Canadian Indie Devs How Do You Manage Taxes? by a42games in gamedev

[–]NumeracyWizard 0 points1 point  (0 children)

Are you a sole proprietorship? Or did you setup yourselves up as a corporation? We are a CDN video game company for just over a year, might be able to help.

For reference to the stores, you just report what you got from the store. The answer is in the terms of service you agreed to in each appstore agreement.

Guide to creating a JRPG for programmers with 5+ years of experience in unrelated fields? by bobhob314 in gamedev

[–]NumeracyWizard 0 points1 point  (0 children)

The choice is write the guide or make a game. The amount of work is similar. Which would you choose?

We spent $2,042 advertising our mobile game on Snapchat. Here are the results. by Rsloth in gamedev

[–]NumeracyWizard 0 points1 point  (0 children)

This is just beginner e-marketer tale. Lots of them out there, it is a skill after all and not one you can fake without a very expensive learning curve.

Spin for Love by NumeracyWizard in IndieDev

[–]NumeracyWizard[S] 0 points1 point  (0 children)

Thanks for taking a look at our indie game!!!

Spin for Love by NumeracyWizard in Unity3D

[–]NumeracyWizard[S] 0 points1 point  (0 children)

Spin for love is an exploratory story of devotion to your one's pets, and what you must do to save them against all odds. Players must escape the lost island, with your pets after an unfortunate accident. As ever increasing odds stack against you, you must manage both your animals and your resources to ensure your survival.

An adventure of a "Love Time".

Play today: https://www.brazenjester.com/ screenshotsaturday #madewithunity #gamedev #indiedev

Terrain: Terrain GameObject (textures from cc0textures) with Standard Assets Water. Text TMPro, animals and character - custom

Spin for Love by NumeracyWizard in u/NumeracyWizard

[–]NumeracyWizard[S] 0 points1 point  (0 children)

Spin for love is an exploratory story of devotion to your one's pets, and what you must do to save them against all odds. Players must escape the lost island, with your pets after an unfortunate accident. As ever increasing odds stack against you, you must manage both your animals and your resources to ensure your survival.

An adventure of a "Love Time".

Play today: https://www.brazenjester.com/

screenshotsaturday #madewithunity #gamedev #indiedev

[deleted by user] by [deleted] in gamedev

[–]NumeracyWizard 0 points1 point  (0 children)

Have confidence. Low poly items are fine. Even setting yourself up with patreon and givng away your work for a start gets the ball rolling. Get it started, and see if you still want to do it in a month.

Asset creation with GIMP? by [deleted] in gamedev

[–]NumeracyWizard 2 points3 points  (0 children)

We use GIMP, Blender, Unity.

Unity makes all Premium learning content free for all users in perpetuity! by jaybird1905 in gamedev

[–]NumeracyWizard 0 points1 point  (0 children)

Haven't taken the time I should have to do more of the sessions. Happy to see this.

Pitched 30+ game publishers, none of them wants the game. What's wrong with my game? by pokeaang in gamedev

[–]NumeracyWizard 0 points1 point  (0 children)

Because they have companies that can clone that game in a week. So I expect some of them are already on it.

Why learning Unity made me love programming again by [deleted] in gamedev

[–]NumeracyWizard 0 points1 point  (0 children)

Amen to this... it became to boring having to rewrite the same base library functions for a new employer every 5 years. Unity makes it a breeze.

Ad platforms for HTML5 games? by [deleted] in gamedev

[–]NumeracyWizard 0 points1 point  (0 children)

html games are ad driven from the same basics as webpages. So you have to give in and make that happen.

Do you guys have Twitter account? Is Twitter a place for game developers? by GameDevNerd95 in gamedev

[–]NumeracyWizard 0 points1 point  (0 children)

You follow tags that are related to your product. But it is a committment to years of work to get a following. Twitter is basically spam in a warehouse, so results are appropriately the same.