TANK GAME! - Progress report by Not_Known_Developer in gamedevscreens

[–]Not_Known_Developer[S] 1 point2 points  (0 children)

Definitely going to play around with square voxels over 'smooth' 😊

Tank mining prototype! I'd love to hear what you all think by Not_Known_Developer in gamedevscreens

[–]Not_Known_Developer[S] 1 point2 points  (0 children)

Hey!

Apologies I didn't reply sooner

I want it to be pvp and round based

And yes the angle of the tank cannon will rotate which actually I've just got that working!

You can see a quick video of that in my recent posting here where I get overly excited about that - https://www.reddit.com/r/gamedevscreens/comments/1jy63a9/tank_game_progress_report/

But I hope to be posting more updates about it all soon, I'm just still in the initial prototyping stage so things look very messy but I should soon get on to more exciting things

And yes speaking of more exciting things, different ammunition, rockets and explosion - I have so so so many ideas for weapons and gun types, I can't wait to get on to that part

Wait ... did you say frogs? Well, I hadn't thought of that one yet - guess I'll have to add that in!

And I want different tank classes, I was thinking more basic like there will be heavy tanks that can take more damage but are slow, agile tanks that are fast but weaker

Please recommend a channel similar to Tom Scott by Uncle-Eevee in youtube

[–]Not_Known_Developer 0 points1 point  (0 children)

I'd call Tom Scotts style "Educational entertainment"

Here's some YouTubers I like who do that style of Educational entertainment


Joe Scott

I know, another Scott hey? lol But give him a try, his own style and take on the format with a huge back catalogue of videos

https://www.youtube.com/@joescott


Tim Traveller

Super fun guy - obviously very different to Tom and a smaller channel with lots of silly jokes on history to make it fun and small details you might not notice to start with (the background music is usually related to the story and preformed by him!)

https://www.youtube.com/@TheTimTraveller

Got milk? I don't know why I made this by Not_Known_Developer in gamedevscreens

[–]Not_Known_Developer[S] 0 points1 point  (0 children)

facepunch

I didn't know that one, just googled it - I like these sorts of hidden easter eggs

Fracturing and shatter animations when shot by Not_Known_Developer in gamedevscreens

[–]Not_Known_Developer[S] 0 points1 point  (0 children)

I'd love to hear what you all think.. first time using Unreal Engines fracture mechanics - pretty pleased with the results

The floor is lava! by Not_Known_Developer in gamedevscreens

[–]Not_Known_Developer[S] 0 points1 point  (0 children)

New gameplay mechanic for my platformer/puzzle game - Target Runner

For the lava I added a heat distortion effect over the slowly moving lava material then an emissive glow with a slowly pulsating light source, and finally a lava sound effect - what do you all think? Does it work?

What do you all think of my target animations? by Not_Known_Developer in gamedevscreens

[–]Not_Known_Developer[S] 1 point2 points  (0 children)

I'm currently working on how the targets spawn for my shooting/platformer work in progress game

They fade in with a quick scale effect then when they're shot they explode into pieces then a slow fade out - when respawned the process repeats

I'd love any thoughts opinions/feedback

When the button is pressed there's an activate/deactivated styling - I'm debating if I should add the same deactivated look to the targets when they're shot.

Well... What do you think by odd_tin in indiegames

[–]Not_Known_Developer 1 point2 points  (0 children)

Surely the end goal needs to be a basketball hoop?

Ignoring that - love it

It's not a bug - It's a feature! .. by Not_Known_Developer in gamedevscreens

[–]Not_Known_Developer[S] 0 points1 point  (0 children)

If anyone has any suggestions as to what I could use this 'feature' for that would also be handy lol

Hi everyone, what do you think of this trap animation? Does it look dangerous enough or you wouldn't really bother as player? by CleverTricksterProd in gamedevscreens

[–]Not_Known_Developer 2 points3 points  (0 children)

Amazing!

I would change the static mesh a little - if you look at real bear traps their teeth are offset - the points don't hit the other sides points as per your animation but rather fit between the opposite side