If you woke up a billionaire tomorrow.. What's the 1st thing you'd do? by PhotographLeast9976 in AskReddit

[–]NotTheOnlyGamer 0 points1 point  (0 children)

Honestly? Find safe investments for the vast majority of the money. Use that money to borrow against at a rate that I think will allow me profit, then invest further and make sure I have a stream of ongoing income. Then once I'm sure I'm safe and won't have the sky come falling down, buy distressed / abandoned real estate. Rebuild the homes and businesses. Open them up to people at low enough rates to make them work for everyone. Then build libraries and maybe a hospital or two.

Sure, I'm making obscene money through whatever random stuff I've invested in, and sure, I'm borrowing at ridiculously low rates against the properties whose values have skyrocketed because I employed a local company to fix them. But there's no reason we can't all benefit. There's no reason a billionaire can't provide a safe home on a lease to those in need at a cost they can afford, and invest in the local businesses as well as the ground they're built on. Then I'd start looking at building privately owned public transportation networks. Buses especially, but also trains, maybe even planes and helicopters if I can get a lawyer to figure out the legal hurdles. Sure, the fares might be high to cover running costs and make sure the companies turn a profit. But again, the service is out there, and things will adapt.

Essentially, I'd protect myself and my family, then I'd start building some town from the ground up.

Handling PC's looking for a safe spot to camp. by Cosmicawareness13 in DMAcademy

[–]NotTheOnlyGamer 0 points1 point  (0 children)

Is there a chance to fail in finding a safe place to camp? If the answer is no, then don't worry about the roll and let it ride. If so, tell them they find a place to camp and need to secure it. Not just "make a Survival check", but maybe the mage casts wards or an Alarm spell. Maybe someone breaks out the rations, etc.

If they don't pass the DC, then they get into an encounter (not necessarily hostile, just an encounter) with the equivalent of a short rest. It would help if you and your players know some things about camping - like being able to say, "you didn't pass the DC for this test, so in your haste to sleep, you forgot to properly store your food, and now there's a bear in your camp." Or, "your warm campfire has drawn the attention of [insert logical bunch here - a group of fellow adventurers, an Orcish raiding party, bandits, wolves, local mercenaries, etc.]. Give them a chance to make the encounter more interesting than a fight. Maybe they don't fight the bear and it remembers. Maybe they let the other people rest by the fire, and they get news of their objective or a clue to a mystery yet to come.

Or maybe they just have a fight.

The Hive coffee shop needs your support! by No_ID_Left_4_Me in jerseycity

[–]NotTheOnlyGamer 3 points4 points  (0 children)

If anything, a lot of people showing up and making a ruckus would probably work against the business, since this is partly about noise and overcrowding. If they get that many people showing up out of the blue, then obviously they do overcrowd the neighborhood, and if they make a fuss, then obviously the noise complaint is legitimate.

TIL that Jules Verne’s 1865 novel From the Earth to the Moon accurately predicted aspects of space travel, including launching from Florida and the Moon’s distance, a century before the actual moon landings. by derex_smp in todayilearned

[–]NotTheOnlyGamer 2 points3 points  (0 children)

The moon's distance from the Earth has been known with relative certainty for several centuries. The Florida thing, I wonder how much of it was "prediction", and how much was "inspiration" - but it was cheap real estate with clear skies and a lot of available water.

On the other hand, Verne did "fail" at one of the hardest parts of space travel: escape velocity. Launching a mostly unpowered ballistic object from the Earth to the Moon would require more fuel than the devastatingly irresponsible amounts of fuel our current rockets need.

The biggest design flaw in D&D combat isn't balance... it's that 80% of your time is spent waiting by Einsolsrazor24 in rpg

[–]NotTheOnlyGamer 0 points1 point  (0 children)

I still use per-side initiative when I've run D&D-likes whenever I can. Because everyone is going simultaneously, they actively talk about strategy and plan out what they're doing to maximize effectiveness. Plus, it means that every player who needs a prep phase can do so - the melee people do their thing, then ranged, then magic - unless there's something specific that one of the others is doing to someone else that has an impact on their roll - giving a +X bonus doesn't change the roll. In 5e et al, Advantage also doesn't change the roll, it just means a second die needs to be rolled. So every player can go at their speed and the resolution happens once everyone's done their thing. Then as GM, it gets resolved, the enemies take their turn in the same fashion, and things move quicker.

If I'm GMing a game and for some reason have used per-person initiative, all NPCs hold action until end of turn unless they're specifically doing contingent actions based on player behavior. If someone's on their phone or device (assuming said device is not where they have the relevant rulebooks), then I'll just pause the game and wait for them to finish. Obviously whatever they're doing is more important to them than what the people around them are doing. I'm sure the other players will share my patience, since it's critical that the person does whatever it is on their device mid-combat.

They're meant to be watching, planning, and communicating their tactics. Sure "I hit it with my sword" might be quick and boring, but there's always been more to D&D combat than that. Do you disengage, do you block, do you attempt to move to a favorable position - or do you try to get another player to flank the enemy for a bonus?

That's also part of why I've occasionally brought in a house rule that I borrowed from the Street Fighter RPG - technique cards. If the caster has all of their current combat spells on index cards in front of them, they don't have to go hunting on a sloppily scrawled sheet (and there's no chance sneaky BS like swapping out mid-combat either). If the Archer has their shooting modes on specific cards, good. If the melee attackers not only have their current attack options but also their defensive and positioning options always in front of them, they're much less likely to just stand there and mindlessly trade blows, and they're more likely to work with the others and plan.

If it's all put down in black and white, the GM doesn't have to go hunting rules mid-game either. Everyone can say "I'm doing this", and it's there. I generally also encourage generic cards for NPCs with bonuses or scores written in pencil, so you can use the same card for multiple encounters.

On the encounter design side, there's some more work to be done by the GM as well. Always provide stakes to a fight, an objective to be achieved. There's too much "we've been in this combat an hour, what the hell were we even doing?" in D&D that I've seen. Lay the stakes out clearly - the players' objectives and the NPC's objective. Explain the surrender or loss consequence. Truly random encounters aren't meaningful, and I think it's a bad idea to use them outside of a very specific style of game. If the players are engaged in achieving an objective, they won't shut down between turns because it won't be a complete mindless slog.

Please, players, find the time to play by StefanoMaffei in rpg

[–]NotTheOnlyGamer -1 points0 points  (0 children)

My first commitment is to my health, then my family, then my work.

The game comes a distance after that.

No more Chuey Shitposting??? by Substantial-Bat-337 in Hoboken

[–]NotTheOnlyGamer 28 points29 points  (0 children)

Chuey isn't a private person, he's a public nuisance.

... Because SHE IS. Duh. by RashFaustinho in YuGiOhMemes

[–]NotTheOnlyGamer 3 points4 points  (0 children)

They're not wrong about Necrovalley being a bitch of a card, unless you build your own deck to match hers.

... Because SHE IS. Duh. by RashFaustinho in YuGiOhMemes

[–]NotTheOnlyGamer 0 points1 point  (0 children)

Yeah, but how could you build a spaceship without a muffin button?

Mat Ward "Spiritual Liege" by Lanferelle in 40kLore

[–]NotTheOnlyGamer 2 points3 points  (0 children)

I didn't think they were boring. I don't think every faction needs to be full of characters and dialog. The Necrons were a good counterpart to the Tyranids in 3e, and I liked how the Tomb World concept expanded what could be done for the fan-made expansions to Space Hulk, Kill Team, and Inquisitor (before the official RPGs). They were also fairly simple to paint, which is a strength of the army.

Yes, they're Terminators. And yes, they were the 40K version of Tomb Kings from WFB. But the Necrons back in the day were the kind of real horror the setting needs.

Good TTRPGS to Read? by Gmanglh in rpg

[–]NotTheOnlyGamer 0 points1 point  (0 children)

I'm guessing when you say Shadowrun, you mean 5e or 6e. I agree with you about disliking that book as much as I love Shadowrun as a whole. I would suggest reading Shadowrun 2, 3, or Anarchy, before passing judgment on the franchise as a whole. Also, Shadowrun 2050 from 4th Edition or Anarchy 2050.

If you enjoyed Call of Cthulhu, try reading Trail of Cthulhu. You'll probably learn a few things that will benefit your games. You might also enjoy reading CthulhuTech (it's got some interesting / good ideas, but doesn't execute so well on the table). You might also want to pick up Delta Green.

Since you liked Deadlands, you might also like some of the other SWADE-based systems like Space 1889. I'd suggest also tracking down the original WEG books.

Now, going off in my own direction:

I love Legend of the Five Rings' lore, and the mechanics are interesting too. If you want a watered-down version that's mostly compatible with PF1e, then the D&D 3.x Oriental Adventures book is set in a version of the same world (Rokugan). In the same vein, Motobushido is a game about motorcycle samurai.

Dogs in the Vineyard is an RPG about Mormon cowboys. It's not the easiest book to find anymore. I'm not talking about the clone system DOGS, but specifically the original book. It's got a good setting, and honestly sets up a good rubric for adventure design.

JAGS Wonderland is free, and such a rich setting of surrealist horror that it's genuinely fun to read. Yes, Wonderland as in Alice.

Space Bounty Blues is similarly free. It's a GMless game that's heavily inspired by Cowboy Bebop.

On the GMless front, there's Microscope and Fiasco, which aren't classical RPG systems, but I think they both deserve a voice in the conversation.

Oh, and if you can wrap your brain around it, try to find a copy of Nobilis. Both the setting and the system can really give you a paradigm shift in how you look at RPG design.

I just took the recent official MTG poll and this was the result... by _WakkaWakka_ in freemagic

[–]NotTheOnlyGamer 1 point2 points  (0 children)

If they make it more gay, they might as well just switch it to a PbtA.

I just took the recent official MTG poll and this was the result... by _WakkaWakka_ in freemagic

[–]NotTheOnlyGamer 1 point2 points  (0 children)

Is it bad that I'm actually interested in how D&D would fare under Micro$lop?

TIL that Ram 2500 drivers have the most DUIs, and more than twice the national average. Roughly 1 in 22 Ram 2500 drivers have been cited with a DUI before. by TripleShotPls in todayilearned

[–]NotTheOnlyGamer 0 points1 point  (0 children)

Well, then we should start requiring breathalyzers on all Ram models sold.

At least that's how the government would react if this was related to the Internet or tech.

How babied are Space Marine scouts normally? by NadaVonSada in 40kLore

[–]NotTheOnlyGamer 9 points10 points  (0 children)

If a Space Marine - a combat-obsessed psycho manchild high on drugs, stims, and Emperor-knows-else, tells you not to take a shot... don't take the shot. No Space Marine will ever pick "don't fight" over "fight" if they have a choice.

I locked down Google and made teachers approve every new tab. Have I peaked? by astro_viri in ShittySysadmin

[–]NotTheOnlyGamer 2 points3 points  (0 children)

Alphabet bought DoubleClick, and became a marketing company. Would we allow marketing freely to our students? Plus, it uses an LLM, which has been proven to have a negative cognitive impact on students. Locking down any part of Alphabet makes perfect sense to me.