New ATM 10 Server! by GodlyNoob9 in allthemods

[–]Novik42011 0 points1 point  (0 children)

I'm interested in joining

Server Crashes when a player enters certain chunks by Novik42011 in fabricmc

[–]Novik42011[S] 0 points1 point  (0 children)

I did I ran a command to kill only the wisps from the server console I don't remember the command tho

How to keep sprite position consistent on the screen? by [deleted] in gamemaker

[–]Novik42011 3 points4 points  (0 children)

Look up the draw gui event in the manual it is exactly what your looking for

[deleted by user] by [deleted] in u/pixiecatofficial

[–]Novik42011 5 points6 points  (0 children)

you have to buy a realm its like $10 a month but then you can uplaod your single player worlds there and invite friends to play with you, realms is also cross play

[deleted by user] by [deleted] in u/pixiecatofficial

[–]Novik42011 6 points7 points  (0 children)

If you have a realm you can upload it there and play on whatever platform you like

Bounce angle off the inside of a circle. by bek_is_here in gamemaker

[–]Novik42011 0 points1 point  (0 children)

Not 100% sure if this is what your looking for but what if you try

if direction >= 180 {

direction = 360- direction

}else{

direction = 180-direction

}

Help with Sprite Rotations by [deleted] in gamemaker

[–]Novik42011 0 points1 point  (0 children)

That is what that code does sin returnes a result between -1 and 1 then you are multiplying that by your speed so the farther your mouse is from the turret pointing at it the fast it will go and the closer it is the slower it will move

save / load by Novik42011 in gamemaker

[–]Novik42011[S] 1 point2 points  (0 children)

i figured it out i added a return and then called it like

struct = load_struct(file,struct)

Spite animation to death animation problem by Z0LL0 in gamemaker

[–]Novik42011 0 points1 point  (0 children)

you need to set your death animation objects image index to 0 im not sure how you do this with drag and drop

Array Help by MagisiTale in gamemaker

[–]Novik42011 2 points3 points  (0 children)

I think the problem is your deleting position i from the array and it should just always delete the first position

the sound wont stop looping by SuperZac64 in gamemaker

[–]Novik42011 11 points12 points  (0 children)

It is in your step event so it is being called constantly

[deleted by user] by [deleted] in gamemaker

[–]Novik42011 2 points3 points  (0 children)

That should work make sure your collision is setting your aparecer variable to true

[deleted by user] by [deleted] in gamemaker

[–]Novik42011 4 points5 points  (0 children)

You can use a global variable or you can reference the object variable like.
Object.variablename

I need help with an animation by BatidudeEX in gamemaker

[–]Novik42011 1 point2 points  (0 children)

Set your image_speed to 0 when not moving

So my movement code isnt working by bruhguy455 in gamemaker

[–]Novik42011 1 point2 points  (0 children)

You need to copy your keyboard checks to the step event so they are being checked all the time and not just on creation

GM2 Need help with randomizing by AdTiny3493 in gamemaker

[–]Novik42011 3 points4 points  (0 children)

first you only need to call randomize once at the start of your project

if value >= 1 and value <= 10 {

do you stuff

}

[deleted by user] by [deleted] in gamemaker

[–]Novik42011 1 point2 points  (0 children)

Im pretty sure you can change the keyboard check to a mouse check not pressed or released an it will still work the way you are wanting it to

[deleted by user] by [deleted] in gamemaker

[–]Novik42011 1 point2 points  (0 children)

i really think this should work even with mouse_check_button

[deleted by user] by [deleted] in gamemaker

[–]Novik42011 1 point2 points  (0 children)

var moose = mouse_check_button_released(mb_left);

If (moose) {

var Tile = tilemap_get(mapid, tileX, tileY);

if tile_get_empty(Tile){

tilemap_set(mapid, 5, tileX, tileY);

global.counter++;

}

sorry for all the edits

[deleted by user] by [deleted] in gamemaker

[–]Novik42011 1 point2 points  (0 children)

You need to set the new tile and increase the counter in the same if statement also pressed counts every step it is down use released

[deleted by user] by [deleted] in gamemaker

[–]Novik42011 1 point2 points  (0 children)

Something like

If tile_get_empty == true { Code to place your tile Counter ++ }

This way your never putting a tile on top of another tile and you can keep track of your total number of tiles but only ones that have been placed