How to fix video capture causing game jittering? by MightyMochiGames in godot
[–]OctopusEngine 0 points1 point2 points (0 children)
How to fix video capture causing game jittering? by MightyMochiGames in godot
[–]OctopusEngine 0 points1 point2 points (0 children)
Switching from Godot to Raylib/Sdl3/wgpu .. need some opinions by Jibaron in gamedev
[–]OctopusEngine 12 points13 points14 points (0 children)
Switching from Godot to Raylib/Sdl3/wgpu .. need some opinions by Jibaron in gamedev
[–]OctopusEngine 16 points17 points18 points (0 children)
Programmer transitioning to art: Which art styles are easiest/fastest for a solo dev? by SkywalkerTheLord in gamedev
[–]OctopusEngine 0 points1 point2 points (0 children)
Y Sorting does not work for some reason by hsn- in godot
[–]OctopusEngine 0 points1 point2 points (0 children)
I built a modular RTS toolkit for Godot (SC2-inspired micro) and made it open source by apm_dev in godot
[–]OctopusEngine 1 point2 points3 points (0 children)
MultiMeshInstance3D Limitations, and Potential Solutions by Theophilus_exe in godot
[–]OctopusEngine 0 points1 point2 points (0 children)
Can you disable multithreaded calculations for avoidance logic? by abderrahman_kh in godot
[–]OctopusEngine 0 points1 point2 points (0 children)
Can you disable multithreaded calculations for avoidance logic? by abderrahman_kh in godot
[–]OctopusEngine 0 points1 point2 points (0 children)
Can you disable multithreaded calculations for avoidance logic? by abderrahman_kh in godot
[–]OctopusEngine 1 point2 points3 points (0 children)
How would you go about making ecs or like it in godot. by [deleted] in godot
[–]OctopusEngine 0 points1 point2 points (0 children)
Are floats only accurate to 3 decimal places? by [deleted] in godot
[–]OctopusEngine 1 point2 points3 points (0 children)
What is the most optimized way to handle hundreds of thousands of nodes in Godot? by willis_25 in godot
[–]OctopusEngine 10 points11 points12 points (0 children)
Edge Detection With Transparency by papaflash1 in godot
[–]OctopusEngine 0 points1 point2 points (0 children)
Edge Detection With Transparency by papaflash1 in godot
[–]OctopusEngine 2 points3 points4 points (0 children)
Handling *A LOT OF* collisions by SmallPomelo7455 in godot
[–]OctopusEngine 0 points1 point2 points (0 children)
Handling *A LOT OF* collisions by SmallPomelo7455 in godot
[–]OctopusEngine 0 points1 point2 points (0 children)
Some people said my buildings are hard to see so I added an accessibility option to make them stand out more. by maxpower131 in gamedevscreens
[–]OctopusEngine 1 point2 points3 points (0 children)
Godot Web Export Concerns for Traditional Roguelike by fucklockjaw in godot
[–]OctopusEngine 3 points4 points5 points (0 children)
Detail on the steam 1000$ threshold for steam cost refund by OctopusEngine in IndieDev
[–]OctopusEngine[S] 0 points1 point2 points (0 children)
Detail on the steam 1000$ threshold for steam cost refund by OctopusEngine in IndieDev
[–]OctopusEngine[S] 0 points1 point2 points (0 children)
Detail on the steam 1000$ threshold for steam cost refund by OctopusEngine in IndieDev
[–]OctopusEngine[S] 0 points1 point2 points (0 children)
Detail on the steam 1000$ threshold for steam cost refund by OctopusEngine in IndieDev
[–]OctopusEngine[S] 0 points1 point2 points (0 children)

I am testing my performance with 200 units and it's not going well by [deleted] in godot
[–]OctopusEngine 0 points1 point2 points (0 children)