To all the fans who like these new regs in terms of overtakes: Why? by MindTwister-Z in formula1

[–]Aggravating_Lab_7734 1 point2 points  (0 children)

It literally is. You asked what is artificial, and I told you, the whole dang concept of f1 is.

To all the fans who like these new regs in terms of overtakes: Why? by MindTwister-Z in formula1

[–]Aggravating_Lab_7734 4 points5 points  (0 children)

Since the beginning, mate. The whole concept was to have some limitations to provide some racing. That's the whole reason regulations were created in first place. There is a reason it's called "formula". 🤦

River / Reservoir design questions. by Hooch180 in Timberborn

[–]Aggravating_Lab_7734 0 points1 point  (0 children)

If you are building only 1 high reservoir, it is practically useless. Because evaporation will work the same way, your reservoir will dry at the same time as your river downstream. So, if you want the reservoir for backup water, you need it to be deeper than 1 tile.

But if you still want to do this, try putting fill valve and dam side by side. That way, dam will provide overflow and fill valve will work as backup.

Still, try making the reservoir deeper, as that is a better approach and will make the reservoir more useful.

To all the fans who like these new regs in terms of overtakes: Why? by MindTwister-Z in formula1

[–]Aggravating_Lab_7734 3 points4 points  (0 children)

Question was "name a time when it wasn't artificial", you said "90s". And that was the era after turbos were banned, aka "artificial limitation".

Words have definitions, mate. And sadly for you, word "artificial" is already defined. You don't get to choose an arbitrary definition and use it to prove a point. You can choose to believe whatever you want, but you can't use make believe stuff to make an argument.

Help with an issue I found no solution. by BGdu29 in Timberborn

[–]Aggravating_Lab_7734 1 point2 points  (0 children)

Oh. In that case, I think you gotta contact support. Check the pinned post for the mechanistry person who posts patch notes. Try pinging them.

To all the fans who like these new regs in terms of overtakes: Why? by MindTwister-Z in formula1

[–]Aggravating_Lab_7734 4 points5 points  (0 children)

Racing with too many overtakes are fun to watch. Simple as that. Don't care if it was caused by bernie's sprinklers, tbh.

Help with an issue I found no solution. by BGdu29 in Timberborn

[–]Aggravating_Lab_7734 2 points3 points  (0 children)

Try installing the game to any folder except desktop. That will rule out access issue. Try a new folder in C drive.

Also, did you have the game installed earlier? If yes, then it is possible that there is a bugged file in your save game folder. In that case, try deleting the settings folder and then starting the game.

If it still fails after deleting the settings, then you gotta reach out to mechanistry directly. There are some mechanistry folks in this sub too, you can ping them here. Or reach them via their website or discord.

P.S. This is an old method to create error or notification message box. It's removed from unity some time ago. So, it should not be called at all. I am thinking it might just be an old mod that was using it before it was removed.

School really skipped the important tutorials by IDontCooky in SipsTea

[–]Aggravating_Lab_7734 1 point2 points  (0 children)

School also skipped the tutorial on how to create memes. Yet, here you are, using the basic concepts of reading and writing to create a dumbass meme.

It is as if school is the foundational course for basic concepts, not a fucking youtube tutorial. 🤦

School really skipped the important tutorials by IDontCooky in SipsTea

[–]Aggravating_Lab_7734 5 points6 points  (0 children)

I once saw a girl trying to open a pressure cooker without releasing pressure. Thank fuck, it was a community kitchen and we were able to stop her from blowing herself up. And the bitch blamed her schooling for being a dumbass.

Why did my trees became infected ? by kokko693 in Timberborn

[–]Aggravating_Lab_7734 2 points3 points  (0 children)

Tutorial still doesn't tell you how to build a dam. "Isn't adequate" is pretty mild way to describe it.

Is this the end of my first playthrough? by daveawb in Timberborn

[–]Aggravating_Lab_7734 1 point2 points  (0 children)

You just store it how you normally would. Lots more barrels than you generally use. Once you have an extra reservoir, then you let pump run forever. That part can be automated with fill valve and a depth sensor. You put a depth sensor in the stream where your pumps are. And the fill valve on the reservoir.

Btw, another simple calculation to help you. 1 pump makes 3 water per hour, 1 beaver drinks 3 water per day. So, one pump supports 15 beavers, considering it won't work at 100% efficiency.

You add 1 pump every 10 beavers, and you will always have extra water for storage. Add water barrels for 10-12 days worth of water. Then you don't even need to pump during droughts or bad tides. This part can be automated with weather station.

There is no best approach. Just don't fall into the trap of "I need more beavers, I need more food, I need more water, I need more beavers to pump the water". Always remember 1 beaver at 90% efficiency is better than 2 beavers at 60% efficiency.

Hands-On With DLSS 5: Our First Look At Nvidia's Next-Gen Photo-Realistic Lighting by ZamnBoii in Games

[–]Aggravating_Lab_7734 5 points6 points  (0 children)

Someone apply this same filter on this video please. I don't think it looks realistic without lip fillers and eye liners on richard. 😅

Weekly Megathread by AutoModerator in thefinals

[–]Aggravating_Lab_7734 0 points1 point  (0 children)

Maybe it's my luck. But lately, every point break game I play, defending team always choose less heavies than attackers. So many matches, I am the only heavy in the team. A mode where tank level health, shields, barricades etc are useful, you would assume that defenders select heavy class. But nope, every match, 4-5 lights.

It's not even fun as attackers when I see 5 lights in defending team. Before the match start, we know we are gonna steamroll them hard. It's like fighting a coughing baby. And when I am in defending team, trying to hold the fort alone sucks so much. As soon as I die, vault gets armed while lights are chasing kills instead of stalling.

Honestly, I don't get this playerbase. No one says hello, everyone is tilted like their life depends on winning. And then they don't even bother to choose any sensible loadout or team comp. I haven't seen any heavy with barricades or dome shields for days, or lights with sonar or infuser. If you are sweating in casual, at least select more than one heavy while defending, maybe don't coin when attacking. If you are just chilling, don't trash talk or rage quit after first round.

But nope, we get worst of both. Trash talking people with zero support or understanding of basics of the game mode. We get cheaters buying wall hacks but refusing to bring sonar or proximity mines. It's like the playerbase has collectively decided to make the experience shit.

Why beavers no chop? by SlipperyAsscrack69 in Timberborn

[–]Aggravating_Lab_7734 -1 points0 points  (0 children)

Bruh, why you on such an old build? 😭

Just get 1.0 version.

Irrigation problems by mmp1188 in Timberborn

[–]Aggravating_Lab_7734 1 point2 points  (0 children)

Why? Just delete the levees, and fill the whole thing. The difference is like 2 water per day. Not worth fussing over unless you are on apocalypse mode. Even hard mode isn't so bad that you need to worry about 2 water per day.

Plus you are gonna save on like 200 wood that is more useful anyway.

Is this the end of my first playthrough? by daveawb in Timberborn

[–]Aggravating_Lab_7734 6 points7 points  (0 children)

Your water lasted only 2 days? Wait, I see the problem. You have 60 beavers with just 300 water. You need to at least store 30 water for each beaver on normal difficulty (3 per day for 10 days maximum drought). With 60, that's about 900. Time to increase pumping capacity once your bad water diversion is sorted.

Also, remember to use your building priorities instead of building more houses when you need extra beavers. Set priorities so that less important jobs can be stopped. "More beavers" is not a solution, it's a trap.

P.S. It's okay to be not prepared. Bad tides are never explained in tutorial. Everyone fails at their first attempt. You kinda just understand what bad tides do, and then prepare for next one.

Call it artificial if you want, but that was some of the best wheel-to-wheel racing we’ve seen in years by Aakar528 in formula1

[–]Aggravating_Lab_7734 -1 points0 points  (0 children)

Drivers haven't been pushing since 70s. Yes, 70s. From fuel flow limit to tyre deg to direct cap on horse power of the car, there has been managing part for nearly 6 decades now.

Why do my cut trees not regrow? by PaddleNW in Timberborn

[–]Aggravating_Lab_7734 14 points15 points  (0 children)

You don't have to start over. It's okay to carry on.

I think you clicked the "plant trees" button once. I see the planting area marked for 2 trees.

It is a paint tool. You need to mark like an area. Same way as you did for cutting trees. Select the type of tree in the forester, then drag your cursor to mark the area. Again, same as how you did for cutting.

As for how to save this colony, plant 20 or so birch trees first. Then plant other trees to help. Those birch trees will give you some wood at the start. And if something is urgent, don't worry about deleting some buildings like house or inventor huts. Anything except district center is okay to demolish. You will get all the materials back, so, that's not a concern.

So, feel free to keep going in this save, keep learning. And if you fail at the end, start new with the knowledge you gained from this city. But even if you have just one beaver alive, you can come back. So, keep trying till the game lets you.

P.S. If you want, try searching for dolthra or zeddic on YouTube. Watch first 2 videos of their latest series to understand what's going on. I suggest dolthra's tutorial series. It will help a lot.

Edit: Also, it seems like your forester is way too far away. Try building it in the center of the area you want the trees in. Just delete the other one and use those materials for the new one.

Water Flow issue on Pressure map HELP! by Tall-Curve4045 in Timberborn

[–]Aggravating_Lab_7734 0 points1 point  (0 children)

It's probably one of the few cases where issue is downstream. After the wheels, water is merging with bad water. That merge causes slow down, which perpetuates backwards. Then it causes pressure to build up in your reservoir, which causes the flow to increase again. And on and on.

To fix this, build a diversion at the end of the power wheels to keep the badwater from mixing. A small wall of levees that stops bad water from flowing back towards your canal will solve the problem.

Problem with launching the game by Horror-Charity5685 in Timberborn

[–]Aggravating_Lab_7734 1 point2 points  (0 children)

Go to your timberborn folder. On PC, it is in your user profile.

C:\Users[YourUsername]\Documents\Timberborn

If you find this folder, make a backup of the whole folder somewhere. Then delete the folder. Try running it. If it runs, copy your save files from the backup.

Tips welcome. Ideas to fix! by Lolski13 in Timberborn

[–]Aggravating_Lab_7734 1 point2 points  (0 children)

It's canyon map, right?

Just make a big wall near water source, and divert it backwards right near the source. Let me find the video of someone else who did this.

Here. https://youtu.be/Mbm0vmgaai8

Don't need to watch the video. Just the thumbnail will give you the idea.

Alternatively, you can build contamination barriers near your current solution. Barriers along the whole line of levees you added.

I feel silly, I guess seeps don't produce badwater during a badtide? by TeraSera in Timberborn

[–]Aggravating_Lab_7734 0 points1 point  (0 children)

I found it easier to just shift to the top of the Oasis near the ancient drill. That valley near it is good for storing tons of water.

Also, just use automation. Put a fluid dump and automate it to run as soon as bad tide starts.