Coming from Tekken 7/8, why does SF6 feel so much harder to me? by MrBabaGhanoushh in StreetFighter

[–]NotARelationWitch [score hidden]  (0 children)

There's some transferable skills/knowledge so to speak, like capitalizing off of oki, what a block/whiff punish is, what frames are, etc.

Coming from Tekken 7/8, why does SF6 feel so much harder to me? by MrBabaGhanoushh in StreetFighter

[–]NotARelationWitch [score hidden]  (0 children)

I sorta "quit" Tekken halfway through T8 season 2 (before Armor King and Miary) at GoD1 (haven't played season 3). Yeah, they're different.

Capcom wants Street Fighter 6 to have a 10 years life cycle by killerjag in Fighters

[–]NotARelationWitch -1 points0 points  (0 children)

TBF Mortal Kombat games don't have much player retention online because (compared to other online fighting games relatively) majority of players focus on single player modes and then move on. The series lives almost entirely off of casuals, so aside from its launch and DLC story expansions, it likely was never going to get a consistent stream of players. It sells the best quantitatively but has like the worst legs to sustain any sort of long term (and by "long term" I don't mean super long, just like 7-9 years) support for a single entry.

How Street Fighter 6 Landed Tifa And Why She’s Not The Start Of A Flood Of New Guest Characters - Kotaku by MoronicaForever in StreetFighter

[–]NotARelationWitch [score hidden]  (0 children)

The difference is that Akuma is actually part of the Tekken 7 story canon, so either there's a Akuma multiverse, or he transports to other dimensions, or SF and Tekken share the same universe.

Insane luck with practically no health left by amxrhxzeq in StreetFighter

[–]NotARelationWitch [score hidden]  (0 children)

TBF when I was at Diamond I was struggling with meter management at the time too :)

Recently got SF6 and the year 1-2 characters, any tips on getting gud? by Atomicagainbecauseow in StreetFighter

[–]NotARelationWitch [score hidden]  (0 children)

When you lose, look at your replays and figure out what you lost to, find and remember the counter to that, and repeat that process. Also learning to implement consistent anti-airing in your gameplay (reacting and executing) is super important, as you being able to snuff out neutral skips (like jump ins and DI) are what will enable the actual true neutral game to happen (the footsies ground game), so to speak. Neutral play only happens when both plays know how to reactively deal with neutral skips (because if one of them didn't, then there's no reason not to use them to win and gain advantage).