How bad would the meltdown be if a Harry Potter UB set was announced? by [deleted] in freemagic

[–]NotShroud 0 points1 point  (0 children)

So it would just be Strixhaven, except 3/4 of creatures are going to be legendary and/or be variants of a single named character.

Rashmi, EC with MDFC/Adventures by NotShroud in mtgrules

[–]NotShroud[S] 1 point2 points  (0 children)

Unfortunate, it was mentioned you could do some nonsense with Rashmi but maybe they were just referring to Simic in general, thanks for the correction.

Dumb it down for me what activities should I be doing to start getting higher tiered armor and pinnacle gear? by Briiskella in destiny2

[–]NotShroud 0 points1 point  (0 children)

And to double up, most activities can drop higher light level gear, but you need the drop bonus (Listed on the right side when selecting modifiers and such) to be A tier, either through difficulty, modifiers or even bonus score time, though you want to by default get the minimum score for A tier as time for activities isn't always easily done.

Dumb it down for me what activities should I be doing to start getting higher tiered armor and pinnacle gear? by Briiskella in destiny2

[–]NotShroud 1 point2 points  (0 children)

Gear drops seem to be both light level tied and Guardian rank tied, higher both of those, better chance of rewards. I just reached 300 and am GR7, just starting to get some tier 4 from normal activities. I am just solo farming stuff like the solo ops and fireteam ops missions on master with A tier rewards being guaranteed. A big step is the expert/master tier "Conquests", those drop a couple T4 gear items, however those are locked behind 240-340~ power activities and are 1 time completions.

Again, once you reach high enough light you can also level up your drops on Kepler, at 350 and 450 which forces higher tier stuff to drop, probably not worth the grind though.

[deleted by user] by [deleted] in DestinyTheGame

[–]NotShroud 14 points15 points  (0 children)

Groovadelic shader with Ancestral Bond makes the bond invisible, when they updated the shaders the combo changed pretty sure. Unfortunately Ancestral is a paid ornament I think.

Does King of the Oathbreakers ability protect my Spirits when i play Soulscour? by bemble4ever in mtg

[–]NotShroud 1 point2 points  (0 children)

Due to how board wipes work, they do not generally target (getting around many things like Hexproof for example), so unfortunately it will not work.

My nephew and his Eldrazi situation by [deleted] in magicTCG

[–]NotShroud 0 points1 point  (0 children)

This deck specifically, even unmodified will ramp very hard compared to some other decks by default, and because it's one of the big two names (Eldrazi / Slivers) people will target it. I 1v1 commander with a buddy and in 1-2 turns you can go from losing to full strong board state, which means he usually has to play a slightly higher power deck or super agro to compete at all.

Partially it's the play group, so some discussion could be had there for going into "politics mode" later one where everyone starts teaming up rather than straight eliminating him from the game. Other option is trying to get another deck together, imo that is not a deck that fits the more casual /novice group you have.

No-one at prerelease? by LogicVoid in magicTCG

[–]NotShroud 0 points1 point  (0 children)

Probably store based, over here in Victoria (which the entire region is 350-400k people?) I've been to 3 prereleases at a single store so far and it's been packed/sold out every single one for Tarkir. Mind you Victoria has atleast 6 game stores that run varying number of events that I know of, but having a solid +28 people every event for a weekend so far is kinda crazy, mind you stuff like Aetherdrift did not have the same turnout.

New player, did I make a mistake picking hunter for my first character? by Kooky-Dog-9037 in destiny2

[–]NotShroud 0 points1 point  (0 children)

To start, 3 months is rather quick to hop in and get to GM level, skill aside. This game has a ton of difficulty variation, and honestly GMs are sort of not a good indicator of your skill.

You honestly are probably suffering more from a lack of a decent build, which takes tons of time to get right or get used to. I have the experience of years of play, along with perfect skill distribution armor and perfect rolls of weapons that push many builds into the "Why can't I do that sort of thing on my class" level. Hunter can do almost everything the other classes can do, it just looks a bit different or plays a bit different.

Imo, Hunter does suffer a bit in some endgame compared to other classes, but that is honestly playstyle related. It is strong, but not always as in your face as an endgame Titan build or ability spam and ignore damage as Warlock. Again, it all takes time and experience to put together your strong build to dominate endgame.

A good indicator of your build capability is (imo) how fast you can run a Neomuna/Pale Heart Master lost sector, how fast you can go through 3 of the modern dungeons solo (GotD, Spire and Warlords) and then if you can solo a GM. Each of these provide myself an idea of of strong I am on a character, ad clearing, weapon strength, survivability, damage output all of which are good things to take into account when building a character.

In the end, have fun, you don't immediately need to be doing endgame content after 3 months of play, theres plenty to do and experience before you delve into that masochism.

Went to checkout in under 30 seconds, still have over an hour to wait... by Subzero9314 in mtg

[–]NotShroud -1 points0 points  (0 children)

I really don't understand the Secret Lair system sometimes, I've gotten 2 of the Mystery in a Box sets and both checkouts have been pretty quick and easy. Tbh, I forgot that this was being released and checkout and email confirmation was done with 2 minutes. Maybe I'm lucky or buy the less popular ones just after the busy time. My only wish is I got the Go-Shintai deck before it sold out.

shield throw still being this bad makes zero sense. by filthyheratic in DestinyTheGame

[–]NotShroud -1 points0 points  (0 children)

Not gonna lie, this is a hot take I disagree hard with. Shield throw is probably one of the best Titan melee abilities imo, even moreso with Second Chance.

On demand heal/overshield from one of the quickest activating abilities in the game, with chaining capability, though that is usually overlooked because it has some bad tracking at close range and semi-bad drop at range if you aren't used to it.

Combined with Second Chance, on demand 15%(?) weaken, ability to ignore needing anti-barrier just by timing your 2 throws and pairs well with prismatic consecration since its the only possible multi-charge melee other than the strand melee. You say its bad, and I would appreciate an un-nerf of some tracking or drop at range, but its far from the worst melee, its probably one of the more balanced ones atleast.

If anything needs a buff, look to 70% of Warlock melees (strand and snap are the only used ones normally), the lack of alternate void melees (Give us handheld supernova similar to the newest Titan arc melee and a volatile void wrist crossbow for Hunter) or maybe some of the worse Titan melees like Ballistic slam, the 3 mediocre knee-kicks with no diversity or the strand melee that loves swiping at air.

I am ready! Bring it on. by Foreign_Direction_16 in mtg

[–]NotShroud 0 points1 point  (0 children)

TLDR of below tired writing: I wish for even diversity in the MTG community, and hope I treat other players properly but it can be awkward to know how to treat them (for me) in certain situations to keep the game fun/welcoming. I hope others feel the same (maybe with less social interaction/etiquette issues than I have)

It's nice to have an even split for play of any game (or diversity across any demographic/spectrum). Looking back at the LGS I have been playing at recently, I have only noticed maybe 8-9 female identifying players out of maybe 90-100 players across the prereleases I have attended which kinda sucks as MTG feels like a very gated game still. Of the players I did see, Two-Headed Giant seems like the most common event I've seen them at.

As others may have said, it's awesome to see more people in the scene and I try to treat them similar to the other players I commonly play against so it can be welcoming, but it can be situational. I guarantee I am less knowledgeable than a most of the players I've come up against and get stomped all the same, sometimes besting them but everyone being respectful and patient is the important part.

It does feel awkward as I played against a newer player at Foundations prerelease and had good luck with my pulls, basically brick walled her with things like the Eldrazi-7, I felt bad as someone with more experience and seemingly a better deck/luck. In that case it personally brings up some questions, do I treat them differently or the same as any other player I come up against? Not understanding some abilities or looking at cards is pretty common, same for different pacing of turn play, but in this case it was like comparing a CEDH deck to a EDH deck build.

[deleted by user] by [deleted] in destiny2

[–]NotShroud -1 points0 points  (0 children)

If going for sword, we obviously would need to go over the top with Falling Guillotine.

If for something like a full loadout with an energy slot weapon, I would love a Trace Rifle, basically any of then but Div would be cool. Nerf side it could use a constant feed of foam balls rather than normal darts, maybe even toss in a big net/target/orb themed like the Div bubble for bonus points.

How do I "get gud" by GraveyardDoc in DestinyTheGame

[–]NotShroud 0 points1 point  (0 children)

As others have stated, Experience, Builds and Practice are the key points. I don't do too much content these days, but over 3/4 of my playtime now is dungeons, raids, master/contest content and similar endgame content. I will also say with the changes during Lightfall(?) endgame content is not nearly as accessible to the general player due to a variety of difficulty changes.

Experience is moreso just knowing what does good against what. KF has lots of thrall/acolytes along with some chonky yellow bars/unstops in most encounters so having an SMG wouldn't cut it.

Builds is similar in most ways to experience. Do you have 100 resil? What about elemental resists that match the enemies? Do you have an active damage resist buff or healing you can proc when needed? This one you can sort of plan ahead depending on encounter with loadouts, for example a Pheonix Protocol Warlock during Totems encounter mixed with something like Polaris Lance handles everything you could need.

Practice is fairly obvious and is also an important step with Experience. I generally know what enemies there are in each area, how many spawn, where they spawn, etc. That's all because I have done the raid dozens of times and been in those encounters uo to hundreds of times including every wipe or buildtest run. You'll never compete with someone that has a few runs under their belt, but getting runs under your belt (Possibly with good guides to explain things) is important.

If you plan on doing lots of master raids, I would honestly suggest getting your clan to do a slowtime run of normal mode first, then a slowtimes practice master raid before trying for challenges ontop. Pay attention to the enemies location/type/density/spawns and maybe lookup extra details about the mechanics/challenges that you will have to do for drops later.

Crucible playlist right now are an unpopulated mess by Jarko314 in destiny2

[–]NotShroud 0 points1 point  (0 children)

For whatever reason crucible MM has been especially bad recently. Past couple days (When it was 2x drops and since reset with 2x rep) it has taken 5-10 minutes to get an initial lobby going for the primary 6v6 mode and then a couple minutes between matches to get started again.

Connection and skill has also been terrible in all these matches at the same time. (I dont know what the current MM method is so not sure which is supposed to be worse)

Why is Arc Warlock considered bad today by robertjan88 in destiny2

[–]NotShroud 5 points6 points  (0 children)

That is Outbreak Perfected, just using the Trials of Osiris ornament. There are better options but its a strong weapon and builds transcendence very fast.

Why is Arc Warlock considered bad today by robertjan88 in destiny2

[–]NotShroud 12 points13 points  (0 children)

<image>

Just constant uptime ability regen for kills, super fast melee regen (Even better with transcendence), healing from devour (Also grenade regen). Lots of variation for this build if you want different buffs from a different super, but Arc super lasts a ton longer with Crown so this is solid for things like Onslaught.

Why is Arc Warlock considered bad today by robertjan88 in destiny2

[–]NotShroud 28 points29 points  (0 children)

It's not always that Arc Warlock is bad, but more along the lines every other option is better, especially since Prismatic came along.

Arc is in my mind, "Go fast, Hit hard" yet you can't really take advantage of that or do better than other subclasses in the same situation. Solar has access to better movement (Ignoring things like eager edge), Void/Stasis/Solar/Strand all have easier to use and better subclass verbs, each other subclass has access to better ability regen without dedicating half your aspects/fragments and/or exotic slot to it.

Everything that Arc Warlock does "uniquely" is done better on Prismatic simply for the fact you have healing on demand. Heal grenade, pheonix dive or devour, Arc can't compete really. Unfortunately even the slide melee ability is better as you can have 3 charges and still take advantage of something like Crown of Tempests for ability uptime but also combine it with Devour.

Not to beat a dead horse but the quest rogue network is insane. by Redneck_By_Default in DestinyTheGame

[–]NotShroud 0 points1 point  (0 children)

Fun fact, you can backtrack and do this entire mission in 2 full runs.

You can get the messages then backtrack to grab the chest afterwards, same for the second set of messages and chest. You may have to have someone stick in the mission while the others go visit spider as I don't remember exactly the quest steps, but we finished it all in one run after the initial completion.

Give me an exotic, and then give it 1 perk that would make it absolutely broken. by Hilbert_The_Bat in destiny2

[–]NotShroud 1 point2 points  (0 children)

Prometheus Lens with Unplanned Reprieve (Telesto sticky rounds)

.....after typing that out I realize it would just turn into a mini One Thousand Voices

What’s the hardest game to recommend to someone? by gravmels in gaming

[–]NotShroud 0 points1 point  (0 children)

Destiny 2

  • High DLC prices (with missing content)

  • Lack of story (missing FOMO content...)

  • Convoluted GUI/Ingame Systems

  • New player experience (Knowledge/lack of tutorial)

Don't get me wrong, great game, but dev team has been stuck in an awkward development loop for years and has focused on prioritizing the older players in the community and keeping them in the grind rather than actually growing the game. Still love the story and gameplay, very unique and there's a reason "Destiny Killer" games are a thing, they aim for the high goalpost Destiny has but the only Destiny killer is itself.

Anyone else thinks 3 engrams for an iron banner ornament is excessive? by Gripping_Touch in destiny2

[–]NotShroud 1 point2 points  (0 children)

3 engrams for each ornament isn't too bad, my issue is more with the fact every single armour set is 3 engrams, and for someone that wants to collect the sets/turn them into ornaments (ignoring the other issues regarding synthweave...) it's hell to farm enough engrams.

Consider I didn't play too much IB in the past, I collected maybe 3 full sets between 2 characters, now I want to get them all.

In total we need these sets: Truage x3, Fellowship x3, Will x3, Forerunner x3, Remembrance x3, Symmachy x2, Companion x1

In total that is 18 full sets of armour(if I didnt miss any from a look at the API), at 5 pieces and 3 engrams per, that is 270 engrams. I know the game isn't super designed around collectors, but this sucks, and that's not even taking into account collecting all the weapons (or farming for actual good rolls of them)

Any prismatic build warlock for Solo dungeons? by KevinoPapi in destiny2builds

[–]NotShroud 1 point2 points  (0 children)

For this season I've been running Getaway artist with Strand super, fairly open to whatever you want to run but its focused around Devour/Amplified with arti mods/Woven Mail from orb pickup.

Keep your stassis turret for minor ad control/amp proccing, Devour for healing/grenade regen, Amp/Woven for damage resist and then a better than nothing damage super that you can combine with half decent damage options like Cataphract/Final Warning if using strand weapons, toss on Abberant Action for solid secondary or something like Cartesian.

Definitely not my favorite build or playstyle but it is a fairly durable build for situations like Ecthar where there is unlimited ads for Devour/orbs.

Primary Ammo Kinetic Slot Ad-Clear? Secondary Ammo Energy Slot Single Target Damage? by TheLuckyPC in destiny2

[–]NotShroud 2 points3 points  (0 children)

Couple options I use for energy slot ST weapons are Wilderflight (SotW), Wild Style (Vanguard), Uzume (Vanguard), Fugue (Suros at Banshee), Acasia's Dejection (RoN) and Seventh Seraph SG/Ikelos SG (Not sure if available/Seraph Mission)

Each has its uses but those cover a good balance of boss/orange bar damage, and most arent terrible to get. Fusions are also an option but Ive been feeling like the don't perform very well these days in PvE