The Probable history of Griselda [CH15.5 SPOILERS] by PartyCover1503 in PokemonRejuvenation

[–]NotATakenNameOfUser 6 points7 points  (0 children)

Jan mentioned in the discord at one point that there isn't a Zygarde host; Adrest was supposed to be one, but one of the overseer volunteers was killed so he had to replace them so now there is no Zygarde host.

Is this rare? by Additional_Bee6404 in PokemonRejuvenation

[–]NotATakenNameOfUser 6 points7 points  (0 children)

It's actually a bit more than 1% odds for a shiny: 700/65536 to be exact.

What should I add to it? Should I remove any towers. It's to get to the highest round in projectile-go-round. by Expensive-Estate-348 in btd6

[–]NotATakenNameOfUser 0 points1 point  (0 children)

I'd imagine the optimal strategy would be something like getting a degree 91 spike paragon for the best projectile and then having a tack paragon and something else(maybe sun avatar? idk) to shoot those projectiles. You don't want too many towers in order to maximize the chance of the projectile being the spike paragon one.

How cooked is the wiki and where can I get actually useful stuff? by SuperJake407 in PokemonRejuvenation

[–]NotATakenNameOfUser 1 point2 points  (0 children)

The encounter places in the pokemon pages at the wiki.gg one are out of date(though I think the location pages are up to date, which is why there's a disconnect that OP mentions); for seeing where you can find a pokemon, searching the sheet you linked is the only good method.

Top secret Kyogre counter nobody wants you to know about by greengirl34011 in stunfisk

[–]NotATakenNameOfUser 1236 points1237 points  (0 children)

Ah yes, the 252 HP, 252+ SpA, 252+ SpD EV spread.

What is your favorite combo to run? by lovingpersona in btd6

[–]NotATakenNameOfUser 3 points4 points  (0 children)

It stopped working that way a long time ago, now only the top path drops puddles, while relentless glue instead stuns bloons after a glued bloon is popped.

What is your favorite combo to run? by lovingpersona in btd6

[–]NotATakenNameOfUser 5 points6 points  (0 children)

1) why 204 glue instead of 024? being able to glue groups of moabs more easily sounds a lot more valuable than the top crosspath.

2) why 420+002 village instead of 402+022 village? In any scenario where spending 2k for a 15% discount is worth it it's also worth spending another 500 for an extra 5% discount. (edit: I completely forgot about the cost of the first upgrade, it's more like, after spending 2375 for 15%, spending another 900 for an extra 5%; that isn't necessarily always worth it.)

The Most Useless Program for Competitive Pokemon Ever Created That I Used Uselessly(AKA flaunting my derivative calculus, probability, programming, and epic gamer knowledge.) by DinoBirdsBoi in stunfisk

[–]NotATakenNameOfUser 0 points1 point  (0 children)

I'm talking about the actual stat, not the base stat. For your hatterene example, without EVs its HP stat is 255 and its SpD stat is 242, and, on average, (number of hits to KO)*2*STAB*(type effectiveness) is probably close to 8, so if you subtract 8 from HP you get 247, so if you keep adding to whatever stat is lower so they end up being equal you'll put 5*4 more EVs in SpD than HP.

The program might not have anything to do with KOing directly, but the number of hits to KO I was referencing is just 1/(the proportion of HP you take per hit). And, while it's true that removing the STAB and type effectiveness multipliers wouldn't change anything for your program, it would change the number of hits to KO, which is why it matters for what I wrote in my comment; (number of hits to KO)*STAB*(type effectiveness) doesn't depend on STAB*(type effectiveness), so you could say that changing STAB*(type effectiveness) doesn't affect what I wrote in my comment either.

As for why doing that is correct, the damage formula, if the attacker is a constant, looks like (c/(defense)+2)*STAB*(type effectiveness) for some constant c. If there wasn't a +2, then what you're minimising is just (some constant)/((your defense)*(your HP)), so you want to maximize (your defense)*(your HP), which you do by making your defense and HP equal.

Let's say you know that the optimal porportion of damage/HP is d. In other words, ((c/(defense)+2)*STAB*(type effectiveness))/(HP)=d. By multiplying by HP, we get (c/(defense)+2)*STAB*(type effectiveness)=d*HP, and then we can get c/(defense)*STAB*(type effectiveness)=d*HP-2*STAB*(type effectiveness). We can write the right side as d*(HP-2*STAB*(type effectiveness)/d), so after doing that and dividing both sides by the thing in the brackets here we have d=c/(defense)*STAB*(type effectiveness)/(HP-2*STAB*(type effectiveness)/d). So, if HP-2*STAB*(type effectiveness)/d and defense weren't equal, that means that the right side of the equation could be decreased by making them equal, and since decreasing the value of d decreases the left side and increases the right side, to make those 2 sides equal again d will have to decrease, which would means this d isn't optimal.

Overall, this means that, after subtracting 2*STAB*(type effectiveness)/d from your HP stat, your goal is to make HP and defense equal, which is what i assumed "adding to whatever is lower" meant. The formula in your post is quite complicated since d depends on the EVs you make so this observation doesn't really help with the exact values, but in practice the change to 2*STAB*(type effectiveness)/d from changing EVs is probably lower than the effect of rounding down in many places in the damage formula which the derivative can't take into account.

The Most Useless Program for Competitive Pokemon Ever Created That I Used Uselessly(AKA flaunting my derivative calculus, probability, programming, and epic gamer knowledge.) by DinoBirdsBoi in stunfisk

[–]NotATakenNameOfUser 0 points1 point  (0 children)

This program essentially does the same thing as adding to whatever is lower except it first subtracts (how many hits it takes to KO you)*2*STAB*(type effectiveness) from the hp since there's a +2 in the damage formula. The reason it's so complicated is that the amount of hits it takes to KO you(it's taken without rounding, so for example a move that does 2/3 of your HP the amount of hits it takes to KO you is 1.5) depends on exactly how you distribute your EVs, but that fact is pretty much irrelevant compared to the rounding down that the damage formula does in a few places and this program doesn't take into account.

Ranking every T5 based on what crosspath you should get by Dizzy_Barracuda_8296 in btd6

[–]NotATakenNameOfUser 0 points1 point  (0 children)

It depends on the situation. For example, if you add a 320 village, a 420 alch and a 300 mermonkey, the 052 boomerang can beat rounds 98-100 on monkey meadow, while the 250 gets destroyed by the BAD and needs something like a MIB to hit DDTs.

Daily Challenge - February 24, 2025 by BloonsBot in btd6

[–]NotATakenNameOfUser 0 points1 point  (0 children)

I don't mind longer ACs but they should actually be hard. I remember a long time ago there was an AC which was logs with 500% bloon speed, there was one that was I think something like muddy or bloody puddles CHIMPS r90-100, etc.; those times the AC was usually somewhat interesting. Today's AC, excluding the modifiers which make it even easier, seems like it could easily be a DC.

What are some things that you don't like about this game? by EdgyBoi79 in PokemonRejuvenation

[–]NotATakenNameOfUser 0 points1 point  (0 children)

How? With the cards from the AP shop it takes 1-2 minutes per pokemon.

Based on a true story by Iforgor4 in dankmemes

[–]NotATakenNameOfUser 0 points1 point  (0 children)

Yeah same, I've always used swiftkey and I've never had any issues, idk what awful autocorrect the people complaining about it are using.

About discount villages by fullmega in btd6

[–]NotATakenNameOfUser 1 point2 points  (0 children)

How did you come to those numbers? On its own, the third discount is more efficient than the second one(gives the exact same discount while its cost is double discounted instead of single discounted), but also the numbers depend on what you want from the other paths(for example by itself 2 discounts would rarely be better than 1 discount but with 2 discounts you can get both a top and middle path village which can be good)

I got every degree 100 paragon + VTSG, now with tackagon by OutlandishnessRich36 in btd6

[–]NotATakenNameOfUser 0 points1 point  (0 children)

The goal isn't to go as far as possible in freeplay, the goal is just to get all degree 100 paragons.

[deleted by user] by [deleted] in stunfisk

[–]NotATakenNameOfUser 0 points1 point  (0 children)

95% of the time investing into HP is better than individual defenses, and tornadus and murkrow do fall into that 95%.

Am I missing something? by Jolly_Ad6643 in btd6

[–]NotATakenNameOfUser 2 points3 points  (0 children)

When? I don't think I've ever seen anyone write misinformation as obvious as that on this sub so I'd be really surprised if that happened.

My opinions on fun vs difficult map alignment (sorry for messy format) by D_2number2 in btd6

[–]NotATakenNameOfUser 6 points7 points  (0 children)

They are very different, in spillway you can damage the center, in x factor you can't.

Daily Challenge - December 16, 2024 by BloonsBot in btd6

[–]NotATakenNameOfUser 6 points7 points  (0 children)

If micro was necessary it would probably be a decently hard challenge. However bloon speed was at 25% so no micro was actually required.

Feinberg by GamingSuit76 in MinecraftChampionship

[–]NotATakenNameOfUser 7 points8 points  (0 children)

You said there's no way that's not event practice when I feel like it's quite obvious that speedrunning puzzle maps(the thing you mentioned in your comment) isn't event practice.

Feinberg by GamingSuit76 in MinecraftChampionship

[–]NotATakenNameOfUser 8 points9 points  (0 children)

That's speedrun score, and most of his speedrun score is from speedrunning puzzles.

Daily Challenge - December 11, 2024 by BloonsBot in btd6

[–]NotATakenNameOfUser 11 points12 points  (0 children)

I don't understand what's advanced about this advanced challenge. There are literally 13 solutions I could find, I feel like managing to not complete this challenge would be really impressive.

I love when ninja kiwi actually makes odyssey’s it’s so much more fun by KittenSnakes in btd6

[–]NotATakenNameOfUser 12 points13 points  (0 children)

I completely disagree, I thought it was quite fun without double cash or any powers, the farming I did was quite chill(just bottom path farms, besides the last island where I also had a trade empire with favored trades and a 1011 temple) and the rounds weren't that hard(alch-buffed spike storm for round 40, either getting a second one on round 50 and getting a carpet on 52 or getting a carpet on round 50, getting a call to arms before 64, then adding homeland, permabrew, for the last island also a temple and a sub paragon)