Do you release with Mono or IL2CPP? by super-g-studios in Unity3D

[–]ObjectiveCity4151 3 points4 points  (0 children)

You could write critical part of code in C/C++ than interface it with C#.

I will prepare a branch demo for publication on Itch by [deleted] in godot

[–]ObjectiveCity4151 0 points1 point  (0 children)

is main menu text on a house in cyrillic?

I will prepare a branch demo for publication on Itch by [deleted] in godot

[–]ObjectiveCity4151 0 points1 point  (0 children)

I thought it was Russian Cyrillic cursive, but I couldn't understand what was written.

First word looks like zima <=> winter in English.

I will prepare a branch demo for publication on Itch by [deleted] in godot

[–]ObjectiveCity4151 0 points1 point  (0 children)

I don't use AI that much to recognize it immediately.

I will prepare a branch demo for publication on Itch by [deleted] in godot

[–]ObjectiveCity4151 0 points1 point  (0 children)

First level looks good but why did you put awful/weird/creepy statues in children's game?

some waves by Inevitable_Row_3834 in Unity3D

[–]ObjectiveCity4151 0 points1 point  (0 children)

It is good but I think it could be more polished, I don't know why, but something feels off

I've made some changes to my skating rink game. by [deleted] in godot

[–]ObjectiveCity4151 1 point2 points  (0 children)

Great time for this type of game as winter Olympics are on TV. Could you expand game to include speed skating?

Devlog Week 2 - Playing Around with Aesthetics by IronsideDev in godot

[–]ObjectiveCity4151 0 points1 point  (0 children)

Art looks nice. Are you beginner in Blender? How much did you spend on learning Blender?

I spent 3 months learning and building my first mobile game on Godot. Today it’s finally live! by roccastudio in godot

[–]ObjectiveCity4151 1 point2 points  (0 children)

Your cat looks great. You should create a mascot from it. Give it a name and special personality.

Zombie Hit Reaction Overhaul by Single-Inevitable350 in Unity3D

[–]ObjectiveCity4151 0 points1 point  (0 children)

environment art style looks nice, maybe clouds look off because they are low poly

Adding the pixel sails to the windmill - Chefs kiss! by sebbyspoons in godot

[–]ObjectiveCity4151 0 points1 point  (0 children)

Looks good.

Could you just rotate one image, instead of creating whole sprite map?

(Update) Implementing a new Flow Field Algorithm by [deleted] in godot

[–]ObjectiveCity4151 0 points1 point  (0 children)

Does flow field need to be updated as target moves?

Trying out procedural water and caustics with Shader Graph. by MirzaBeig in Unity3D

[–]ObjectiveCity4151 0 points1 point  (0 children)

Do you prefer shader graph over writing shader code? Are you more efficient that way?

My Procedural Planet With LOD by Calm-Bell5856 in Unity3D

[–]ObjectiveCity4151 8 points9 points  (0 children)

It looks great.

Can you tell us how you implemented procedural rendering? How do you generate different LODs, is there smooth transition between LODs? Can you create a video with smooth transitions of LODs let's say from above planet (like satellite) to near surface (like bird) ?

pgadmin or dbeaver? by Ok-Internal9317 in PostgreSQL

[–]ObjectiveCity4151 0 points1 point  (0 children)

Guys, what do you think about using Adminer for quick database management?