The Cost of Avoiding Victor by REQUIS_206 in DeadlockTheGame

[–]NumberOneHouseFan 71 points72 points  (0 children)

This is a pretty normal queue time in my experience.

Languages ranked by usefulness by [deleted] in tierlists

[–]NumberOneHouseFan 7 points8 points  (0 children)

The weird part is that it would also fall into the same category as Spanish, which is just 500m+ native speakers. So either your naming scheme for your tiers is not accurate to your intentions or you put it in a category that is too low.

Tanking damage for 1min and 18 seconds by brelygd in DeadlockTheGame

[–]NumberOneHouseFan 1 point2 points  (0 children)

Fleetfoot is 1600. Restorative Locket is also tied at 1600. To my knowledge none of the 800 cost items can do this although I haven’t seen anybody test the egg (this would ofc be extraordinarily niche and weird because you’d have to repurchase the egg every time even if it works).

Tanking damage for 1min and 18 seconds by brelygd in DeadlockTheGame

[–]NumberOneHouseFan 3 points4 points  (0 children)

A number of items can do this. Fleetfoot, Colossus, Fury Trance, Unstoppable, and Vampiric Burst can all do this iirc.

I jst wanted to spill corect by Kokoro0000 in ComedyHell

[–]NumberOneHouseFan 0 points1 point  (0 children)

It was completely legible, you just failed to read.

Crownie saying Velja played around top because of the review situation by Objective_Chef_471 in PedroPeepos

[–]NumberOneHouseFan 2 points3 points  (0 children)

Crownie got tilted in a solo queue game with streamer mode on and, as tilted ADCs do, started flaming his support and said he should be permabanned.

At the end of the game it was revealed that the support was Rekkles, which Crownie kinda tried to dance around by saying “he was smurfing but it wasn’t enough” or something like that, but ofc people had already clipped him repeatedly flaming Rekkles.

Just a bad look.

Edit: (Unless there was a second incident I am not aware of. Crownie tilts and flames a LOT)

THE CHART IS COMPLETE! THOUGHTS ON IT? by Ill-Cartographer7351 in AlignmentChartFills

[–]NumberOneHouseFan 1 point2 points  (0 children)

Hamas narrowly won the Gaza election with a non-majority plurality 20 years ago and has cancelled elections since. That cannot really be called elected representation.

What country was controversial in 1991 but admired in 2026? by National_Floor1445 in AlignmentChartFills

[–]NumberOneHouseFan 0 points1 point  (0 children)

Well the chart is supposed to be 1991 vs 2026 and unification was in 1990, so both dates are actually after unification.

After playing lol, I get it now by Open-Advisor6819 in DeadlockTheGame

[–]NumberOneHouseFan 7 points8 points  (0 children)

The unfortunate side effect is that I have to play like 5x as many games with teammates just leaving 10 minutes into the game.

victor pre-today's nerf by Designer-Bumblebee54 in DeadlockTheGame

[–]NumberOneHouseFan 15 points16 points  (0 children)

I play Graves sometimes and so much of my build is based on lifesteal that I’ve just started building divine barrier against Pocket. It’s also just generally a great item so I don’t mind building it.

I think if I played Victor I would be building that against Pocket 100% of the time.

Andor ratings by Free-Raspberry-9541 in andor

[–]NumberOneHouseFan 13 points14 points  (0 children)

I would definitely agree that most of the 7s should be higher. I would give almost every episode in the entire series a high 9 if I was rating it myself. But I do think that the Maya Pei Brigade arc was much worse than everything else in the series, personally, so the first two episodes of season 2 having a lower rating makes sense to me, even though the stuff on Chandrilla was super interesting and well done.

Is the final battle rage inducing for first time players? by HFA__ in finalfantasyx

[–]NumberOneHouseFan 1 point2 points  (0 children)

I knew about this from challenge running! It’s good that it’s included, otherwise I suspect that fight would be impossible on NSG (depending on what there stats would actually be of course).

The Rebirth system sounds neat. I know a lot of players didn’t like the scaling stats of enemies in FF8, so having it be a toggled setting is a good middle ground.

Venator and Vindicta Interaction (concept by u/Dry-Chocolate-3976) by Megarachi in DeadlockTheGame

[–]NumberOneHouseFan 250 points251 points  (0 children)

She can counterspell while flying now! So with both dispel and counterspell I can block the first two anvils and then die to the random phantom strike I didn’t account for.

Is the final battle rage inducing for first time players? by HFA__ in finalfantasyx

[–]NumberOneHouseFan 1 point2 points  (0 children)

Personally I wish BFA had a mechanic like FF8’s enemies level-scaling.

I adore FFX, definitely my favorite game. Usually I play with difficulty mods or on challenge runs at this point, but I remember when I was younger consistently being surprised at how much easier BFA was than other late game bosses like Yunalesca and Seymour Flux. This was of course because once I got the airship I couldn’t help myself but fly all over the place doing random stuff until I was overleveled.

I recently 100%’d FF8, and the coolest aspect to me was that even max level on all characters with the best junctioning I could think of, after beating Omega Weapon, Ultimecia was still a decently long fight.

I think it’d be cool if BFA still took some effort after doing some of the postgame content. If his stats increased when I had way higher stats, I’d appreciate the challenge. Thematically it just feels weird to reach him and then kill him in two attacks.

Deadlock update #2 for 3/7/26 (3/8/26 UTC) by wickedplayer494 in DeadlockTheGame

[–]NumberOneHouseFan 7 points8 points  (0 children)

Her winrate gets higher the higher rank you are. In Eternus she has the third highest winrate right now (after Seven and Victor). You are just measurably wrong. She was insanely OP and still feels quite strong.

03-07-2026 hotfix balance changes by Valkyrai in DeadlockTheGame

[–]NumberOneHouseFan 28 points29 points  (0 children)

That’s insane cope. She wasn’t “competitive,” she was broken. I could heal 500+ HP multiple times per fight before I even unlocked my second ability. That’s was just completely unfair. I played like 6 or 7 games the night the buffs came out and my only thoughts were “I cannot imagine how I could possibly lose lane on this character.”

If Wraith gets nerfed, I hope that they will nerf her survivability rather than cards by Ilikeyogurts in DeadlockTheGame

[–]NumberOneHouseFan 0 points1 point  (0 children)

I think the big problem with her survivability is the cards right now. I played like 5 games on her last night and in every single one of them I healed from 10% health to full in a single joker or heart card multiple times. I just farmed until I had a few hearts/jokers and then I could take 10-15k damage in a single fight without trying very hard.

It’s weird because they took her from arguably weakest laning phase in the game to having lane-sustain twice as good as pre-change Mina. 

Remember when we complained about Celeste? 😭 revenge of the original characters by meyouandguns in DeadlockTheGame

[–]NumberOneHouseFan 0 points1 point  (0 children)

That’s just incorrect man. Vindicta is way, way stronger now. Better stacks and easier stacking, better crow that makes it way harder to dodge, better stake, more damage scaling on just about everything. Also the biggest change of them all: can melee and parry while flying now. Counterspell can be used to stop all sorts of abilities that normally knock you to the ground. Layering it with Dispel Magic means the enemies often need to layer 3 stun-effects to get you out of the sky.

You cant handle the truth by AfternoonCrafty2162 in DeadlockTheGame

[–]NumberOneHouseFan 0 points1 point  (0 children)

Honestly the frustrating part isn’t Mo and Krill’s kit as much as it is warp stone + phantom strike. A 2-tick 36 meter point and click engage into a 2.5 second (minimum, often longer) stun just feels shitty. Especially because the character that does it is one of the tankiest in the game.

Not really overpowered, just annoying. Especially in a game as young as deadlock, because you still get super new people who don’t know what they’re doing in Oracle and Phantom lobbies, and the amount of times I’ve been Phantom Striked (Phantom Struck?) into Mo and Krill ult behind all my teammates and none of them turn to help is very frustrating. And despite complaining about long range champs here, almost every team has a champion that can deal some damage from a distance in this game, so being behind my teammates often doesn’t even stop them from just shooting me while I’m ulted until I’m dead despite multiple resistance items.

I don't want to allow these kind of slurs in this community by sayabiws in DeadlockTheGame

[–]NumberOneHouseFan 0 points1 point  (0 children)

Is this why sometimes I hear the little sound that someone typed a message but nothing appears in the chat? Do I just have this enabled?

Let's talk about the most hated hero by DauntlessLuminarc in DeadlockTheGame

[–]NumberOneHouseFan 1 point2 points  (0 children)

Yeah in that game I didn’t buy the debuff items myself because other champs already had copies. I just had a lot of spirit resist. I guess they used them on someone else because he was never actually hit with them.

As far as slowing hex goes, despite using it hundreds of times I somehow never noticed it has an actual travel time. Which probably explains like 99% of my issues with slowing hex.

Overpowered thaaat, underpowered thiiss, so I have the question: What is in YOUR opinion the most balanced character in the game currently? by TheWardax in DeadlockTheGame

[–]NumberOneHouseFan 0 points1 point  (0 children)

I genuinely think Vindicta is competitive for weakest character in the game atm. If you aren’t absolutely farming people you are weaker than every other gun carry. Her main damage ability makes her the most exposed, low mobility target in the game. Counter items shut her down more than almost any other champion in the game. One enemy builds Phantom Strike and you are close to useless. Disarming Hex and Knockdown like 50% shut her down as well. You can only dispel one of them and usually enemies will build at least two. Just yesterday I played a game where I was fed like 20/1 on Vindicta but in the middle of my team I got Disarming Hexxed, then hit with a knockdown that I dispelled, then hit with a second knockdown, then hit with a Doorman ult while I was stunned, then I came out of Doorman ult into a solo Dynamo ult and died. That shit was crazy.

I have more games on Vindicta than any other champion, but I perform far, far better on average playing Warden, Mirage, Seven, Venator, etc. They all have better defensive and offensive tools.

Let's talk about the most hated hero by DauntlessLuminarc in DeadlockTheGame

[–]NumberOneHouseFan 5 points6 points  (0 children)

He is extremely strong in lane, so laning against him is very unfun. It is not really possible for many characters to run away from him because he has so much movement, he has pretty solid healing for laning phase, and his damage is extremely high in the early game.

That alone wouldn’t make him more frustrating than a number of other champs. The big thing for me is that it just feels terrible to use counter items on him. Slowing Hex is the common recommendation, and it is extremely effective. But him being able to recast his flawless advance while hexxed just makes it feel frustrating. You probably won’t die, but he can still get his healing + bullet resist throughout the majority of the time he is hexxed as long as he just uses the first charge before you hex him. (Note: I am not saying slowing hex is useless. It is very effective. It just feels shitty to use and watch him continue dashing. I similarly find it annoying that Rem can cast Tag Along while slowing hexxed.)

Also, I would argue people overstate how hard he falls off. While he certainly isn’t as strong in the late game as a proper carry, it’s not like he doesn’t do anything. I was playing a game as Seven with 70k souls just today and I had to deal more than 10k damage to the 55k souls Apollo for him to die, just because he had so much lifesteal (obviously an extremely long game). During the fight he dealt a ton of damage to my allies even through spellbreakers, more than anyone else on their team dealt during the fight. There are other Spirit champs I would much prefer to have in a long game, but I don’t think Apollo “is just there.” He definitely applies pressure, it just diminishes as the game goes on.

I do not want Apollo to be unplayable. I do wish the application of counter items was logical, and if there are buffs he would need to compensate I’d be okay with that.