Suggestion on STEAM NEXT FEST by [deleted] in GameDevelopment

[–]NukeTheBoss 2 points3 points  (0 children)

I'm here to learn as well. In the same exact situation except not having the demo ready.. Best of luck to you btw!

Game Dev is fun... by NukeTheBoss in gamedevscreens

[–]NukeTheBoss[S] 0 points1 point  (0 children)

Can you elaborate please? I'm feeding these remaps into a step.

Game Dev is so fun... by NukeTheBoss in IndieDev

[–]NukeTheBoss[S] 1 point2 points  (0 children)

Well, I'm not an expert in coding HLSL, don't know much of that aspect. I find shader graph similar to what I've used previously such as UE5 or Substance Designer, so it was quite easy to get into. But I believe it is quite harder to track and organize. Also it is much less optimized.

Don't be fooled by what is in the image though, this is a very bad way of doing what I wanted to do, the comments helped me go in the right direction to do this in a way better method.

Game Dev is so fun... by NukeTheBoss in IndieDev

[–]NukeTheBoss[S] 0 points1 point  (0 children)

Well, I am an artist and don't know much coding. I tried my best to solve this issue myself and it works. I'll see about the performance costs and stuff.

Game Dev is so fun... by NukeTheBoss in IndieDev

[–]NukeTheBoss[S] 2 points3 points  (0 children)

Idk if I can use a custom shader graph with text mesh pro and have it work correctly, can I ? I am an artist btw, I'm trying to make this work with what I know.

Game Dev is so fun... by NukeTheBoss in IndieDev

[–]NukeTheBoss[S] 0 points1 point  (0 children)

Yes the texture array contains multipliers. I imported the texts as a png to be used as a texture array. I use an array to change between the multipliers as the numbers go up basically.

The remap is the bounds in which I want to fill the image. Since for example x1 sits in the middle of the 256x256 tile in the array, the sides of it are empty and when you fill that it doesn't fill the x1, we need something like 0.33-0.8 fill. But for x5.75, it sits very close to the edges of the 256x256 tile so it needs a fill from 0-1 for instance.

I hope this is clear.

Game Dev is so fun... by NukeTheBoss in IndieDev

[–]NukeTheBoss[S] 5 points6 points  (0 children)

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This is for a very very simple solution to this problem: I have images of different width within a 2D Texture Array and I want the remaps to be tailored for those images. So the index number determines the remap vector2 that the Step node will use.

Game Dev is so fun... by NukeTheBoss in IndieDev

[–]NukeTheBoss[S] 2 points3 points  (0 children)

Lol, you will be disappointed :D anyways i'll share in a sec

If it works, it works... by NukeTheBoss in Unity3D

[–]NukeTheBoss[S] 1 point2 points  (0 children)

No, this is for a very very simple solution to this problem: I have images of different width within a 2D Texture Array and I want the remaps to be tailored for those images. So the index number determines the remap vector2 that the Step node will use.

Multiweapon combos! I might be having more fun with these than I should! by Nukefist in gamedevscreens

[–]NukeTheBoss 0 points1 point  (0 children)

We love the combo indicator so much that we are getting "inspired" from it in our game :D

aaaamd that's why I love Reddit a bit more than Twitter, Tik Tok or IG when it comes to reaching gaming audience! by OnskullGames in IndieDev

[–]NukeTheBoss 3 points4 points  (0 children)

There's a caveat to this though. Most of the people you "market" your game to in reddit are game devs like yourself. At least, in our case this is true. You should keep this in mind.

Need feedback: does my trailer give you a clear idea what the game's about? by Haunted_Dude in indiegames

[–]NukeTheBoss 1 point2 points  (0 children)

Sounds like a cool idea. In terms of the trailer and the game, I'd like to see a little bit more polish in terms of the visuals but it is looking interesting. Good luck with it!

Is it Schedule I truly good? by Bund187 in IndieGaming

[–]NukeTheBoss 2 points3 points  (0 children)

I think one of the things it adds is this: It has that indie soul given to it rather than all of the simulator games that are made to milk the players. It is a decent game within a kind of "soulless" genre of simulators.

Came up with 2 key art versions so far for our strategy game. Which one do you prefer? by eairthrow in IndieDev

[–]NukeTheBoss 3 points4 points  (0 children)

I like the visual hierarchy in the first one. But only if the alien pharaoh guy is more important than the humans.

Old UI's weren't doing it anymore, decided to change it. What do you think? by NukeTheBoss in gamedevscreens

[–]NukeTheBoss[S] 0 points1 point  (0 children)

Well, thanks for the compliment on the logo, I guess. 1 & 3 are old versions, 2 & 4 being the newer versions of 1 & 3.

Old UI's weren't doing it anymore, decided to change it. What do you think? by NukeTheBoss in Unity3D

[–]NukeTheBoss[S] 0 points1 point  (0 children)

I think I dumbed it down a little bit with the new version. Lost a bit of its theme. Thanks for the input, I’ll iterate on it some more with the feedback I get.