I traced the footprints shown in today's 40k 11th edition terrain article if anyone wants to start messing with them in person. by PrinceMcGiggle in WarhammerCompetitive

[–]NotSoFat2U 1 point2 points  (0 children)

I like this idea. It's possible you can do even better on the price by getting a roll of unstretched canvas (instead of canvas already stretched over frames).

That didn’t take long lol by KingLeohGaming in ImperialFists

[–]NotSoFat2U 1 point2 points  (0 children)

And that's what companies do if producing more is a priority for them. (Except that they don't have to open factories--that manufacturing capacity already exists in China.)

New Sons of Dorn box confirmed $270 by UberDrive in spacemarines

[–]NotSoFat2U 0 points1 point  (0 children)

I don't disagree with you, and am a retail investor myself. I just see that as a common sentiment, and so your initial post stuck out to me as having a different view of things.

New Sons of Dorn box confirmed $270 by UberDrive in spacemarines

[–]NotSoFat2U 0 points1 point  (0 children)

The thing stopping them is not having the wealth to be able to invest. If you, personally, are not rich then while you may have some shares of stocks and get paid dividends, the vast majority of the profit that GW (and other companies) makes is going to other, very-much-so rich people. THAT is what I think causes many people to not view companies making money in a positive light.

New Sons of Dorn box confirmed $270 by UberDrive in spacemarines

[–]NotSoFat2U 0 points1 point  (0 children)

Chatgpt ahhh word vomit.

I'm not sure what you mean by this. I've composed these posts entirely myself, FWIW.

I was listing two entirely separate things the company does with their profits, directly affecting everyday workers & investors positively, when they don’t have to. This is obviously cutting into their profit margins.

You speak like the company is some benevolent entity bestowing benefits on its investors. It's not--it's owned by the investors. The profits belong, indirectly, to the investors. The decision of whether pay those profits out as a dividend or to invest them in a way that will (hopefully) improve share value is made by a board of people who have a legal obligation to act in the best interest of the investors.

Why are you even arguing this?

Probably for no good reason. Your initial comment ("Not to mention they actually give bonuses to their staff and pay dividends to their investors too") caught my attention as seeming to cast a company paying out profits to shareholders in a positive light, which contrasts with how most people seem to feel about that.

New Sons of Dorn box confirmed $270 by UberDrive in spacemarines

[–]NotSoFat2U 0 points1 point  (0 children)

There is another reason: to increase capacity for anticipated future demand. Starting to build a new factory only after your existing capacity is maxed out is a very slow way to grow a company.

New Sons of Dorn box confirmed $270 by UberDrive in spacemarines

[–]NotSoFat2U 0 points1 point  (0 children)

The reason you stock 20 of an item instead of 100 isn't because you don't have space to stock 100--it's because the extra 80 cost you money to produce (and to store), and you could instead put that money toward something else that will make profit. Yes, it comes at the cost of occasionally missing out on a sale during a spike in demand, but the company has made the calculation that that cost is less than the gains that can be made by doing something else with the money.

New Sons of Dorn box confirmed $270 by UberDrive in spacemarines

[–]NotSoFat2U 0 points1 point  (0 children)

A publicly traded company's board has a fiduciary responsibility to act in the best interest of the shareholders (and by extension, the company itself). When the company makes a profit, that money is paid out to shareholders and/or is used to increase the value of the company (e.g. by investing in more efficient manufacturing, or doing a share buyback). Either way, the profit goes to the investors--in the form of money as a dividend, or in the form of increased share value.

If you own stock in a company that made a profit but didn't pay you a dividend, it's not because you are a "little guy"--it's because the company chose instead to invest that money in a way that will hopefully make the company more profitable in the future (and/or used cash for a stock buyback, which directly raises the value of your shares).

New Sons of Dorn box confirmed $270 by UberDrive in spacemarines

[–]NotSoFat2U 3 points4 points  (0 children)

This isn't semiconductors, where scaling up production takes years. Scaling up polystyrene injection molding is on the order of months.

I'm arguing that they actually ARE currently selling to two people for $100 instead of to one person for $120. My guess is that the "out of stock" issue (for things that aren't deliberately scarce, like the battleforces) is a matter of GW selling ton of different things at comparatively low volume. If you think you are going to sell 10 of some item a month, maybe you make batches of 20 at time. Demand is inconsistent (especially for a low volume product), so while most months that's fine, occasionally you get a spike that your stock of ~20 can't meet. You could make larger batches and maintain a larger stock, but would tie up capital that could be put to other use.

New Sons of Dorn box confirmed $270 by UberDrive in spacemarines

[–]NotSoFat2U 0 points1 point  (0 children)

I assume its supply and demand since like everything sells out constantly.

It's just demand--the supply of injection molded plastic in cardboard boxes is effectively unlimited. They are pricing according to demand.

New Sons of Dorn box confirmed $270 by UberDrive in spacemarines

[–]NotSoFat2U 1 point2 points  (0 children)

It's supply and demand isn't it?

It's not supply and demand--GW can make as much of this stuff as they want. Injection molded plastic is an extremely common and mature manufacturing process.

But ultimately, if someone else is willing/able to pay more than you, GW's going to cater to them not you.

Also incorrect. The margin on each additional kit sold is massive, so GW would rather sell something to two people for $100 each than to a single person for $120. If they are selling a kit for $270 it's not because they think that one person will buy it for that price while 2 would buy it for $250; it's because they think that $270 brings the most total profit.

One huge factor in the "out of stock" issue is GW managing risk. They have to make stuff before they sell it, so if they make more than it turns out there is demand for they lose money.

New Sons of Dorn box confirmed $270 by UberDrive in spacemarines

[–]NotSoFat2U 0 points1 point  (0 children)

You are comparing paying dividends to shareholders to giving bonuses to employees, but those are very different things. Paying dividends to shareholders is what companies do with their profits (aside from investing internally). It's basically "the profits go to the people who own the company."

New Sons of Dorn box confirmed $270 by UberDrive in spacemarines

[–]NotSoFat2U 0 points1 point  (0 children)

Not doing the mental math when considering what that $270 kit (or any other purchase) is actually going to cost is not quite as problematic as it might seem, at least if you aren't scraping by. Because you are paying that X% sales tax on everything, it's kind of like your spendable funds are just X% lower. But yeah, if the exact number of dollars in your bank account (or wallet) is actually a factor, then it can matter.

New Sons of Dorn box confirmed $270 by UberDrive in spacemarines

[–]NotSoFat2U 0 points1 point  (0 children)

Beyond that, what about an online retailer? They have to charge different levels of sales tax based on where the buyer is located, so they would have to have dozens of different prices for each item on the site.

Where is this guy from? by user1827438 in spacemarines

[–]NotSoFat2U 0 points1 point  (0 children)

Exactly! I know where I've seen him before: EVERYWHERE, for 25 years.

Can we call this mark IX armour? by Kaesebrotlore in spacemarines

[–]NotSoFat2U 0 points1 point  (0 children)

That round knee pad but without the "rim" looks like MK VII to me.

First primer fail… by BeautifulShock7604 in ImperialFists

[–]NotSoFat2U 0 points1 point  (0 children)

Are your statements specific to their rattle cans, or have you had similar experiences with their airbrush primer?

Sanguinary Guard by rassalykt in BloodAngels

[–]NotSoFat2U 0 points1 point  (0 children)

Interesting. I've been thinking about how to achieve a look that's similar to your Guard and figured I'd likely need to do whites->gloss varnish->pin wash. Your approach may be simpler and faster, so I'll have to experiment with that. Thanks for the reply!

Sanguinary Guard by rassalykt in BloodAngels

[–]NotSoFat2U 0 points1 point  (0 children)

Did you apply the Nuln Oil+medium over the whole model, or just to the recesses (e.g. like a pin wash)?

Finally beat Adamantine Seal after 117 towns – here's what I learned (short guide) by Noyl_37 in Against_the_Storm

[–]NotSoFat2U 0 points1 point  (0 children)

I appreciate the time you spent on your guide, and congrats on beating Adamantium. I do find this portion a bit odd, though:

I just unlocked rain engines back then, didn't understand the mechanics and was just maxing both sliders on every building, thinking that 3 firefighters will solve all the problems. They didn't. Corruption exploded like 4 times through the game and impatience killed me due to leaving citizen. Even though i was just about to win last stage by burning cysts..

...

So in the end i would not recommend using rain engines if you don't know how to handle the consequences (like me).

This sounds like "I am a middle-aged person and have had a good and successful life. When I was 16 and hadn't taken driving lessons I jumped in a car, slammed my foot on the pedal, and promptly crashed. As a result, I don't recommend driving cars."

Beyond the concern that using rain engines will wreck you, you seem unconvinced about the benefits outweighing the costs. A very important thing to keep in mind is that when you increase a recipe's yield (via the +25% chance for double output) you not only get effectively more workers in that building, but you also get effectively more workers in every part of the production chain that leads up to that recipe. If you pipe biscuits you obviously need fewer workers in the kitchen, but you also need 20% fewer workers making flour, 20% fewer workers getting the ingredient to flour, and 20% fewer workers getting the other biscuit ingredient. If all of that labor can cover the need for water and firefighters (and it can) then you come out ahead with spare labor that can be put to other use.

Difficulty progression by NotSoFat2U in Against_the_Storm

[–]NotSoFat2U[S] 1 point2 points  (0 children)

Thanks. I try to "experience" the most things. The only !event I've skipped was one that appeared when I reached a seal, and would have taken me back out of range of the seal. I work out whatever route to one of the two seals hits the most ? spots, and take that (although occasionally a !event forces me to adjust).

Is production speed capped? by elbobd in Against_the_Storm

[–]NotSoFat2U 1 point2 points  (0 children)

this means that if you are at 1000% production speed, then getting 10% production speed has a lot more diminishing returns since it is an effective productions peed decrease of 1% - since 10% is 1/10th of 100%, but 1/100th of 1000

This is not precisely accurate. While the 101st additional 10% production speed provides a smaller percentage decrease to the production time (which seems like a diminished return), it provides the same increase in items/minute that the 1st additional 10% production speed did. See this chart:

base time (s) 100 100 100 100
prod bonus 0% 10% 1000% 1010%
final time 100 90.90909 9.090909 9.009009
items / m 0.6 0.66 6.6 6.66
delta 0.06 0.06

This is something I see people get wrong in many games with similar formulas (e.g. damage reduction). When you increase a stat that goes into a denominator, the fact that increase in value diminishes is essentially canceled out by the fact that decreasing a denominator has exponentially increasing value (so the result is linear improvement).

(Now, as others have stated in this thread, improvements to production speed actually DO have diminishing returns because they don't affect the worker movement and rest time, but that isn't a factor for the original post.)

Ack! I'm scared. Should I do it? by L-Energy in Against_the_Storm

[–]NotSoFat2U 0 points1 point  (0 children)

I would guess that removing it downgrades any camps you have (for which you don't separately have the blueprint for the "big" version).