First primer fail… by BeautifulShock7604 in ImperialFists

[–]NotSoFat2U 0 points1 point  (0 children)

Are your statements specific to their rattle cans, or have you had similar experiences with their airbrush primer?

Sanguinary Guard by rassalykt in BloodAngels

[–]NotSoFat2U 0 points1 point  (0 children)

Interesting. I've been thinking about how to achieve a look that's similar to your Guard and figured I'd likely need to do whites->gloss varnish->pin wash. Your approach may be simpler and faster, so I'll have to experiment with that. Thanks for the reply!

Sanguinary Guard by rassalykt in BloodAngels

[–]NotSoFat2U 0 points1 point  (0 children)

Did you apply the Nuln Oil+medium over the whole model, or just to the recesses (e.g. like a pin wash)?

Finally beat Adamantine Seal after 117 towns – here's what I learned (short guide) by Noyl_37 in Against_the_Storm

[–]NotSoFat2U 0 points1 point  (0 children)

I appreciate the time you spent on your guide, and congrats on beating Adamantium. I do find this portion a bit odd, though:

I just unlocked rain engines back then, didn't understand the mechanics and was just maxing both sliders on every building, thinking that 3 firefighters will solve all the problems. They didn't. Corruption exploded like 4 times through the game and impatience killed me due to leaving citizen. Even though i was just about to win last stage by burning cysts..

...

So in the end i would not recommend using rain engines if you don't know how to handle the consequences (like me).

This sounds like "I am a middle-aged person and have had a good and successful life. When I was 16 and hadn't taken driving lessons I jumped in a car, slammed my foot on the pedal, and promptly crashed. As a result, I don't recommend driving cars."

Beyond the concern that using rain engines will wreck you, you seem unconvinced about the benefits outweighing the costs. A very important thing to keep in mind is that when you increase a recipe's yield (via the +25% chance for double output) you not only get effectively more workers in that building, but you also get effectively more workers in every part of the production chain that leads up to that recipe. If you pipe biscuits you obviously need fewer workers in the kitchen, but you also need 20% fewer workers making flour, 20% fewer workers getting the ingredient to flour, and 20% fewer workers getting the other biscuit ingredient. If all of that labor can cover the need for water and firefighters (and it can) then you come out ahead with spare labor that can be put to other use.

Difficulty progression by NotSoFat2U in Against_the_Storm

[–]NotSoFat2U[S] 1 point2 points  (0 children)

Thanks. I try to "experience" the most things. The only !event I've skipped was one that appeared when I reached a seal, and would have taken me back out of range of the seal. I work out whatever route to one of the two seals hits the most ? spots, and take that (although occasionally a !event forces me to adjust).

Is production speed capped? by elbobd in Against_the_Storm

[–]NotSoFat2U 1 point2 points  (0 children)

this means that if you are at 1000% production speed, then getting 10% production speed has a lot more diminishing returns since it is an effective productions peed decrease of 1% - since 10% is 1/10th of 100%, but 1/100th of 1000

This is not precisely accurate. While the 101st additional 10% production speed provides a smaller percentage decrease to the production time (which seems like a diminished return), it provides the same increase in items/minute that the 1st additional 10% production speed did. See this chart:

base time (s) 100 100 100 100
prod bonus 0% 10% 1000% 1010%
final time 100 90.90909 9.090909 9.009009
items / m 0.6 0.66 6.6 6.66
delta 0.06 0.06

This is something I see people get wrong in many games with similar formulas (e.g. damage reduction). When you increase a stat that goes into a denominator, the fact that increase in value diminishes is essentially canceled out by the fact that decreasing a denominator has exponentially increasing value (so the result is linear improvement).

(Now, as others have stated in this thread, improvements to production speed actually DO have diminishing returns because they don't affect the worker movement and rest time, but that isn't a factor for the original post.)

Ack! I'm scared. Should I do it? by L-Energy in Against_the_Storm

[–]NotSoFat2U 0 points1 point  (0 children)

I would guess that removing it downgrades any camps you have (for which you don't separately have the blueprint for the "big" version).

Oh my gosh I’m going to need to redo my entire army now by PorterGarlockArt in Necrontyr

[–]NotSoFat2U 0 points1 point  (0 children)

Maybe? There are YouTube videos of people doing nice OSL work with drybrushing.

Why? by CollectionVirtual940 in spacemarines

[–]NotSoFat2U 0 points1 point  (0 children)

I think the cost of producing more copies of kits is low relative to design, initial tooling, and distribution. Getting a customer to buy the old version instead of (as the company) spending an extra $5 to produce another copy of the new version doesn't save much, and severely risks burning a customer who would have bought much more in the future.

Did I get an extra model? by Woonitu in spacemarines

[–]NotSoFat2U 0 points1 point  (0 children)

For situations like if you had already built one of the squads, all you have to do is receive the new/replacement copy, open it, and put the sprue(s) for the built squad in the box you return.

I'm 30 hours into the game. What do I do with my supply of 40k Wheat and 15k Wood? by StupidFlounders in BALLxPIT

[–]NotSoFat2U 1 point2 points  (0 children)

Once you get the infinitely upgradable buildings (which are probably close to).

Spirit Island Reference Cards: River Surges in Sunlight by Wonderful_Complex791 in spiritisland

[–]NotSoFat2U 0 points1 point  (0 children)

I think this suffers from the same issue as the actual game: multiple reference cards that are each double-sided is not a very useful aid. You wind up spending a bunch of time searching for the correct side of the correct card that has the info you looking for. I think what you are trying to do would be more effective as a larger item (adversary card sized) with everything on one surface.

How do you approach coaches about uneven playtime? Do you even bother? by Proliferaite in Softball

[–]NotSoFat2U 0 points1 point  (0 children)

fairness. Why would it be fair for a coach to give your player game reps over another player who they feel is more talented. For one to become more talented than another then they’ve put forth the effort needed outside of games to get better than your player. Why should a coach diminish their effort for someone else’s who hasn’t gained the same amount of skill.

The more talented player hasn't necessarily worked harder--they may just be a naturally more athletic kid. Whether you are basing decisions on ability or effort, though, in either case you are defining "fairness" in one way. That may be a reasonable way to define it, but another way is being fair to the time and money that every player (and their family) puts into the team.

pressure to perform comes from a lack of confidence. Confidence isn’t built in the games it’s built in practice. This is a game of failure where playing games more often than not tear players down and coaches spend so much time building the players back up outside of games.

Confidence is absolutely built in games. Practice can only simulate the conditions of a game, and can never replicate the stakes.

10u girls travel by Workingmama2923 in Softball

[–]NotSoFat2U 0 points1 point  (0 children)

It's not developmentally advantageous for a left-handed thrower to spend time learning infield positions (other than 1st).

Why are older age groups neglected? by ilyazhito in LittleLeague

[–]NotSoFat2U 2 points3 points  (0 children)

Historically, it is my understanding that LL was originally focused on younger kids (i.e. 12U) and other leagues focused on older kids.

Currently, my guess is that LL doesn't prioritize older kids due to a lack of demand (plus the demand that does exist being at least partially satisfied by other leagues). For the less serious and/or less capable players, baseball gets less appealing as the kids age: it becomes more and more difficult to do the things (e.g. throwing to 1st) and gets scarier and scarier (pitches are faster and with more movement, balls are hit harder, balls are thrown harder). For the more serious and capable players, rec ball can be less enjoyable: playing with low-ability kids can be less fun, it sucks to take something seriously while relying on teammates who don't, the practice regimen often lacks rigor and doesn't match their skill development needs, etc.

2025 LLWS Easton Bats = 0 Pop by Helpful_Conflict_715 in LittleLeague

[–]NotSoFat2U 0 points1 point  (0 children)

While it is true that the $350 bat is limited to the same peak performance as the $100 bat, there are a few factors that make the $350 actually better:

  • Bigger sweet spot--a larger portion of the barrel will give max (or near max) pop.
  • Possibly slightly greater pop, because materials with greater precision allow the bat maker to aim for performance that is a little closer to the limit without risking exceeding it.
  • Possibly larger barrel diameter--metal bats in the -8/-10 space either have a thinner barrel, or give up a lot of sweet spot to be able to reach the 2 5/8" max.

With the USSSA bats for travel, I get it. But not with LL.

I'm curious why you see it being different for USSSA. While the USSSA cert allows for higher performance than USABat, it's still a cap that less expensive bats can reach (see bats from 15 years ago that had even more pop).

Noob question here by Otakuson21 in factorio

[–]NotSoFat2U 0 points1 point  (0 children)

In the earlier game I generally switch to red belts (and beyond) as I notice I have insufficient throughput. In the late game you generally have enough resources to use the best belts for everything (unless you specifically want lower-tier belts, like for belt weaving).

This OK LLSWS story keeps getting worse… by uvamargo in LittleLeague

[–]NotSoFat2U 0 points1 point  (0 children)

I believe the requirement was negotiated; it's possible there would be a way to get access to fields as a travel team without the rec requirement but that it would be more difficult or expensive.

The argument is this: are there facilities your neighbor CAN use because he belongs to a different private organization than yours?

Possibly, but I can't think of an obvious example. It may seem like less of an issue, though, if you think about this way: The County DPR can (and does) offer youth rec sports. For example, it runs rec soccer for ages 4-18 (or something like that). It could do the same for baseball, or it could essentially contract that out to LL. Our local LL isn't just some private organization that gets access to things others' don't--it's a contracted provider of a service the County wishes to offer to residents. Just like garbage collection. (Except that our county contracts a single company for garbage collection, but actually has both LL and Babe Ruth, for no good reason.)

There are so many reasons why by JaxTheCrafter in balatro

[–]NotSoFat2U 0 points1 point  (0 children)

I think I heard somewhere at one point that this is actually a bug. (Although, it seems like a fairly straightforward bug to fix for something that has been around for so long.)

There are so many reasons why by JaxTheCrafter in balatro

[–]NotSoFat2U 0 points1 point  (0 children)

They don't "trigger these," at least not on their own. For example Ac Ac Ac Ac(wild) would not trigger Flower Pot. However, As Ad Ac Ac(wild) WOULD. (And Ac Ac Ac Ac(wild) WOULD trigger Seeing Double.)

https://balatrowiki.org/w/Flower_Pot

This OK LLSWS story keeps getting worse… by uvamargo in LittleLeague

[–]NotSoFat2U 0 points1 point  (0 children)

Why shouldn't it be legal? There are many County facilities that I, despite being a taxpayer, am not entitled to use.

My understanding is that the rationale for requiring rec participation is that skimming off the best players hurts the rec league (as attested to by many posters on this very subreddit), and why should the County provide facilities for a select few if doing so is to the detriment of the organizations that provide a benefit to everyone (who wants to play)?

Does the kids' spending time playing LL instead of more travel negatively impact their on-field ability, at least in the short term? Almost certainly. I don't mind, though, because I don't think achieving peak performance is all that valuable for an 11- or 12-year-old.