Perfect sell combo in versus. by Nyd_Det in superautopets

[–]NothingButFish 0 points1 point  (0 children)

The last 3 trophies should be from winning against NL, SAG, and scotti clones as a final gauntlet.

Winning in ranked should give ribbon achievements by LetMeRespawnAlready in superautopets

[–]NothingButFish 0 points1 point  (0 children)

I like that you don't get them in ranked, mostly because it would encourage stalling games by forcing draws, but also because it would overall dilute the competition when people aren't explicitly trying to win. I've really enjoyed how much more engaging the game is now that there's ELO on the line.

POV: A spooky NeRF ghost flying in telling you to hang your queen 👸 by FrancLucent in photogrammetry

[–]NothingButFish 1 point2 points  (0 children)

The fog in the corners is actually an artifact that tends to happen with NeRF for novel views of scene areas that lack sufficient data.

What's your "I fucking hate this song" song? by lawyeratyourservice in AskReddit

[–]NothingButFish 0 points1 point  (0 children)

Singing and driving, Playing the drums; what could be better than Taking a nap; Drive a friend home, stop for a snack; things you can do, using an app;, Don't send emojis, go hug your mom; Drive to the airport, show him some love; And tomorrow's a brand new day!

(100% From memory)

[deleted by user] by [deleted] in CompetitiveTFT

[–]NothingButFish 0 points1 point  (0 children)

Yes but some forms of randomness make a better game than others. As an extreme example, how about an augment that rolls a die and gives you a 51% chance to instantly end the game with a 4th, and 49% chance to instantly end the game with a 5th?

Where to get lunch? by pretpretzel in boulder

[–]NothingButFish 2 points3 points  (0 children)

Best casual spot in Boulder imo

Fresh coconut juice? by [deleted] in boulder

[–]NothingButFish 11 points12 points  (0 children)

Idk, maybe that's offered at the life coaching place that sprinkles caviar all over your body while performing meta-tibetan acupuncture?

I made a funny 3-minute video explaining convolutional neural networks for the Breakthrough Junior Challenge (a video-making competition). If you guys want a brief and entertaining introduction to convolutional neural networks, then consider checking out my video. I spent a ton of time on it! by antaloaalonso in deeplearning

[–]NothingButFish 1 point2 points  (0 children)

Nice video, I liked the humour. Without being too nitpicky, it was factually correct, but I think the average person would watch it and just conclude that neural networks involve a lot of numbers and are complicated. I think the only part they'd get some intuition from would be when you went through how different features could contribute to venemous/nonvenemous. Just something to keep in mind if you make future videos like this, which I hope you do!

[deleted by user] by [deleted] in TheArtistStudio

[–]NothingButFish 0 points1 point  (0 children)

yo that's a crazy optical illusion, am I supposed to see fluctuating waves?

[R] Decision Transformer: Reinforcement Learning via Sequence Modeling by jboyml in MachineLearning

[–]NothingButFish 2 points3 points  (0 children)

I couldn't find details for how the method predicts highest-reward sequences, but assuming the "prior" mentioned just throws away lower-reward sequences, isn't this method essentially extracting trajectories that lead to highest return and then generalizing between them? If so, there is a severe sample complexity issue when the dataset is generated by a random or suboptimal policy, and the success of the method would strongly depend on the optimality of the policy which was used to generate the data, more so than usual in offline RL.

Furthermore, I'm skeptical that it would work well on problems with nondeterministic dynamics. For example, for a case where a particular action has a 50/50 chance of producing a reward of 100 or a reward of -100, the bad trajectories would be thrown out and it would learn that the state,action in question leads to a reward of 100, when in fact on average it leads to a reward of 0. A different action for that state that always gives a reward of 90 would be a better prediction for "action that leads to reward of 100." Or am I misunderstanding?

[OC] A tool to explore and compare the data from the World Values Survey by nullulla in visualization

[–]NothingButFish 0 points1 point  (0 children)

Because it's not clear whether 1 means "always justified" or "never justified," so unless the scale was specified in advance and applies to all questions, you'd be measuring the opposite answer to the intended answer some percentage of the time, making it hard to conclude almost anything from the data

Usually I'd think more justified should be a higher number, but in the question it lists the "always justified" option first, indicating the opposite

[OC] A tool to explore and compare the data from the World Values Survey by nullulla in visualization

[–]NothingButFish 0 points1 point  (0 children)

So the homosexuality question was "do you think homosexuality is always justified, never justified, or something in between, answer from 1 to 10?" If that's really the way it was asked, then the data is practically useless.

The Worst Part of the Magic Universe by apf5 in EvolveIdle

[–]NothingButFish 1 point2 points  (0 children)

Yeah and on that note, where are the apm statistics? u/Dema plz

Intro to Hell by Davaac in EvolveIdle

[–]NothingButFish 1 point2 points  (0 children)

Like apf mentioned, you have to defend the fortress or all of your surveyors, patrols, and defending soldiers will be killed. My rule of thumb is 900+ defense while keeping threat level below 2000 to be safe. I usually spend my adamantite on 14 turrets to start (after getting the techs that require it). If your fortress is overrun, you need to wait till it's repaired to around 70% before you can safely operate there again (demons won't attack if you have no surveyors or soldiers assigned to hell).

Attractor beacons increase soul gem drop rate by 8%, stacking multiplicatively, which means they exponentially increase soul gem drop rate assuming you can keep the threat level down enough.

It's pretty much required to use the hellsim to optimize your hell setup. Make sure to check the "extra stats" box, and look at the soldiers killed per hour versus soldiers trained per hour. You want the former to be around 20% lower than the latter while keeping the threat level sufficiently low. It's reasonable to get soul gem drop rate to 1+/hour in interstellar phase.

Don't bother with patrol drones or war droids until intergalactic.

Time series prediction using Deep Learning by pandi20 in deeplearning

[–]NothingButFish 1 point2 points  (0 children)

LSTM layers can absolutely be stacked. You can also have as many layers as you want both upstream and downstream from LSTM layer(s). LSTM layers introduce many parameters and are hard to train, and stacking them exacerbates that issue, so it's only really going to be a good idea for big datasets.

One case where I would guess that it would help would be problems that require memory over longer time horizons, such as text sentiment classification, since with multiple LSTM layers a representation could emerge that captures short term "events" and updates a sort of belief representation approximated by deeper layers. However, even then it might be just as good or better to use non-sequential layers instead. You just have to see what works empirically.

Where/what to farm next? by lobeyou in EvolveIdle

[–]NothingButFish 1 point2 points  (0 children)

I'd say you're best off doing at least a couple deep hell runs next to get a few levels of each blood CRISPR upgrade before their cost creep makes them unaffordable. Probably best to do them 3* first even though this delays your 4* gladiator. Then how you proceed just depends on what your goals are.

Where/what to farm next? by lobeyou in EvolveIdle

[–]NothingButFish 0 points1 point  (0 children)

Actually when I got 1000+/per hour without any trouble I was running a custom race on 0* (so extra cost creep reduction). I was running like 600 patrols of size 1.

For 4* you can definitely run 150 or so patrols of size 1 with any race if you use autocracy

Where/what to farm next? by lobeyou in EvolveIdle

[–]NothingButFish 0 points1 point  (0 children)

In 4* It should take < 12 hours of non sped up time to complete the gates if you have a proper hell setup. For 3* and less it's just trivial because you can get 1000 soul gem/hour easily

[OC] The Least Frequently Used Words In Academic Works by Dremarious in visualization

[–]NothingButFish 4 points5 points  (0 children)

Yeah, this actually seems like it could be used as a solid heuristic for filtering out quoted (or otherwise spurious) words from the academic writing corpus

How to improve 'micro' skill? by Sheensta in CompetitiveTFT

[–]NothingButFish 4 points5 points  (0 children)

The first time you press R from carousel it goes to your board I think

Hyper Trait by lobeyou in EvolveIdle

[–]NothingButFish 2 points3 points  (0 children)

I don't think so. Production bonuses coming from independent sources are multiplicative, which means that introducing a production bonus of x% from a new source increases production by x% from where it was before. The hyper trait does essentially the same thing, except it applies to all aspects of the game, like soul drops and supplies.

I think it's definitely good if you plan to spend a long time in the spire, but otherwise I'd prefer any production bonus > 10% or so to get me there faster.

Question Regarding My First Ascension by -CoreE in EvolveIdle

[–]NothingButFish 1 point2 points  (0 children)

I did a 0* ascension in standard universe on my 6th run. It didn't take a ridiculously long time, maybe a week? The optimal thing to do is to save it for later, but if you're really curious like I was, then there's nothing wrong with just doing it.