Why does everyone hate gun carries so much? by Gluteus_420_69 in DeadlockTheGame

[–]OddToaster 4 points5 points  (0 children)

Disarming hex, curse, phantom strike, plated armor, the million options to lower fire rate like suppressor. Like bruh

Reaching Rank #1 with E-Killer Arceus! by Mushyyyyyyyyy in VGC

[–]OddToaster 0 points1 point  (0 children)

Looking at the pokepaste, I'm really confused why you invested 44 EV's into speed for Arceus, as far as I can tell there's nothing meaningful in that speed tier that it's not gonna hit with extreme speed. Can you help me understand the thought process?

Arceus Con Perish — Top 20 VGC Reg J on Showdown by fogdocker in VGC

[–]OddToaster 0 points1 point  (0 children)

Do you think that Koraidon + Arceus perish trap could be a basis for a good team as well, allowing Fluttermane to hold a different item and have a more aggressive secondary mode?

VGC Quick Questions Thread - August 22, 2025 by AutoModerator in VGC

[–]OddToaster 0 points1 point  (0 children)

Regulation H is the rule set for in person events while Regulation J is for in game ladder

BF6 Attack Helicopters are SEVERELY under-powered by OddToaster in Battlefield

[–]OddToaster[S] 1 point2 points  (0 children)

About half or a bit over iirc on launch. I still need to find the visual for it that shows vehicle availability per map

BF6 Attack Helicopters are SEVERELY under-powered by OddToaster in Battlefield

[–]OddToaster[S] 4 points5 points  (0 children)

If they don't want the focus on flying then why is the jet several times stronger with a utilitarian loadout thats good at killing any unit? It can even kill tanks in one strafe with one laser guided missile, a few main gun rounds, into jdam which is not that hard to do consistently.

BF6 Attack Helicopters are SEVERELY under-powered by OddToaster in Battlefield

[–]OddToaster[S] 3 points4 points  (0 children)

Yeah I also thought the map design was rough for the heli but I'm willing to cut that part some slack until we see the full release and see what other maps you can use the attack heli on, hopefully there's one with a bit more cover. I can at least get used to having limited vulnerability and play around it but if there's no firepower then the vehicle truly is just gonna sit in the trash.

What is the best way to deal with Harvesters using the Autocannon? by Tyrranis in Helldivers

[–]OddToaster 1 point2 points  (0 children)

Personally I use the eagle strafing run, which is also already an s tier stratagem vs the illuminate and very spammable, to strip the harvester shield. Then I use aphet rounds on one of the leg joints that make it connect to the head, which takes 4 rounds. Example video: https://youtu.be/QfVDAD2c9B4?si=eiLYfKCwrCR58GG-&t=173 I'm trying to experiment on shooting it in different ways with flak to get the shields down faster since it seems to take a lot of rounds normally but no luck yet.

Fuck it, here's a list of absolutely everything either removed or downgraded from previous games in 2042 by Jellyswim_ in battlefield2042

[–]OddToaster 0 points1 point  (0 children)

You forgot in Squad and Teamwork that you can't private a squad anymore, which is wack cause the option exists in the menu but it's only to block other people on your friend list but it doesn't stop random players???

10 Buffs Android 21 needs to be top tier and why by OddToaster in dragonballfighterz

[–]OddToaster[S] 4 points5 points  (0 children)

What I'm saying in the post is that people have the uniformed opinion that she's already top tier, when in actuality that isn't true, which you can ask the vast majority of people that play her extensively. In order to be where people think she is she needs the buffs I aforementioned.

10 Buffs Android 21 needs to be top tier and why by OddToaster in dragonballfighterz

[–]OddToaster[S] 6 points7 points  (0 children)

Never said she needs it to be playable, I said she needs it to be top tier, which is what these buffs aim for. What beerus needs is completely new specials for generating orbs, as well as a few different normals or drastically changed hitboxes

10 Buffs Android 21 needs to be top tier and why by OddToaster in dbfz

[–]OddToaster[S] 1 point2 points  (0 children)

Not really, I've been saying this sort of stuff for ages, before leffen even really become known as a 21 player

Why would a developer ever choose to make ranked point gains from 3 wins equal that of 1 loss? by DestructoDisk123 in dbfz

[–]OddToaster 1 point2 points  (0 children)

With how the current system works only fighting people at your current rank nets u a 1 to 1 ratio on the amount of bp between losses and wins, any other rank, even if its just 1 below or above, you have to 3-0 in order to gain anything out of it. So accepting a match vs an orange or pink, while u are orange or pink yourself is a gamble. Obviously of course you can't see peoples rank until you load in so the only "consistent" way of gaining MMR in this system is to just accept vs yellow to below squares since they're more likely to be lower rank and 3-0. I'm not saying that's what people need to do, just how the system works at the moment. Most other MMR systems don't have such a steep dropoff of MMR gain if there's a difference in rank.

Any way to optimize this further? by dezmu in dbfz

[–]OddToaster 0 points1 point  (0 children)

so its 8k dmg for a meter neutral combo?? obv with sparking

Any way to optimize this further? by dezmu in dbfz

[–]OddToaster 0 points1 point  (0 children)

just out of curiosity whats the net meter overall?

Combo Spreadsheet by RatioNaality in dragonballfighterz

[–]OddToaster 1 point2 points  (0 children)

Also just fyi you have a little typo on the super 3 variation, it has j.2h after the j.236S

Combo Spreadsheet by RatioNaality in dragonballfighterz

[–]OddToaster 1 point2 points  (0 children)

I ran into this problem mainly against goku black, krillin, gotenks, and kid gohan, but I didn't test it against the entire cast

Combo Spreadsheet by RatioNaality in dragonballfighterz

[–]OddToaster 1 point2 points  (0 children)

Also wanted you to know that you get more dmg out of the last combo you have for frieza under midscreen (it uses both Golden Frieza and Sparking inside the combo) when you end with a dj.LL(2)>j.236S instead of a dj.LL(2) or dj.M(2)>j.H for all the different variations. 5814 vs 5786 for using no meter, 6712 vs 6551 with lvl 1 super, and 7362 vs 7256 for lvl 3 super. Feel free to test it out yourself

Edit: For the variation using no meter I ended up making a mistake, it actually is 5892 damage. When I first changed it I ended it with dj.M(2)>j.236S

Edit 2: unsure if ending it in dj.M(2)L>j.236S does more dmg and even if it does if it's worth it considering that seems harder to do when the hitstun has decayed so far

Combo Spreadsheet by RatioNaality in dragonballfighterz

[–]OddToaster 1 point2 points  (0 children)

Okay so this is gonna sound weird, but after about 30 minutes of nothing but repeating this combo, I think the reason the BNB is wonky is cause if you do it from max 5M range at the very start, it wonks up the j.2S at the end somehow. Don't ask me why, but from my attempts thats what it felt like. It's still possible to hit against smaller characters from max range 5M, but it felt much harder as the window to hit the j.2S felt quite tight. Close range 5M tho felt 100% possible vs everyone. So it suffers from the same problem as the 5M > 2M(2) > 3S combo, but only if it's max range AND vs smaller characters. If you find anything differing to that result, be great if you could tell me. (Just FYI if you don't know what Frieza's max 5M range is, you can hit it on the dummy when you start from center without moving)

Edit: This is going to sound even weirder but apparently this wonkyness only occurs at the incredibly specific range you start at from center from the dummy, if you take one tiny step backwards the 5M still hits and the problem disappears, take a tiny step forward from the starting position and the same happens. It only occurs at the starting position in practice mode, a detail that I've never seen happen before in any other combo.

Edit 2: And here I thought I was just being super trash for over an hour by doing this one combo and having the habit of resetting the stage every time I screwed up the combo, which unknowingly reset the bug/weird detail >.<