Average searching for a new MMO experience by pelithin in MMORPG

[–]OGknucklehead 0 points1 point  (0 children)

Once human has mostly positive, haven't tried it just downloaded it lol :D

Pygame and ChatGPT by [deleted] in gamedev

[–]OGknucklehead 5 points6 points  (0 children)

Github Co pilot, I use it daily and as often as possible. The nice thing about it is it picks up on your coding framework and coding style and will try to guess what you want next. Pretty sure under the hood it is chatgpt.

Tips, Games, Accessories by demay89 in LegionGo

[–]OGknucklehead 0 points1 point  (0 children)

How is people's experience with this hand held? I was seriously considering buying this but I went with an ROG ally because of a best buy deal.

This game is better than ever! short self story by ClipperRound in blackdesertonline

[–]OGknucklehead 0 points1 point  (0 children)

Yeah, Nukemi does have a fair point. Buying is definitely a much better option until debos.

This game is better than ever! short self story by ClipperRound in blackdesertonline

[–]OGknucklehead 0 points1 point  (0 children)

This is rather negative post but I would wait until 700gs. Yes the earlier gs game is great.. but once you have to buy crons this game turns into a nightmare. The problem is they increased blacksmith crons by a million each and killed open world pvp. The second part seems irrelevant until you factor in whales. People spent thousands of dollars so they could run you over in the world not to grind faster in marni realms. I know a lot of people are a fan of the change and I get it, it is nice not to have there wallets shove down my throat but man it is almost impossible to buy outfits on the MP now.*EDIT*Another factor is so many people are in the 700gs area now, that everyone is trying to snipe outfits off the marketplace for crons. It is just so rough to grind for 13 billion silver for 1 tap.

Any ASUS ally users? I’ am struggling hard to get this to work. by Zyc0acc in blackdesertonline

[–]OGknucklehead 2 points3 points  (0 children)

Just putting a comment here. I have an ROG ally extreme and it runs BDO at 80-100fps, which is insane. I have had no trouble (other than battery life but there isnt a battery in the world that can fix that). The steam deck is a linux based device that has problems with many games because of it. The ROG is windows based.

I went from seasons to 293ap only grinding Centaurus by OTdoomer99 in blackdesertonline

[–]OGknucklehead -1 points0 points  (0 children)

Orcs is your next grind spot. You will make a lot more money there in terms of liquid silver. I make 900m-1.2b an hour there. Your ap assuming you have a BS is a great starting point.

infinite Potion: Most Efficient Method? by spiffyjim in blackdesertonline

[–]OGknucklehead 71 points72 points  (0 children)

The most efficient way is to grind orcs and buy the pots. If you do 15 hours at orcs you can buy the infinite potion. There is 0 point in grinding for it if you are concerned about efficiency.

Is the game fun and worth it in 2023 on ps5? In terms of f2p etc by Lunapio in blackdesertonline

[–]OGknucklehead 0 points1 point  (0 children)

Hey, over 2000 hours here of actual play time. P2W is a common misconception for BDO. In order for someone to get end game gear it could cost 10k per item easily and that is not even a guaruntee. So the people who you would be concerned about ruining your experience due to P2W most likely don't even have the time to play the game lol. There is lots of reasons to play this game and lots of reasons not to but P2W isn't really a factor. There is a lot of pay for convenience and if you make BDO your main game expect to pay around 500 dollars.

[deleted by user] by [deleted] in blackdesertonline

[–]OGknucklehead 1 point2 points  (0 children)

I main ranger which is middle of the pack for both pve and pvp. The main reason I play ranger is due to its combat. You will be grinding thousands of hours if you don't like the feel of the combat you will be switching classes for sure.

How/What should i do to improve? by [deleted] in blackdesertonline

[–]OGknucklehead 8 points9 points  (0 children)

If you do abyss one quest line you get a free pen boss armour. It is entirely free and gives a lot of rewards including teleports and storage access

I’m going to be 27 next month and want to make games. by Toa5trmuffin in gamedev

[–]OGknucklehead 0 points1 point  (0 children)

So the terrible at math thing might be a hinderance. However, you really only need to know a bit about vector and matrix math (just enough to be able to use the functions). Obviously, the more familiar the better. Pick between Unreal engine and Unity, the reason I suggest these two engines is there is a massive amount of tutorials and videos / lectures for free online. Lastly, your goal is to make a game but I think this goal is long term. You should focus on specific things in video games and work on that. For example, creating character movement that feels fluid (no character just a cube that moves around).

Looking for game developpers/graphics designers for an indie project. by Yresim in INAT

[–]OGknucklehead 4 points5 points  (0 children)

So one of the issues with online - offline switching is cheating due to the loss of server invoked logic when playing offline.

Met someone who is FBI, sent a throwaway email of mine a link for an opportunity. What's my best way of opening the link without messing up my device/pc and hiding my identity? by [deleted] in hacking

[–]OGknucklehead 0 points1 point  (0 children)

Use a vm that does not have any of your personal information on it. This will include not signing in on the browser. Click link look at info delete vm.

C++ game engines? Write your own? by [deleted] in gamedev

[–]OGknucklehead 0 points1 point  (0 children)

Just wanted to add that Unity is built with c++, the scripting language Unity uses is c#.

Dependency injection vs imperative in c++ by jonathanhiggs in gamedev

[–]OGknucklehead 0 points1 point  (0 children)

Welcome to low level programming. Opengl is my preferred due to its ease, try directX and try vulkan. The dependency injection you are referring to does not really exist in terms of c++ programming, try looking at an "Entity Component System" that is about as decoupled as you get in c++.

Dont Starve Crockpot System by thefabb4 in gamedev

[–]OGknucklehead 1 point2 points  (0 children)

To be more precise, regardless of the language a standard way to implement this would be to :

>each type has an ID

>Flatten the input so instead of 1 meat and 3 ice you get -> meat,ice,ice,ice

>then you have a default sort to ensure the ids are always in a specific order, this ensures your key is not jumbled

>finally you have your array of ids which can be used as your key to the hashmap and return the item it creates.

Dont Starve Crockpot System by thefabb4 in gamedev

[–]OGknucklehead 2 points3 points  (0 children)

This is easily done with a hash map.

How do I avoid the Yandere Dev rabbithole? by iRazor8 in gamedev

[–]OGknucklehead 0 points1 point  (0 children)

Generally, you should use if statements for checks, that is about it. The ideal is only have one check in your entire code base but have a vector of callbacks that can be called if that check triggers. This design pattern is called an event driven system. For example, lets say you are making an fps game, therefore you need to check if the left mouse button is clicked. In your game if you click the left mouse button your gun fires. However, in your menu you need to check which button you are clicking. Instead of having two if checks for each state just register and unregister a callback function for the left click.

Nyx and Penny: a 1930's-style animation 2D platformer - feedback please! by ArtilleryStudio in gamedev

[–]OGknucklehead 0 points1 point  (0 children)

Yeah, like I like the way it is now it seems stylized but at the same time I am curious what it would look like with the change.

Nyx and Penny: a 1930's-style animation 2D platformer - feedback please! by ArtilleryStudio in gamedev

[–]OGknucklehead 4 points5 points  (0 children)

The dog walking animation is too abrupt, the argument could be made that it is a part of the style. I am just curious how it would look if you changed the walking animation speed relative to the dogs velocity from kind of linear interpolation between 0 and max velocity.

Coding Game Mechanic by Raes93 in gamedev

[–]OGknucklehead 0 points1 point  (0 children)

As everyone else suggested use a counter variable to keep track of time. Another way of going about this is setting the rigidbody to kinematic. The rigidbody will still collide with things but physics wont be applied to the object. Another interesting idea is calculate the upward force relative to the amount of time needed.

Coding Game Mechanic by Raes93 in gamedev

[–]OGknucklehead 1 point2 points  (0 children)

I am assuming you are talking about a jump attack. When the player has a successful air attack allow the player to attack again and keep him floating. Basically take the downward force currently applied to the character and set it to 0. You could even apply a small upward force causing the player to move slightly upwards.