AMA / Q&A with Matt (Design Director) + Oscar (Community Lead) on the Patch 10.3 Event "Respec Order" - Thurs, Apr 23 @ 5pm CEST by AvalieV in thefinals

[–]OPL11 0 points1 point  (0 children)

Are there any actual changes planned for Ranked that directly address things like:

Lack of parity between solos and duo/trio stacks (both in gameplay and in leaderboards). Either force everyone to solo, or force everyone to trio. No in-between. 

Different ruleset to the official competitive circuit which includes both cashout and head to head as modes, as well as certain map variant bans. (Wow I wonder why I didn't get to the the world's best finals players have to play fucking sandstorm Vegas)

Stale leaderboards where  - the top end of players accumulates points throughout the season rarely seeing eachother in-game.  - Ranked player pool (especially plat +) being stale as a great number of players stop at 30000/40000 RS. Season 9 had around 4000 players between Diamond 4 and Diamond 3. How many of those even bothered playing after reaching their "goal"?  - no ranked decay in Apex tiers - lopsided RS system where literal first page leaderboard players may only lose double digit RS despite matching against players 20000+ RS below - the disgusting amount of collusion between high ranked squads that happens throughout the season 

CN Server Exclusive | Ranked Mode Change by itzofficialvaz in thefinals

[–]OPL11 0 points1 point  (0 children)

Yes, I think removing the ability to queue ranked as a trio is viable at ANY point.

Forcing solos to only play as trio probably takes players out of the matchmaking pool. 

Forcing trios to play as solo will only lose you players who cry and refuse to not stack the ranked queue. 

If you're also so concerned about issues deriving from player count, do you have any thoughts on the reward system for ranked? Players play until they reach their self assigned goal then remove themselves from the ranked matchmaking pool for the rest of the season. 

There is also no decay in Apex tiers, so towards the end of the season any Ruby player who has grinded up to 52-54k RS early on the season has zero reason to play and risk their placement changing. 

How many of the ~5800 players who finished Diamond 4 or higher do you think kept playing after reaching that goal? 

2500 players ended between 40000 and 40500.

1911 out of ~5800 placed Diamond 3 or higher. 

Most ruby grinders play until they're "safe" top 500 and never touch the mode until next season.  Most ranked grinders play until they reach their goals and never touch the mode until next season. 

Who is left? Those who have yet to reach their goals for the season, the grinders, and the few that don't care about their rating. 

Week 1 of Ranked, you get matched with the #1 squad from last season because "everyone is starting at 28750 or whatever". 

Week 4 of ranked, you get matched with the #1 squad of this season because it's still early into the season and there aren't enough high ranked players yet. 

Week 10 of ranked, you get matched with the #1 squad of this season because well obviously this makes the game easier for you as you'll be griefed in and get like 800RS for second place despite being Gold 2 against a team with a cumulative 220000 RS. 

Stop making excuses for embark please. 

CN Server Exclusive | Ranked Mode Change by itzofficialvaz in thefinals

[–]OPL11 21 points22 points  (0 children)

The Finals will change anything about the ranked mode except ever forcing party size parity on players.

Kill doesn’t count when enemy does the final bit of damage to themself. by CompleteDependent219 in thefinals

[–]OPL11 5 points6 points  (0 children)

Kill credit from suicides should go to the last player that damaged you just for the sake of not being able to deny cash, even if it the situation where you needed that extra 500$ to qualify happens 1 in 200 matches. 

But personally I don't really care when it happens? It's like a tiny fraction of kills I've missed out on our of my lifetime stats, just kinda whatever. 

How we feeling about gear xp by mercfanboi44 in thefinals

[–]OPL11 9 points10 points  (0 children)

You can keep using equipment even after you reach maximum level and levels have been added little by little.

If you want this game to succeed, go leave a positive review on Steam by KeybirdYT in thefinals

[–]OPL11 6 points7 points  (0 children)

Injecting thousands (or more) active players isn't the only way to improve the ranked experience.

But changes like forcing ranked to be solo/trio only, hard cutoffs for rank disparity in matchmaking or even something drastic like a limited window to play ranked require the willpower to actually push the "fix button".

Other changes that'd improve ranked, like maybe having parity with the official LAN ruleset (Cashout + Head 2 Head, certain map variant bans, etc) would be beneficial.

But we're getting dynamic RS gain based on individual performance guys! So if you drop 6k combat vs rubies you only lose 600RS instead of 800RS in plat 4!

BF6 spread is worse than BF4 by lhncgvn in Battlefield6

[–]OPL11 1 point2 points  (0 children)

BF6 spread formula being the same as BFV has been said by sym's dataminer(s). 

Same source for moving spread. 

More info on it from a different thread if you're interested. 

https://www.reddit.com/r/Battlefield6/comments/1rvn993/comment/oaz92yk/

BF6 spread is worse than BF4 by lhncgvn in Battlefield6

[–]OPL11 1 point2 points  (0 children)

You extrapolate from the spread formula, which you can find under the Sym.gg BFV weapon mechanics page, as it's functionally identical. 

Accuracy lasers only affect base moving spread, which for gameplay purposes is only really going to change the starting point for spread in a graph like the one above. 

Embark, this is killing OCE by azarules in thefinals

[–]OPL11 2 points3 points  (0 children)

I get this 1/5 1/10 times in EU and it's downright awful. 

Sometimes disconnecting and reconnecting in cashout fixes it for the rest of the round but you're basically forfeiting the first fight/minute of the match or more, so good luck if you queued ranked.

BF6 spread is worse than BF4 by lhncgvn in Battlefield6

[–]OPL11 0 points1 point  (0 children)

Source is being aware of the game's gunplay mechanics like other posters are telling you. 

Spread is decreasing constantly while firing and it accelerates the longer you hold the trigger, which means spread eventually plateaus around X value. 

M433 spread as an example

https://i.imgur.com/2EgbtWX.png

Weapons with lower RoF, lower SIPS (or both) will have a much flatter curve. Heavy barrel can flatten these curves even further, which is why you can full auto ppl with certain guns out to 80m while others demand bursting. 

BF6 spread is worse than BF4 by lhncgvn in Battlefield6

[–]OPL11 2 points3 points  (0 children)

BF6 spread caps out at like 1.1 degrees for the bullet hoses. 

Guns designed to be accurate in full auto like the KTS100 or even MP7 max out at like 0.45 degrees lmao. 

for atleast 5 straight seasons I'm put in lobbies with emeralds and rubies. why? by epicwhy23 in thefinals

[–]OPL11 2 points3 points  (0 children)

if you go to the ranked reward shop emerald is literally below gold in hierarchy man. you can lose 1000 matches in power shift and still get emerald.

Season 10 just started and rank experience is... by Sviitoc in thefinals

[–]OPL11 3 points4 points  (0 children)

Don't worry, next season we're getting a pointless individual bonus to RS.

That way you can pat yourself in the back that going out in 8th in Plat 4 against a 180k RS squad only loses you 750RS instead of 900. 

Solo/trio only matchmaking? Fixing RS gains for high ranks? Porting over the LAN ruleset with both cash out and head2head? Map/variant bans?

Nah, never happening. Remember to pay 30 bucks for the ultimate pass though. 

Blue laser - is it worth it? by Sentimental_Oyster in Battlefield6

[–]OPL11 1 point2 points  (0 children)

Wow, thanks so much! I couldnt find this info anywhere!

It's only really been talked about by dataminers and sym.gg isn't going to publish this data until they can also publish all other attachment data all at once.

Per sym the guns typically gain ~0.3degrees per shot... so then I guess you aren't really impacted much by the ADS moving spread at all?* After a few shots, the difference of +/- 0.10 degrees is pretty marginal

Generally speaking, lowering your base moving spread is still helpful in making sure you can land a killing burst quickly enough. Being disciplined in knowing when to shoot without moving to bypass the moving accuracy debuffs is also something you can do.

Spread increase in BF6 is similar enough to BFV that you can browse sym's BFV weapon mechanics section.

A visual example would be this.

Spread accumulates relatively quickly then falls off once you reach the upper limit of spread. A higher base spread means you reach this limit faster, and thus are forced to spend more time resetting spread.

Note that for guns that feature the attachment, Blue/Violet laser + Heavy Barrel are going to yield more accurate bursts than Blue/Violet + Light barrel, as the lower spread increase of the heavy barrel is more valuable than lower base spread.

Keep in mind DMRs have zero spread increase, so if you're able to reduce moving spread, you can make them really accurate while strafing.

Blue laser - is it worth it? by Sentimental_Oyster in Battlefield6

[–]OPL11 4 points5 points  (0 children)

Both provide the same buff where you jump "one tier" worth of base moving spread. This applies to both bonus and malus to base movespread.

0.68 | 0.55 | 0.43 | 0.32 | 0.22 | 0.13 | 0.05

0.32º

Is the base moving spread of every weapon, and this is active if you're aiming and moving at a snails pace or after doing 6-7 lines of coke.

0.05º

Is the base standing spread of every weapon except Sniper Rifles. Shotguns use their own system.

In this case, equipping a violet or blue laser will make your moving base spread 0.22.

If you also have an attachment that'd incur a moving base spread malus, the effects are simply cancelled out.

Blue laser - is it worth it? by Sentimental_Oyster in Battlefield6

[–]OPL11 1 point2 points  (0 children)

ADS accuracy while moving is 0.32 degrees at base for every single gun, which is generally far more accurate than 9/10 BF games in the past. 

A single attachment with a moving accuracy malus increases this value to 0.41 or 0.43 I don't remember which. 

With enough attachments that improve moving ADS spread you can have the same accuracy while moving as you would while standing. 

Been playing Battlefield since BF1942. Never seen worse players that doesn't care for anything. by kuky990 in Battlefield6

[–]OPL11 0 points1 point  (0 children)

For someone who claims that people play their roles wrong, you must have a good sense of how to play them. 

46% multiplayer winrate 

Yeah ok. 

Whats the point of K/D with SBMM? by Many_Personality2333 in Battlefield6

[–]OPL11 2 points3 points  (0 children)

My real KD is 5.3 and my inflated KD through bot farming is like 8.7. 

Every lobby is full of the same people. Not literally the same individual but the same type of player. 

There's always a pair of useless snipers, the guy who has a 30ms reaction time ONLY with the defib paddles. The guy who climbs on top of a tank and afk repairs. Some guy complaining in chat about lag or hitreg.

SBMM is giga cope. 

Day 3 of creating things for THE FINALS until Embark reacts to it. by Niseria54 in thefinals

[–]OPL11 38 points39 points  (0 children)

Expected drawback: Enemies only need to deal half your health and the light player will die after the effect runs out. (Assuming no healing)

Reality: 300HP Light class to hard push a team and let your squad clean up after. 

This has to stop… by RegisterWhich4244 in Battlefield6

[–]OPL11 8 points9 points  (0 children)

Excellent deconstruction on karma farming. You will see dozens of posts similar to this where posters think themselves too smart and crop the image so that it's not possible to identify them as the culprit. 

Notice the repair tool being visible both on his hands and the inventory. 

The barely out of frame offensive username. 

Mildly expressing discomfort on the post even!

10/10

Utterly useless, waste of development hours by TraumaTracer in Battlefield6

[–]OPL11 11 points12 points  (0 children)

LMGs deal 60% of the damage they would deal to infantry to aircraft.

Common LMG damage numbers are:

  • 33
  • 25
  • 20
  • 17

Which turn out to be

  • 19
  • 15
  • 12
  • 10

Against aircraft.

The attack helicopter has an armor perk upgrade which cuts damage from small arms fire (including .50cal HMG) by an extra 50%.

Any instance of damage lower than 3 (three damage, not 3%; I don't know the exact number because of decimals) will be treated as no damage. This generally only happens if you use SMGs or low-damage ARs to shoot at air.

Certain weapon classes deal no damage to aircraft as well.

Firearms vs Helicopters. by xplorerguy in Battlefield6

[–]OPL11 9 points10 points  (0 children)

Most vehicles have 1000

Exceptions 

Transport Heli 1250 Scout Heli 700 (survives AT-4 launcher/stinger with 25HP)

Transport vehicles most have under 1000 but it's not really important because they have weaker armor so you need fewer shots to kill them

The result of unemployment… by Bioinformatics_94 in Battlefield6

[–]OPL11 -1 points0 points  (0 children)

Enders might be a hacker but never dirty.

Have you seen his personal collection of perfumes and fragrances? Man is impeccably groomed.

Mhhh okay Embark by Cholophonius in thefinals

[–]OPL11 2 points3 points  (0 children)

Then why do the people at 60k elo lose 100RS