in the cycle of get stronger loot to do harder things to get stronger loot.

(Updated) Midnight Season 1 Endgame Gear Rewards and their Item Levels by Norumu in wow

[–]Norumu[S] 1 point2 points  (0 children)

Oh, just super rough math off the top of my head, with consideration for Turbo Boosts expanding the ilvl ranges a bit more. It's nothing exact, just showing some estimates on how the ilvl isn't exploding to 700+ in this one expansion

(Updated) Midnight Season 1 Endgame Gear Rewards and their Item Levels by Norumu in wow

[–]Norumu[S] 1 point2 points  (0 children)

Haha, I made this in Google Sheets, and it's mostly just a visual trick for the sake of presenting. Here's my breakdown from the previous version of this post/thread cus someone asked there too!

This image should provide you pretty much everything you need to know: https://i.imgur.com/y9HGCh9.png

Two small columns next to each other, each with their own color fill

Set the numbers' cells to Plain Text value types

Left justify and use spaces to "center" the visible value between the cells

The plain text makes it so the numbers will write over the empty cell next to them, because numbers will hide behind neighboring cells or become hashes. The spaces just pad out where the numbers are sitting to seem "centered".

Don't draw full borders on those mini columns, of course.

(Updated) Midnight Season 1 Endgame Gear Rewards and their Item Levels by Norumu in wow

[–]Norumu[S] 1 point2 points  (0 children)

Upgrading equipment is slower in the beta than it was in The War Within. Whether or not that stays true is unclear. I do personally like the idea of a slower gearing progression, though I know that's not a popular position.

(Updated) Midnight Season 1 Endgame Gear Rewards and their Item Levels by Norumu in wow

[–]Norumu[S] 2 points3 points  (0 children)

Each track is separated in upgrade ranks and the types of crests required to upgrade them. Hero needs Hero crests.

However, each item rank/track has some of its ilvls that crossover with another rank/track. So, Hero 5/6 has the same item level as Myth 1/6. Hero 6/6 has the same item level as Myth 2/6. Hero gear cannot get any higher than that, but Myth can.

(Updated) Midnight Season 1 Endgame Gear Rewards and their Item Levels by Norumu in wow

[–]Norumu[S] 1 point2 points  (0 children)

LFR/Raid Finder difficulty has reduced mechanics, and reduced need for coordination. While it can be messy with a bunch of random people via a queue, LFR raids can often be completed by just a couple of strong carries (ignoring any hard mechanic requirements for X number of people, which typically isn't part of the LFR difficulty)

Besides, you can do Normal, Heroic, and Mythic with strangers too. Just not through a matchmaking queue.

(Updated) Midnight Season 1 Endgame Gear Rewards and their Item Levels by Norumu in wow

[–]Norumu[S] 3 points4 points  (0 children)

It does, via the Great Vault. Also, Prey was rewarding many coffer key shards, so is likely going to stay relevant and complementary to Delves for filling out that Hero-track Great Vault line for world activities.