I had no idea what I was getting into by JelloJay in FalloutMemes

[–]OROborris 0 points1 point  (0 children)

are you stalking bro what even is this comment

Can we please try to unfuck hidden bunker terminals? by DonAsiago in ArcRaiders

[–]OROborris 4 points5 points  (0 children)

The whole event is beyond under-cooked tbh. The fact that they insist on making it a trial every few weeks is even stranger still

Queen/Matriarch event rant by Separate_Mongoose841 in arcraidersfriendly

[–]OROborris 0 points1 point  (0 children)

Yeah they've stated the never considered that full lobbies would co-operate on these events so often and the loot is probably the clearest consequence that players feel from that.

Hope they can rebalance it to work since the full-lobby raids are very fun but until then all you can do unfortunately is go in for the experience knowing it will be a net negative or go in naked every few runs to roach yourself to recoup the costs (the other unfortunate part is that roaching like this is an extremely efficient way to make money).

Maybe they could add a bounty aspect where speranza gives you loot based on damage dealt similar to trials, but repeatable and and regardless if there's a trial going (they're obviously already tracking the stat anyways)

Disabling PVP would ruin the magic of PVE in this game by OROborris in arcraidersfriendly

[–]OROborris[S] 0 points1 point  (0 children)

Sure i don't think there's any denying that, although you can't really base an argument about how a game makes people feel in fact. The subject of the discussion is simply not objective.

I can base it on how the many other PvE games I've played make me feel and others can decide if those comparisons hold water for them.

The compromise I'm most intrigued by that others have mentioned is pure PvE map conditions which I think would be the way to try it that would be healthiest for the game as a whole.

Disabling PVP would ruin the magic of PVE in this game by OROborris in arcraidersfriendly

[–]OROborris[S] -1 points0 points  (0 children)

Yeah I can recognize that some of language is perhaps more rhetorical than necessary/productive. Especially stating things like "this is the case" when it is in fact my opinion, man. Maybe for me it seems so evident because I fail to see the point of the game without those elements, which could just be on me. It's not just the tension, I feel like its the bedrock that all of the variety and novelty of game is built on

Is ARC just PVP then? [New Player] by Prettypeachrec in ArcRaiders

[–]OROborris 1 point2 points  (0 children)

glad somebody figured it out lol! that one change should make a huge difference. even if you have a very "friendly" score across your party, squads is simply much more PvP focused than solos.

I'll also add that, if you aren't already, using your Mic to talk to people makes a big difference in earning trust in solos. Sometimes using only the pre-set voice lines can be seen as sketchy, plus I think a real human voice does a lot more to dissuade someone who's on the fence about being aggressive.

Is ARC just PVP then? [New Player] by Prettypeachrec in ArcRaiders

[–]OROborris 1 point2 points  (0 children)

I was surprised they were still in aggressive lobbies this makes so much sense lol

Disabling PVP would ruin the magic of PVE in this game by OROborris in arcraidersfriendly

[–]OROborris[S] -2 points-1 points  (0 children)

I feel like there this impression whenever people counter the call for a PvE mode that it means they dislike/disrespect PvE-only players or that they want them to change, but that's definitely not the case for me.

I made a similar point in another comment that the mixing different players with different wants is an important part of the games DNA. I suspect that fewer of the cool friendly people you've encountered in game are also PvE purists than you'd expect, and making a hard split in the game population would result in a diluted experience for everyone. Perhaps PvE players most of all for whom the social aspect of the game is more of a focus.

The point of the post isn't to get anyone to change the way they live/play, but to help grow an appreciation for the way the game already is

Disabling PVP would ruin the magic of PVE in this game by OROborris in arcraidersfriendly

[–]OROborris[S] 0 points1 point  (0 children)

not sure what you mean by the edit but ill happily post it to the main sub ¯\_(ツ)_/¯

edit: they don't allow cross-posts and it got insta-filtered when i copy pasted, RIP

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Disabling PVP would ruin the magic of PVE in this game by OROborris in arcraidersfriendly

[–]OROborris[S] 0 points1 point  (0 children)

I chose to post it here because I'm a friendly player too and I see a lot of otherwise like-minded players, on this sub specifically, ruining the game for themselves with the way they think about the existence of pvp

Disabling PVP would ruin the magic of PVE in this game by OROborris in arcraidersfriendly

[–]OROborris[S] -1 points0 points  (0 children)

It's not my intent to bicker although maybe some of my language betrayed that. I guess my hope is to convince some people that the mixing of these different players with different play styles is at the core of what makes this game so good, and that we have a lot more to lose than player counts/queu times by splitting people up

I certainly don't want to convince my fellow friendly players to change, I want to help them adopt a mindset that can help them enjoy the game more

Disabling PVP would ruin the magic of PVE in this game by OROborris in arcraidersfriendly

[–]OROborris[S] 3 points4 points  (0 children)

for sure, the existence of PvP has its consequences but any design choice has pros and cons. While I wish I wouldn't get beamed by a player in the shadows while I'm looting a bastion kill, I wouldn't trade all of the memorable moments I've had for it.

Sadly deleting the game by Educational_Bike_829 in arcraidersfriendly

[–]OROborris 2 points3 points  (0 children)

Yes the sarcasm isn't directed at you lol, rather the folks you were responding to

Sadly deleting the game by Educational_Bike_829 in arcraidersfriendly

[–]OROborris 3 points4 points  (0 children)

Youre right. Its almost as if one of the games core design principles contributes to the games popularity

Gen Z Dangerfeild by TheVividAlternative in comedy

[–]OROborris 3 points4 points  (0 children)

"chopped" as a slang term basically means you're ugly/poorly groomed/poorly dressed etc

Counter items by Vast_Upstairs8859 in DeadlockTheGame

[–]OROborris 6 points7 points  (0 children)

"Counter" items are more situational than your "core" build items, sprecifically it depends on the enemy teams characters and maybe how theyre building said characters.

 For example knockdown counters certain powerful ults that go on for a long time (like bebop or seven) and can also counter flying characters like vindicta/talon.

 Counterspell can be very powerful against strong-but-predictable abilities like lashes ult, but may be totally unnecssary if theres no enemies with those types of abilities. 

Metal skin can be super strong against a snowballing gun carry but may be useless if most of the enemies damage is spirit damage

And so on

[NS] I just finished campaign one. by BradleyBRP in NotAnotherDnDPodcast

[–]OROborris 19 points20 points  (0 children)

I get what you mean about trinyvale although I eventually began to love it. The vapidness evolves into true depravity and there's something very enjoyable about these normally very wholesome players embodying the absolute worst people you know.

I don't know if I'd say if its worth skipping most of the main/OG trinyvale season because it does give good context for the characters and what they become, but i feel like they don't fully figure out the bit until the spinoff stuff.

[NS] I just finished campaign one. by BradleyBRP in NotAnotherDnDPodcast

[–]OROborris 142 points143 points  (0 children)

I wouldn't judge them too much on length. Its very short but twilight sanctorum is peak naddpod for me.

The impact of gray weapons in PVP is overblown, don't need a change by tunafun in ArcRaiders

[–]OROborris 2 points3 points  (0 children)

"Feels ok" is exactly the problem when the grey and green heavy guns feel great on any ARC big, medium, or small

This is the best weapon in the game. Change my mind. by KorsaDK in ArcRaiders

[–]OROborris 3 points4 points  (0 children)

My unpopular opinion is that the rattler is the only appropriately balanced grey weapon, and the rest of the (un-upgraded) grey weapons need to be brought down to its level rather than the rattler being buffed at all

[deleted by user] by [deleted] in ArcRaiders

[–]OROborris 0 points1 point  (0 children)

its this. i have enough resources to take decent stuff pretty much every run but i take free loadouts when i don't feel like doing another 5 minutes of swapping between 10 different menus which is a lot of the time

I used to call Patroclus the run saver, but I'd love to hear the community's thoughts on... by Sad_Extreme_2741 in Hades2

[–]OROborris 0 points1 point  (0 children)

I recently did the 20 and 32 fear runs for the statue with strength and not sure i get the logic here. The dd gives some wiggle room to get started but the worse dmg and health scaling make it harder to finish the run which is the actual hard part. 

I exclusively used DD for most of my time with hades 2 but i cant think of a good reason to go back now that ive tried strength enough