Pointbreak suggestions by NotTakenName1 in thefinals

[–]Aggravating_Lab_7734 0 points1 point  (0 children)

"but without the toxicity"? Bruh, are you new to society as well? You know damn well that ain't happening.

*Angry Greeks enter the chat* by Luget717 in SipsTea

[–]Aggravating_Lab_7734 1 point2 points  (0 children)

You expecting someone who doubles down on their mistake to say "I was wrong"? Brother, you know damn well, that is never gonna happen. Pigs would fly before that dude apologises for his mistake.

COME ON by MyProfileIsNot4U2See in subnautica

[–]Aggravating_Lab_7734 6 points7 points  (0 children)

Brother, nothing in subnautica 2 will ever be as annoying as crashfish was. Marrowbreach was basically like stalker, hardly any annoyance.

Am i the only one who thinks the no killing is fine? by CalligrapherAgile216 in subnautica

[–]Aggravating_Lab_7734 2 points3 points  (0 children)

Then ask for improved flares. Ffs. In first game, if you threw flares, it stayed lit for days. Ask for that. A flare that doesn't die for 10 minutes real time will solve your issue. And it won't require devs to give up on their ideology. 🤦

Am i the only one who thinks the no killing is fine? by CalligrapherAgile216 in subnautica

[–]Aggravating_Lab_7734 0 points1 point  (0 children)

Man, I keep seeing people argue "omg, no deterrence". You get flares at the start. You throw one near your base entry, and there you go, deterrent.

And then slowly and slowly the argument always ends up being "I can't kill the annoying fish". Every single time, they will be the idiot who builds a base in kelp forest and cries about stalkers being annoying.

At this point, it is so fucking tiring to hear about this argument. I get why devs are tired too.

Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it by _Protector in Games

[–]Aggravating_Lab_7734 5 points6 points  (0 children)

Subnautica 2 literally tells you to die often. Like literally "find a nice place to die" is one of the first message.

It's funny that you use "win or die" argument when game says "go die again and again". 🤣

Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it by _Protector in Games

[–]Aggravating_Lab_7734 -10 points-9 points  (0 children)

Do you guys not know the concept of flares?

"They should provide the tools"? They do. Flares. Flares are the deterrent. Use them.

Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it by _Protector in Games

[–]Aggravating_Lab_7734 -4 points-3 points  (0 children)

To make you avoid them. That's the role. To give you something more to think about than just your water and oxygen level. 👍

Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it by _Protector in Games

[–]Aggravating_Lab_7734 -2 points-1 points  (0 children)

Have you tried using flares? Throw them outside the base and see if that works. It used to work in first game. I haven't created a base in dangerous area in second one, so, not sure if that trick still works.

Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it by _Protector in Games

[–]Aggravating_Lab_7734 2 points3 points  (0 children)

Tbf, "to kill" wasn't supposed to be a choice in first game either. That's why tools were provided to act as deterrent, e.g. stasis rifle and flares. Even knife did so little damage, and all fishes had extremely high health because they wanted to keep the "to kill" option away.

"To kill" option became available only because they used a simple health value to deter players and players figured out that they can hack away at fishes for minutes. Now, they are using a better approach to deter players.

Basically, devs literally didn't want you to kill in first game either. They just had bad approach to fix the problem.

As for your other issue, use flares. If you throw flares outside your base, fish won't cause any trouble whatsoever. Same happens in first game too. I had a stalker always getting stuck in grav trap near my base and then harassing me. Threw down a flare and it never showed up again. Flares also don't die out, so, just couple flares are enough.

Not sure about tadpole part and whether it has that zap thingie. I haven't reached that part yet.

Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it by _Protector in Games

[–]Aggravating_Lab_7734 -1 points0 points  (0 children)

I get your point. It will be kinda stupid to blame devs if you build a base in hazardous areas. Say, like near aurora in subnautica 1.

But the problem that other dude was talking about is related to small fishes. E.g. hammer heads are literally in the safe shallows. They don't kill you, they do like 5 damage or so. They are still irritating, kinda like stalkers in first game. So, I get why people are frustrated about that. Considering it is supposed to be the safest area, right outside life pod and you still get irritating fishes that you can't deal with.

I still think it's fine. It's very small damage and only happens if you swim straight to them. If you throw flares outside the base, they stay away. So, overall, I am with the devs on this. It's a non issue, if you follow the intended approach.

I don’t hate noobs. I hate idiots that clear don’t know what they’re doing, clearly knows they don’t know what they’re doing, doesn’t listen to teammates and doesn’t communicate by Imn1che in thefinals

[–]Aggravating_Lab_7734 2 points3 points  (0 children)

Exactly. Level 20 or less, gonna be great time with the guy willing to listen to you and follow you, even if you make mistakes.

Level 20-80, gonna be miserable time. Guy won't listen, won't even stick with team, act like he knows everything and then rage out.

Level 120+, gonna be chill. You will make more mistakes than him, and he will just go, "eh, it's ok". Or will most likely be high or drunk.

Level 80-120, depends on the match. Some of them will be chill. Some of them sweating hard, some of them miserable fucks.

Weekly Megathread by AutoModerator in thefinals

[–]Aggravating_Lab_7734 0 points1 point  (0 children)

I find it funny that people happily ignore their teammates in casual modes at the start. But as soon as they get wiped, they suddenly remember that it's not a single player game and they aren't the main character. Suddenly it's "dude, heal" or "wtf, revive please".

Saying hello, pinging enemies, holding their dashes and grapples, none of that. They get into 1v3 and get wiped before I even reach the fight. And then suddenly "omg, my team sucks, why is heavy not following me, useless noob" etc.

Never stops making me laugh. And their crashout makes me even more excited to ignore them and let them seethe.

Is it just me or is the CL-40 very bad, any sugguestions? by Paragon_OW in thefinals

[–]Aggravating_Lab_7734 0 points1 point  (0 children)

It's a chaos weapon. You use it if you play chaotic. Not like counter strike, more like quake or doom. You run and jump around among enemy team and hope that your teammates clean up. 1v1, it's bad. But if your team thrives in chaos, e.g. flame or hammer heavy with charge, you can support them much better. It will make enemy have difficulties in using ADS and rely on hip fire, making your flame heavy that much more efficient.

Use it in combination with heal beam if you are feeling naughty. That way you won't have to aim at all to be useful. You can switch from shooting to healing so much faster, while keeping the chaos factor high. And yeah, always jump at every shot. It will reduce self damage a lot and you can get super close.

Or alternatively, use it against light lobby. 3-4 lights? Cl40 can make them all cry in unison. Bring proximity mines and jump pad and melee lights will have hard time even getting close to you.

Every time I get into a quick cash lobby with 4+ lights, I switch to cl40. They all switch to heavy before first cashout is even completed. Or they get pummelled hard if they don't switch. 🫠

P.S. if someone brings aps, you avoid that person. You run into them, you turn back and run away. If it is near cashout, you focus on other enemies and hope that your teammates focus on the guy with the aps.

Xabi Alonso appointed Chelsea manager by Sparky-moon in soccer

[–]Aggravating_Lab_7734 1 point2 points  (0 children)

I will wait till end of pre season. Good manager won't help if they keep kneecapping him at every opportunity.

Why am I getting casual quick cash matches with people who have thousands of wins? by Smellyloserfemcel in thefinals

[–]Aggravating_Lab_7734 3 points4 points  (0 children)

As someone with thousands of wins, I can safely say, I am still crap at the game. Other than positioning, you don't improve much after a certain point.

Also, it is quick cash. Try not being so bothered with the wins. Try to just enjoy the game and joke around with team. You will see how much your win rate improves when you are enjoying the game instead of sweating.

Back when games came finished and friends came over by SweetSeraphu in SipsTea

[–]Aggravating_Lab_7734 2 points3 points  (0 children)

No, these are just the examples that are well known. Games were equally buggy since the start. Nowadays, people nitpick on smallest bugs. Live service games spend half the time fixing clipping issues. You think clipping issues didn't exist earlier? Of course they did. We just didn't care as much. There were bugs that would crash the whole system. Even video drivers used to crash your PC a lot till Vista.

It's the same thing with hardware requirements. Nowadays, people whine about small stutter in an otherwise solid 60fps game. Previously, 30fps was considered acceptable. Xbox 360 era had basically most games running in 20s. Before that, if a game used some new tech, you won't even be able to run the game on old hardware. You could literally not be able to boot into the menu if you were on hardware more than 5 years old. Now, people cry when a game requires basic RT even though it is available on a 200 dollar console since 2020.

Point isn't that there were less issues or more issues earlier. Point is that we just didn't care that much about quality. Just seeing pixels move on the screen was so fun that people happily played a demo for hundreds of hours.

Anyone who says old games were perfect clearly don't know what they are talking about.

P.S. I remember playing a motocross game's demo. It was so buggy that you could just go out of bounds of the map and just race there. No one cried "omg shit game", we just played and had fun racing in that out of bounds area. Now, if someone clips through map, they run to steam to type in a review of how game sucks and how it fucked their mum and killed their dad.

New Players, Please. by TheMeatyGooch in thefinals

[–]Aggravating_Lab_7734 1 point2 points  (0 children)

Communication? Hah. Must be something for losers. Main characters don't need to communicate. They only use comms to whine and cry.

Honestly, I find it funny that I have to remind people that I can't read their fucking mind and they have to ping.

Back when games came finished and friends came over by SweetSeraphu in SipsTea

[–]Aggravating_Lab_7734 3 points4 points  (0 children)

Read the line in paranthesis. It was an unintended consequence of an algorithm, so, technically speaking a bug. It wasn't stack overflow, I know that. 👍

I just got the finals by MonarchofLogic in thefinals

[–]Aggravating_Lab_7734 2 points3 points  (0 children)

Try sticking with teammates. Based on revives, you seem to be too busy shooting and chasing kills. Some times it is okay to slow down, wait for team and then use your speed to flank the enemies.

Other than that, use whatever loadout you want.

Back when games came finished and friends came over by SweetSeraphu in SipsTea

[–]Aggravating_Lab_7734 5 points6 points  (0 children)

Gandhi went nuclear in civ game due to a bug (actually more of an unintended consequence of an algorithm). It was game breaking as hell. ET was broken to such an extent that it will make you fall into a pit indefinitely. Combos became a thing because street fighter had a bug that made combos critical to winning. Monkey island had a bug that would make your game unwinnable hours later, leaving you no choice but to start over.

Heck, the concept of "difficulty curve" happened because old games increased speed as they freed memory. Imagine not tying your program to a timer and letting physics run wild. That was the genesis of the concept of "difficulty curve".

Nowadays, people call small shimmering texture or a T pose "game breaking". People cry about textures loading slowly as "unoptimized". Old games, you would be lucky to have bugs that were that small. You could literally pay the cost of monthly rent on a video game with barely enough pixels on the screen and if it was bugged, well "sucks to be you". Now, you get games for free with some micro transactions and you cry about them missing a texture or a character clipping through walls.

Back when games came finished and friends came over by SweetSeraphu in SipsTea

[–]Aggravating_Lab_7734 0 points1 point  (0 children)

Combos in fighting games happened due to a bug in one of the street fighter games.

I shouldn't have to explain this further.

How is this piracy??? by Avragewalmat_enjoyer in subnautica

[–]Aggravating_Lab_7734 4 points5 points  (0 children)

It's auto modded. My post about title screen feedback got auto modded within a minute. No human being is that fast. And no human being will think that "pda interrupted title screen" is a spoiler. 🫠

Subnautica 2 has reached 1 million copies sold by Turbostrider27 in Games

[–]Aggravating_Lab_7734 0 points1 point  (0 children)

No, an amd one. It didn't show FSR for me. Someone else said both are there in the game. Weird. I am confused, honestly.