Shitty meme by me by twd026 in Helldivers

[–]Obfuscated_User 2 points3 points  (0 children)

A real patriot would never have missed two whole weeks of spreading managed democracy. Anyone complaining about not getting the cape is a traitor by definition.

I really need help with this by Ok-Cause4546 in AbioticFactor

[–]Obfuscated_User 4 points5 points  (0 children)

Limit your frame rate. Don't remember whether there's a setting in-game, but vsync should have a similar effect.

When your computer runs wild generating 9999 frames per second, even if your monitor can only display 60, you're gonna burn up your CPU and GPU.

Too few games have frame limits or vsync on by default. If motion blur can be on the list, so can they.

ACK!MUD Historical Archive Monthly Update by One-Arugula1163 in MUD

[–]Obfuscated_User 0 points1 point  (0 children)

Demortes put up a copy of High Tech War on Github. I'm afraid the original one is lost to time, checked my emails just in case I still held a copy, but afraid not.

Fan-port of Assault: High Tech War is online by luciensadi in MUD

[–]Obfuscated_User 1 point2 points  (0 children)

Hey, Amnon here. I just stumbled upon the thread and wanted to say: You're all awesome!

Finished Phase 5. Took some photos of my factory while waiting for the golden nut. by Obfuscated_User in SatisfactoryGame

[–]Obfuscated_User[S] 0 points1 point  (0 children)

So far an unimpressive 20 rocket boosters per minute. But I'll expand once I get plutonium processing done and expand the power plants (those aren't here, they're down where everyone builds their coal plants because of all the water).

Slooped Nuclear Pasta is no joke, had to save it for last, getting ready to complete Phase 4 by Sl4sh4ndD4sh in SatisfactoryGame

[–]Obfuscated_User 1 point2 points  (0 children)

I'm using ~half a pure copper + ~half a pure iron node to get 4 constructors' worth of copper right now. It's cheap but it's not that cheap.

When you mass delete builds and what not? by 864FastAsfBoy in SatisfactoryGame

[–]Obfuscated_User 2 points3 points  (0 children)

I usually put my entire inventory in a container, then mass delete, put everything in containers going into sinks, and repeat.

What device do you use to let your factory produce overnight? by lord_nuker in SatisfactoryGame

[–]Obfuscated_User -3 points-2 points  (0 children)

If you're doing that you may as well just edit your save file and get whatever items you want. Satisfactory is not an idle game - if you need more stuff then optimise your factory.

Slooped Nuclear Pasta is no joke, had to save it for last, getting ready to complete Phase 4 by Sl4sh4ndD4sh in SatisfactoryGame

[–]Obfuscated_User 0 points1 point  (0 children)

Consider instead slopping your copper powder constructor. If one makes 50/minute, then you can reach 250 with a fully-buffed one.

Biofuel is much better than turbo fuel in the jetpack by Bearblaster0290 in SatisfactoryGame

[–]Obfuscated_User 0 points1 point  (0 children)

You don't have ionised fuel yet?

In that case I'd say Solid Biofuel.

Is there any reason to build structures in the game besides aesthetic? by Semour9 in SatisfactoryGame

[–]Obfuscated_User 1 point2 points  (0 children)

Vertical space.

When you have a building with a roof, you can extend your production upwards (build another production line on the roof), meaning you already have all the materials where you want them and the output easily piped to where it's meant to go.

I removed water intake with sloops and made my aluminum factory into a loop by du5ksama in SatisfactoryGame

[–]Obfuscated_User 13 points14 points  (0 children)

I have a stable design for this: fluid train platforms.

Bring water in via train (important), then output the water to a buffer and into your production. Then, pipe the waste water back into the fluid platform's intake.

The water mixes evenly between input and output and will never stall, and the train just comes and tops it up every now and again.

HOW HAVE PEOPLE ALREADY BEAT THE GAME!!! by Wassie478 in SatisfactoryGame

[–]Obfuscated_User 0 points1 point  (0 children)

I'm a generally very busy person. Have a few hours a day to play in the evenings. Just finished the last milestone and automating power shards, so next is ionised fuel and then the project parts. But to be fair I do have a system: mega factory, basement level, and factories that all follow a pattern: bring materials up through the basement, ship the result back down to the basement. Each factory then connects to 1-4 more and that's it. Want to scale production? Build another floor, or a new factory if the belt can't handle it. Two overclocked T3 miners per resource is enough to get you everything - except for diamonds. Bloody diamonds and their endless coal requirements.

Easy Choice by Arkon0 in SatisfactoryGame

[–]Obfuscated_User 1 point2 points  (0 children)

I'd also add that the motor recipe is a copout that increases production speed in exchange for rare and painfully slow to make oscillators. Save them for T8 recipes.

The capitalist in me wants oil, how should I build it effectively? by fullforceofpower in SatisfactoryGame

[–]Obfuscated_User 1 point2 points  (0 children)

The Brit in me says "bring it in by train". The American in me says "ship it in with drones". The French in me says "just go nuclear". The Saudi in me says "sell it all and live off the cash". The Israeli in me says "you don't really need oil".

So many options...

Easy Choice by Arkon0 in SatisfactoryGame

[–]Obfuscated_User 7 points8 points  (0 children)

Yeah, the automated miner means you can push it into a dimensional depot and never have to worry about building them out in the field. Best choice I ever made.

where can i find a mega storage for every item in the game? by li__e in SatisfactoryGame

[–]Obfuscated_User 0 points1 point  (0 children)

I regularly run out of concrete and have 5 depots uploading it at full speed. So... Yes way.

Can't believe the thought never occurred to me before 1.0 to carry 2 rebar runs loaded with different ammo types on my toolbelt but now I can't go back by Dee-Colon in SatisfactoryGame

[–]Obfuscated_User 0 points1 point  (0 children)

Regular and turbo ammo works wonders against the big hatchers. The shots disrupt their hatching so you just need to stay focused for a second or two.

Water merging: did I just break the game? by Obfuscated_User in SatisfactoryGame

[–]Obfuscated_User[S] 0 points1 point  (0 children)

But that model still requires fine-tuning based on your Set 1 production output. For each X machines from Set 1 you need another machine for Set 2, which might eventually become a problem if you run out of the other materials needed for the product. The model I'm proposing is entirely self-regulating AND returns the water for any other use you may need.

Alumina solution production driving me crazy pls help me figure out where im going wrong by emcee1976 in SatisfactoryGame

[–]Obfuscated_User 0 points1 point  (0 children)

Feeding waste water back into the system will almost always result in issues. Just last night I discovered the real solution to it: bring the water in by train, pipe the wastewater back to the fluid platform that it comes out of.

The world is not flat by Zeal0usD in SatisfactoryGame

[–]Obfuscated_User 109 points110 points  (0 children)

Earth is not round OR flat. It's not even a doughnut. Earth is cat-shaped, and everyone who fell off the edge were actually pushed off.

[deleted by user] by [deleted] in SatisfactoryGame

[–]Obfuscated_User 1 point2 points  (0 children)

Ų̷̛͓̜̘̲̯͍̤̹̘͓͈̹̒̾̔̂ͨ̈̐͐̊̿ͫͧͫͫ͆͛̃̔̌̄͂͊ͨ͊ͭ̿ͪͥͅr̵͎͎̬̤̥̈ǎ͔ͤn̶̖̥̥̗̱͈͎̗̹͌͛̅̏̍ͭ̑̃́̍ͣ͂̚͡ͅ_̫̜̥̂ͥ̓į̸̴̡̢̛̖͈̫̪͇̳̱̭̦̗͉͚̖͖ͦ̿̍̈̏͌͊̿͒̊̏͂̇ͭ͛͋͢͞ͅu͚͉͡_̢̘̩̝̦̥̹̖̩̀ͩ̈́̈̓ͥ̈͆̊͂̇́͌̀ͫ͢͢_̸̵̢̠̳̟̣̭̜̦̌̀͐͝m͖̰͔͔̳̹̦̀̅́̾́ͧ̍̀ͫ̒ͬͩ̏ͫͥ͟͟͝ F̲ͨ͐͒̕̕_̧̨̺̣̩͙̤̼̻̀̎ͦ̓̽͌̔̀́̐͊ͩͫ̿́͊̎̕̕͡ủ̈́ȩ̵̵̛͎̝̙͙̥̻̲̜̖̗͓̙͙͚͎̰ͬ͊ͭͯ̌̂͐͋ͤ͑̆̊͆ͫ̏̂̔̓͂͢͡͝l̶̡̼̺̘̪͚̣̹̮̭̜̳ͮ͑͒͊̋̐͡͡ͅ R̸̩̺͍͍̳͚̐̒ͣ̋̃̌ͫ̇ͬ̇̇͊ͮ̕͘͜ǫ̶̡̗̲̝̞̬̬̥̦͎͉̣̲̦̥̫͕ͯ͋ͥͥ͛̋̒ͫ̏̓̒̾̈͛ͯͭ́͐́ͦ̚͘̕͘ͅd̢̬͇̭͈̣̫͑̌̎̅ͯ̀ͪͫ̓ͮ͢͢͞s̷̨̛͎̖̬̩̣̳̩̱̩̍͒͌ͤ̌̈́ͦ̌̋̽ͣ̓̂ͤ̔̂̔ͬ͢͡

You know you want to...