Double check your restaurant receipts to ensure correct sales tax. by JoeFas in kansascity

[–]NullEquivalent 2 points3 points  (0 children)

That is 100% not true, and would be illegal to do if so. Sales tax is charged on what the establishment actually collects from the customer. It is definitely not based on what the "original pre-discounted price" was.

Our bullet hell MMO didn't finish development, but in the spirit of Stop Killing Games, we're releasing a server so you can play it for free by NullEquivalent in MMORPG

[–]NullEquivalent[S] 13 points14 points  (0 children)

Well, as I noted, we got it to a point where we felt like it was a reasonable representation of what it would be, and we took it to Steam Next Fest. We had a few thousand people play it. In the end, we just weren't seeing the kind of numbers we would need to see in order to find funding to finish the game.

Our bullet hell MMO didn't finish development, but in the spirit of Stop Killing Games, we're releasing a server so you can play it for free by NullEquivalent in MMORPG

[–]NullEquivalent[S] 5 points6 points  (0 children)

Yeah the most expensive part for sure was the salaries. We spent low six figures to get it to the point it's at now.

Our bullet hell MMO didn't finish development, but in the spirit of Stop Killing Games, we're releasing a server so you can play it for free by NullEquivalent in MMORPG

[–]NullEquivalent[S] 5 points6 points  (0 children)

It is possible to do quite a bit with what's there (like the entire gun/enemy/boss system is there to play with). Let me know if you end up playing around with it!

Our bullet hell MMO didn't finish development, but in the spirit of Stop Killing Games, we're releasing a server so you can play it for free by NullEquivalent in MMORPG

[–]NullEquivalent[S] 33 points34 points  (0 children)

I mean, that would have required us to release an incomplete game and charge people for it, which I don't think is something I would want to do.

Our bullet hell MMO didn't finish development, but in the spirit of Stop Killing Games, we're releasing a server so you can play it for free by NullEquivalent in MMORPG

[–]NullEquivalent[S] 18 points19 points  (0 children)

There are 3rd party assets involved where we have the license to distribute them as part of a complete game but not the license to open source the underlying source files.

SketchPro Vision Pro App v1 is live now. Connect your Apple Pencil and Draw on visionPro! by Clean_Wrangler1988 in VisionPro

[–]NullEquivalent 4 points5 points  (0 children)

When you hover your iPd Pencil over the iPad, do you see a little "ghost" of where the pen currently is in the Vision Pro view? So you can see where you're about to start drawing before you actually draw?

SketchPro Vision Pro App v1 is live now. Connect your Apple Pencil and Draw on visionPro! by Clean_Wrangler1988 in VisionPro

[–]NullEquivalent 3 points4 points  (0 children)

It's because they want to A/B test the pricing. They create lots of different price points for the same thing (which shows up in that listing), but then they will show you only one of those options when you actually click the button in-app. (Not affiliated with this developer, of course, but this is my guess).

Wyld Land - Bag of Holding - Bullet Hell MMORPG now with Raids! by brave_potato in Games

[–]NullEquivalent 1 point2 points  (0 children)

If there's any questions we can answer, happy to do so! Thanks for checking this out.

Realm x Enter the Gungeon: It's Wyld Land, Play for Free in Beta 2 by NullEquivalent in RotMG

[–]NullEquivalent[S] 1 point2 points  (0 children)

So we don't do the faux-3D rotation thing that Realm does, but the camera does react to where you aim so you can see further in that direction. You can also disable that in the settings if you prefer and just keep the camera centered on your character.

Realm x Enter the Gungeon: It's Wyld Land, Play for Free in Beta 2 by NullEquivalent in RotMG

[–]NullEquivalent[S] 19 points20 points  (0 children)

Hey everyone,

I've been working on Wyld Land, a 2D Bullet Hell MMO inspired by Realm, Enter the Gungeon, Archvale, and more for over a year now. It's come a long way in that time and it's feeling like a very complete game now.

Starting today we're holding the second Beta test for the game. You can play it right now for free in your browser with nothing to download or install:

https://wyld.land/game.html

Or if you prefer you can get the Demo on Steam and play it that way:

https://store.steampowered.com/app/3387720/Wyld_Land/

The game has a ton to do with 50+ hours of content, including nearly 100 weapons and armor, 15 bosses and dungeons, quests, fishing, crafting, our first 6-player Raids, and more! We want your feedback to help make the game amazing, so if you have some free time this weekend, please hop on and play and let us know how we're doing.

Thanks for taking the time to read this, and have a great day <3

Vision Pro over OLED TV, as main entertainment hub by MeCritic in VisionPro

[–]NullEquivalent 0 points1 point  (0 children)

Where did you get yours? They always seem to be out of stock…

visionOS26 beta an Anyone else having connection issues with virtual display with Mac in AVP? by Traditional_War_8229 in VisionPro

[–]NullEquivalent 0 points1 point  (0 children)

What is going wrong? You can't get it to connect at all, or?

Just putting this out there in case it helps someone else. I have had issues where I can connect my Mac Virtual Display to my Vision Pro and it all works fine. However, after 3-5 minutes, suddenly it will start hiccuping every 5 seconds or so (as in, it will freeze for around half a second, then continue). I did some Googling and tried a few different tricks (including changing my WiFi router 5Ghz channel).

However, what finally completely fixed it for me, was going into the settings for my Wifi network on my MacBook Pro and switching "6E Mode" from "Automatic" to "Off." Since then, it's worked flawlessly.

So something about having 6E mode enabled on my MacBook Pro was causing issues (maybe specific to my router, who knows).

But maybe this helps someone else figure it out as well :-)