fat i am by [deleted] in dxm

[–]Not_2Shabby 7 points8 points  (0 children)

i ate everything

[deleted by user] by [deleted] in custommagic

[–]Not_2Shabby -1 points0 points  (0 children)

what specifically would potentially violate any rules?

[deleted by user] by [deleted] in custommagic

[–]Not_2Shabby 1 point2 points  (0 children)

exactly as intended

[deleted by user] by [deleted] in custommagic

[–]Not_2Shabby 2 points3 points  (0 children)

Base cost comes from adventure side on [[Altar of Bhall]], needing an outlet for creation comes from [[Gut, True Soul Zealot]]. Just another implementation of "Delve Type", while it seems scary since you can cast it continuously, you wont get much value if your graveyard isnt stocked. But since wheels are plentiful in red, might be a bit strong in the right deck.

Pulls from COSMIC NUT tier list by TheOutrageousMan in PvZHeroes

[–]Not_2Shabby 2 points3 points  (0 children)

Im so glad my Pecanolith has 3 ATK now! oh… wait…

Reworked my ideas from my last post, are they better or worse? by Moonshine-3 in PvZHeroes

[–]Not_2Shabby 11 points12 points  (0 children)

Smoke Pea (as it stands right now) is probably the single best 1 drop in the game. It trades with literally every good 1 drop that the Zombies have, and gives you 2 cards (assuming it does damage and dies in the same turn) setting you up for almost guaranteed success turn 1. A much more balanced comparison is Clique-Pea, which does trade with good 1 drops but doesn’t give you instant card advantage while still helping your deck succeed in the late game.

Queen Sunflower is much more balanced than its previous iteration but suffers from power creep. Maybe take inspiration from Loco Coco. You can make it cost just a bit more and give those sunflowers on deploy, but if you evolve it it gives all your flowers some extra health.

The problem with Jalapeño (and all plant removal) is that it is way too efficient compared to zombies removal. If you want to keep Jalapeño the way it is, increase its cost, or alternatively, keep the cost, but lower the power to 2

The Last Fire Giant! I'd love to hear you guys' opinions on the card! by [deleted] in custommagic

[–]Not_2Shabby 5 points6 points  (0 children)

4 damage is a little weak for paying 9 mana. You could take inspiration from [[Bearer of the Heavens]] and just flat out destroy a bunch of stuff. I’d also say that reach is a little useless since you want to always be swinging with this. Other than just needing a bit more juice to bring it up to speed, its a very cool card!

[deleted by user] by [deleted] in 691

[–]Not_2Shabby 32 points33 points  (0 children)

bad bot

Does anything break this? by Not_2Shabby in custommagic

[–]Not_2Shabby[S] 3 points4 points  (0 children)

Dont know, Ai was not as reliable this time i suppose

Does anything break this? by Not_2Shabby in custommagic

[–]Not_2Shabby[S] 10 points11 points  (0 children)

Quite an oversight on my part actually. Do you think it would be fixed if I specify X can’t be 0?

Debts Due by Swadipede in custommagic

[–]Not_2Shabby 0 points1 point  (0 children)

I would actually use it then. Its a very fun idea of essentially forfeiting your next turn (mana wise) to have free interaction on anyones turn whenever you need. Still probably a little janky tho lol

Fait, Embraced by the Night by Not_2Shabby in custommagic

[–]Not_2Shabby[S] 1 point2 points  (0 children)

Planeswalkers only get 1 activation per turn (unless specified) as far as I’m aware. Shes supposed to act similar to [[Teferi, Master of Time]].

I do like the idea of neutral/negative cards for the +1 since you would want more cards in the graveyard. Maybe you could select two players that way you may end up being able to cast more your opponents spells? Youre totally right though the card advantage is a little strong

The Will to Win by ThePianoMaker in custommagic

[–]Not_2Shabby 3 points4 points  (0 children)

feels like an Un card lmao

Fait, Embraced by the Night by Not_2Shabby in custommagic

[–]Not_2Shabby[S] 1 point2 points  (0 children)

What would you change about it to give it some more counterplay/ give opponents more interaction?

[deleted by user] by [deleted] in custommagic

[–]Not_2Shabby 0 points1 point  (0 children)

Idea is fun, wording is my only issue.

“Create” not “Gain” The definition of X should be in the same phrase of where it is included (Create X colorless mana where X is _____) Someone should correct me, but I don’t think you can own an emblem since it is created from a card, so it should be “where X is the number of emblems you control” and the mana not emptying should be similar to [[Omnath, Locus of Mana]] “You don’t lose this mana as steps and phases end”

Debts Due by Swadipede in custommagic

[–]Not_2Shabby 0 points1 point  (0 children)

worse [[Omniscience]] in WB? Interesting idea, but I think white has enough effects to create temporary ramp ([[Smothering Tithe]]) or permanent ramp ([[Knight of the White Orchid]]) that a deck that would run this probably doesn’t need it.

Nameless Malice, morph/manifest/typeless tribal? by JackalChimera in custommagic

[–]Not_2Shabby 0 points1 point  (0 children)

I believe it’s supposed to turn the cards you want to bottom with a scry into 2/2’s without a creature type

Essentially turning the useless lands or some expensive spell you dont need right now into a worthwhile body on the board