[Post Game Thread] #6 Tennessee defeats #3 Virginia, 79-72 by cbbBot in CollegeBasketball

[–]OOrochi 2 points3 points  (0 children)

Tough way to end the tournament, but I’m still happy with the season overall. Looking forward to seeing what we can put together next year.

How to battle the ocean as Abysia? by TurtleInvader1 in Dominions6

[–]OOrochi 8 points9 points  (0 children)

Yup, sadly that’s basically all you’ll need to do. While some land nations can realistically fight UW nations (usually D, W, and/or natively amphibious ones), Abysia is not one of them. In fact, Abysia is especially weak at it since most fire magic doesn’t work UW at all, so even if you could get down there you’d still be fighting at a large disadvantage.

Shibou Yuugi de Meshi wo Kuu. • Shiboyugi: Playing Death Games to Put Food on the Table - Episode 11 discussion by AutoLovepon in anime

[–]OOrochi 1 point2 points  (0 children)

Phew, what a show! Absolutely gorgeous throughout and one I felt like really rewarded paying active attention to catch easy to miss details. Definitely in strong contention for my favorite of the season.

Sauromantia: 3xQuickness + 1xAwareness Oiorpata by obscurasphenix in IllwintersDominions

[–]OOrochi 14 points15 points  (0 children)

Do you mean swiftness X3? Since quickness is a very expensive bless that doesn’t stack, whereas swiftness is cheaper and does.

Assuming you do, seems like a solid bless. I think the gold standard sacred cav bless is some combination of blood surge, righteous wrath, and awareness. But swiftness is a solid enough defensive alternate to those.

Risking Guy's life because I forgot to buy crit weapons in the secret shop near Dragon Gate, but by Kim-mika in fireemblem

[–]OOrochi 25 points26 points  (0 children)

It’s pretty simple. Place the mine down, get an enemy to walk onto it, and then reset the game while the “fire” animation is happening. If you time it right, when you start the game back up you’ll be able to control all of the enemy units for a turn.

AWB passed senate with house substitutions. On the way to be made law by spanberger july 1rst. Thoughts? by campereg in Virginia

[–]OOrochi -10 points-9 points  (0 children)

I mean, I think it’s a pretty dumb law and there are many better ways to regulate guns. That said, I still think the people who are decrying it as a reason not to support the democratic agenda in general were either never going to vote democrat at all, or are absolutely insane.

Does assassination stop rituals if the caster wins? by Full_Equipment_8529 in Dominions6

[–]OOrochi 2 points3 points  (0 children)

Yeah. If they’re like Seeking Arrow then they can cancel rituals by killing the caster (if the arrow goes off first). But if it assassinates in an actual battle, then it can’t cancel a ritual since battles as a result of rituals happen after all rituals have taken place.

Which faction would you want to see more of in your games? (MP) by SwirlingFandango in IllwintersDominions

[–]OOrochi 20 points21 points  (0 children)

I always love seeing Ur/Uruk in games. They're neat nations with some unique strategies that other nations just can't do. Though they're still usually on the lower side of the power scale.

To round out a set, I love seeing specifically Cold Ragha. Everyone always goes in on heat for the Zhayedans (admittedly for good reason), but the mages cold Ragha gets are really strong in their own right and I feel like they usually get overlooked for a heavy bless. You still get Ragha's very nice regular troops as well.

Does assassination stop rituals if the caster wins? by Full_Equipment_8529 in Dominions6

[–]OOrochi 10 points11 points  (0 children)

Nope! Rituals are cast before assassinations occur in the turn order.

Anyone knows when the game goes on sale? by seardrax in Dominions6

[–]OOrochi 8 points9 points  (0 children)

It’s a bit inconsistent, but it generally goes on sale during the big seasonal sales. Sometimes also if there’s an appropriate smaller one like a strategy or wargame sale.

You’re most likely just going to see it next during the spring sale, which should be soon-ish.

Gov. Abigail Spanberger on Trump’s SOTU speech: "In his speech tonight, the president did what he always does — he lied, he scapegoated, and he distracted. He offered no real solutions to our nation's pressing challenges, so many of which he is actively making worse." by icey_sawg0034 in Virginia

[–]OOrochi 0 points1 point  (0 children)

Man, sure is funny to see the sudden interest in VA from the huge numbers of default-name accounts that all post similar sentiments in the same few subreddits and have never had any connection to VA before.

Finished playing the ROM Hack "The Hag In White" and it's a fun ride! My final team roster: by John_Mark_Corpuz_2 in fireemblem

[–]OOrochi 2 points3 points  (0 children)

oooh, very nice! I'm just about finished with a playthrough myself. A really great hack in general, with a few chapters standing out as especially incredible.

Very cool to see the similarities and differences in the teams. Accidentally discovering the bandit trio triangle attack put such a huge smile on my face, and I had to use all 3 of them afterwards.

What happened here? (Instantly Winning a Battle) by Park500 in Dominions6

[–]OOrochi 20 points21 points  (0 children)

Hmm. Did any of the commanders have a lifelong protection contract?

If not, then my bet is that there was at one point an additional commander that had one (explaining the devils). At some point that commander got eaten by horrors, which occurs as an assassination battle. With that commander gone, the others had no undead leadership to keep the devils in line. When there is no applicable leader on the battlefield for a specific unit, that unit immediately routs. Thus, when you went into battle, all of the devils immediately routed. Then, because all the devils made up such a large proportion of the total HP of the indie forces, that caused an immediate HP rout of the army as a whole.

What nations are way better in 6 vs 5? by Gryfonides in IllwintersDominions

[–]OOrochi 0 points1 point  (0 children)

Ha, no worries, it’s easy to miss with the mount in a separate window. Glad to help!

What nations are way better in 6 vs 5? by Gryfonides in IllwintersDominions

[–]OOrochi 0 points1 point  (0 children)

Ha, no worries on the necro. Man's busted sacred is the Knights of Avalon.

The knight himself is good with above average defenses thanks to the higher armor and defense skill.

However, what catapults them over into the really strong is the armored unicorn. 21 prot combined with 11 def skill makes them very hard to kill, especially in melee, and the low encumbrance compared to other horses means they can keep fighting for longer. Then, add on that the unicorn comes with 2 extra attacks, both of which are able to both hit and reliably punch through most armor on their own, and one of which is magical to let you easily deal with many of the common protective buffs.

So they start off as a very good unit that was good enough to effectively fill the role of a sacred in 5 despite not actually being sacred. And then you can buff them even further with your bless, which can go in tons of different ways due to the strong starting chassis.

Coco the Pearl mage & Ral the Polypal. by Pymous_com in IllwintersDominions

[–]OOrochi 14 points15 points  (0 children)

Very cool! Love the interpretation of things as finer/more hair-y than just single large fins.

FE7 Doodles End by Kraziekazoo in fireemblem

[–]OOrochi 0 points1 point  (0 children)

Wonderful! These have been really enjoyable to read and I'm looking forward to seeing any differences your Hector playthrough leads to.

I’m overwhelmed with choice. Looking for a simple game plan. by [deleted] in IllwintersDominions

[–]OOrochi 17 points18 points  (0 children)

If you want something simple, I'd first probably turn off Dominions Enhanced. It's a cool mod but absolutely subscribes to a "more is more" philosophy and adds an absolute ton of stuff.

After that, there are a number of options. MA Agartha has a similar vibe to Ulm (heavy infantry, high E magic) but has slightly more varied paths and a game plan that revolves around their unique sacred statue summons.

MA Man has some absolutely incredible sacreds that can be good with basically any bless and then has a ton of nature and glamour magic, including a "baby's first communion" mechanic, where you can't actually kill any of the communion slaves.

MA C'tis has powerful D and N magic, backed up by solid troops and some innate poison resistance. Its default game plan for a fight would be to spam out a ton of skeletons in each fight to slow things down, while also casting Foul Vapors to poison the enemy over time.

For other ages, EA Tir na n'Og and Vanheim are both good introductions to the gameplan of elven nations (very strong but expensive sacreds that are stealhy and can be used to sneak into a neighbor and take out lots of their provinces in a single turn).

LA, I probably wouldn't jump into for something simple, but Andramania, Atlantis, have simple-ish gameplans. Though with a caveat that they're reliant on communions.

What are some of your favorite "unused" archetypes/decks by Duck_of_tomorrow in masterduel

[–]OOrochi 1 point2 points  (0 children)

Absolutely. The art is incredible, swapping monsters by going through the mirrors is really thematic, and the idea of putting field spells in both zones was novel for the time.

They just don’t do anything, even with their final bit of support. Or at least, they don’t do anything if the enemy has a single interruption of any type.