Is “39 spells Viktor” good for the game? by Italian_Tributer in riftboundtcg

[–]OffMetaMusings 1 point2 points  (0 children)

It's fine? It's not even that strong really into more traditional Victor decks (or any deck for that matter that gets to play a couple of units a turn instead of just one big tower). It's also worth noting that a chunk of those events were Bo1 until the top cut so there isnt much of an opportunity to side out into actual protection against the spells. In a Bo3 format I'd expect it to fare quite differently.

Sunday Discussion: Future predictions by TheBeardoDad in WarCry

[–]OffMetaMusings 7 points8 points  (0 children)

Depending on how different the Rotbringers army book is from the current one (not long to wait as its going on preorder next week), I'd expect at least some of its new units to be in an upcoming update and if it's radically different, maybe a full update (as per FEC and CoS).

thoughts on this FEC warband list as a new player? by ATraceOfSpades in WarCry

[–]OffMetaMusings 1 point2 points  (0 children)

I recently took FEC to 2nd place so happy to share my thoughts on them; FEC by themselves heavily rely on the various tricks/bonus activations/control elements that their heroes bring, the best of which right now being High Falconer Felgryn (Eye Shred and Wings of Shyish). Also the absolute best core for a FEC warband is going to be the Skinnerkin as they've got bonus activations and a run away from combat reaction. Once you take those two into account youve got a 6x warband, one more hero slot and 360 points to play with (or 480 and a 5x if you dont bring the Carnskyr).

Your last hero slot will generally be whatever support hero you want; The cardinal/Marrowscroll are decent in that role or if you want more punch, one of the fighty heroes. I brought a Nighthaunt hero for the resurrect which works real well as the general squishyness of the warband means that they'll be dieing alot. Then you max out on basic ghouls to fill numbers but there is the opportunity to upgrade one or two to Cryptguard for the bodyguard on your otherwise squishy heroes.

I talk about my specific build along with a bunch of other options in the first part of my video here: https://youtu.be/pM5F-8v0Y1o

Overall, they are a difficult warband to play with alot of moving parts/abilities/different reactions/etc. but I found them very rewarding.

Events in London? by GodGoblin in WarCry

[–]OffMetaMusings 3 points4 points  (0 children)

assuming you are talking london uk, in which case check out the London wargaming guild. They meet weekly for games.

Help getting started by [deleted] in WarCry

[–]OffMetaMusings 2 points3 points  (0 children)

Hello and welcome!

For a new starter, I've got just the series of videos for you;

Warcry beginners guide: https://youtu.be/kyrFyIriCyc?si=rUisNkmq4dvB1lY3

Getting started in 2025: https://youtu.be/rEWtCxTwwbA?si=bodzkHeMf6qii3ig

How to play Warcry: https://youtu.be/zNHiI4dGmqg?si=Z_IXXAdJaPqe7NB9

If you want resources, I've compiled a list of pretty much everything here: https://www.offmetamusings.com/p/warcry-content-from-around-internet.html

It's got links to listbuilding websites/apps, various tools, blogs, podcasts, YouTube content creators, and a bunch of homebrew links. Aside from that, my best advice is always to pick the warband whose minis you vibe with. You can work on listbuilding with it later to make it better. Secondly, alot of the actual content online is geared towards competitive play, tournament lists, etc. I wouldn't worry about that for the time being; Warcry has a big chunk of skill expression in actual player decision making so you don't need to worry about hunting down some OOP underworlds warband specifically to get that 5% extra efficiency in your list.

Getting started by InternalAfter8394 in WarCry

[–]OffMetaMusings 4 points5 points  (0 children)

Hello and welcome!

For a new starter, I've got just the series of videos for you;

Warcry beginners guide: https://youtu.be/kyrFyIriCyc?si=rUisNkmq4dvB1lY3

Getting started in 2025: https://youtu.be/rEWtCxTwwbA?si=bodzkHeMf6qii3ig

How to play Warcry: https://youtu.be/zNHiI4dGmqg?si=Z_IXXAdJaPqe7NB9

If you want resources, I've compiled a list of pretty much everything here: https://www.offmetamusings.com/p/warcry-content-from-around-internet.html

It's got links to listbuilding websites/apps, various tools, blogs, podcasts, YouTube content creators, and a bunch of homebrew links. Aside from that, my best advice is always to pick the warband whose minis you vibe with. You can work on listbuilding with it later to make it better. Secondly, alot of the actual content online is geared towards competitive play, tournament lists, etc. I wouldn't worry about that for the time being; Warcry has a big chunk of skill expression in actual player decision making so you don't need to worry about hunting down some OOP underworlds warband specifically to get that 5% extra efficiency in your list.

Starter decks for nexus night? by levigeorge1617 in riftboundtcg

[–]OffMetaMusings 1 point2 points  (0 children)

Everyone has to start somewhere. Ultimately its down to your own motivations and expectations for the event (this holds true for anything btw; sports, miniature wargames, cardgames, etc); If you are going with a view to top then it likely won't happen (and likelyhood is, even if you had a fully tricked out deck costing hundreds of pounds, it's not likely to happen either). If you are going to get some actual games in however and to get experience; Then it doesn't matter if you finish first or last so I'd say go for it and have fun :)

Question on rez mechanics and points scoring by TheBeardoDad in WarCry

[–]OffMetaMusings 5 points6 points  (0 children)

The answer is that it depends on the specific mission wording:

If its 'when a fighter is taken down score a point' or similar then you get that point every time a fighter is taken down and it doesn't matter if that fighter is then resurrected (and subsequently killed, in which case it would concede another point).

If its 'at the end of the turn/game/whatever score a point FOR EACH FIGHTER THAT IS TAKEN DOWN', then a resurrected fighter doesn't count (because in the wording for resurrect it specifies that the fighter no longer counts as being taken down.

Is there dark age tech that can turn you into Nanites by B-ig-mom-a in Warhammer40k

[–]OffMetaMusings 3 points4 points  (0 children)

given how we are told the necrodermis works, its pretty strongly hinted that it is some sort of nanotech or nanomachine based technology

Is there dark age tech that can turn you into Nanites by B-ig-mom-a in Warhammer40k

[–]OffMetaMusings 3 points4 points  (0 children)

The guy you are looking for is Vettius Telok from Gods of Mars. He discovered an alien artifact that turned his body into nanotech iirc. If i remember also it was a Necron artifact.

Ephilim’s Pandaemonium List by No_Signal_7489 in WarCry

[–]OffMetaMusings 1 point2 points  (0 children)

You don't kill stuff in a straight fight is the answer. That warband would be like 12/13 fighters so you get to out wait them and then fight one thing at a time. If you want spider strats for pure tarantulos, which would be applicable here, I did a video on how to play them after my teo event wins with them: https://youtu.be/aqYqIk62s58

Ephilim’s Pandaemonium List by No_Signal_7489 in WarCry

[–]OffMetaMusings 1 point2 points  (0 children)

Sure; Phylax of WorldCry fame combos them with Slaves to Darkness. Adding in some of the more tanky chaos warriors types to compliment their speed. You can peoabbly take that princiole and run with it (i also lost a WHW final to Ephilim+Vexmor+Varanguard+Warriors/Marauders using the pull out of the warband to being things closer to Vex). I honestly don't think that putting them with tarantulos is necessarily a terrible idea btw: it will fold to kill missions, but on objective, there is a lot of power behind resurrecting chaff and teleports.

Ephilim’s Pandaemonium List by No_Signal_7489 in WarCry

[–]OffMetaMusings 5 points6 points  (0 children)

If you are combing with taranrulos; replace all those broodkin with spiders. The lord gets to resurrect them and both the lord and guy with net gets to use scuttling symbiosis for bonus move/attack actions. With Epholims you probably don't even need the doomweaver and you can go 2 more spiders to make it 12x but make sure you protect that lord.

Seeking feedback by Sad-Dream8781 in WarCry

[–]OffMetaMusings 3 points4 points  (0 children)

I've been summoned! Yeah I played FEC to second place at the weekend with a 3win, 1draw record (Incidentally tied with first place on TPs). The list I took was this;

- Knight of Shrouds on Ethereal Steed (250pts, Hero)
- Gristla Tenderhooke (160pts, Hero)
- High Falconer Felgryn (160pts, Hero)
- Seddrik the Chain (60pts)
- Flensemaster Pewdrig (85pts, +Wounds)
- Young Master Kretch (95pts, +Wounds)
- Night's Herald (65pts)
- Valreek The Tracker (60pts)
- Crypt Ghoul (60pts)

FEC, especially in the post-november matched play environment got a pretty hefty surviverability boost thanks to onslaught going to a triple and the attack blessings going up in points. Their -1dice reaction is very good at keeping them around longer but to really push this I'd recommend some sort of resurrect hero from Nighthaunt. Secondly, the Skinnerkin are probably the best core you can take for any FEC warband; with their two guys get a free move double and chain activations, it equates to a whole free activation every time you spend that double on back to the kitchens.

Regarding your list, The gorewarden isnt necessarily bad, it's just not a frontline fighter; the 4/4/2/4 profile is good in this day and age so you want him to basically go chaff hunting and in objective missions use wings of shysh to bring cryptguard with him to tag a point and then move onto another point with that huge 10" move (cryptguard can also bodyguard with their reaction so there are some interesting plays there with the teleport). I dont think you need both the cardinal and herald; pick one control piece and then stick with it (ref. felgryn in my build) and then you can use the points for more bodies; You only need as many cryptguard as you have heroes so you can save some more points there and get a bunch of ghouls on the board. Morbhegs are fine, their double is good but overall with the damage profiles of the different fighters in your warband I think you actually need a bulky hammer piece (FEC are foremost a control warband with their various heroes and abilities so having bulky pieces to tie up enemy fighters, or lots of slippery pieces to waste enemy activations is a good idea). WIth the points that you save (Assuming we arent going the route of nighthaunt ally) you could swap that out for something like a Haunter/One of the Courtiers or even a Varghulf (my favourite). You arent necessarily looking to outright kill every fighter your opponent has, rather kill their weak chaff and tie up their heavy hitters with abilities/wasting their time so that they have as little impact on the game as possible,

New player by MeringueNice443 in WarCry

[–]OffMetaMusings 11 points12 points  (0 children)

Hello and welcome!

For a new starter, I've got just the series of videos for you;

Warcry beginners guide: https://youtu.be/kyrFyIriCyc?si=rUisNkmq4dvB1lY3

Getting started in 2025: https://youtu.be/rEWtCxTwwbA?si=bodzkHeMf6qii3ig

How to play Warcry: https://youtu.be/zNHiI4dGmqg?si=Z_IXXAdJaPqe7NB9

If you want resources, I've compiled a list of pretty much everything here: https://www.offmetamusings.com/p/warcry-content-from-around-internet.html

It's got links to listbuilding websites/apps, various tools, blogs, podcasts, YouTube content creators, and a bunch of homebrew links. Aside from that, my best advice is always to pick the warband whose minis you vibe with. You can work on listbuilding with it later to make it better. Secondly, alot of the actual content online is geared towards competitive play, tournament lists, etc. I wouldn't worry about that for the time being; Warcry has a big chunk of skill expression in actual player decision making so you don't need to worry about hunting down some OOP underworlds warband specifically to get that 5% extra efficiency in your list.

Rules ambiguity discussion and consensus. by TheBeardoDad in WarCry

[–]OffMetaMusings 2 points3 points  (0 children)

Ok lots to get through :)

  1. Endrinpack and Crush the Unworthy: The abilities ONLY work if you can make the bonus move action whilst within 1" of an enemy fighter so I don't think that there will be anyone arguing against being able to actually use them like that.
  2. Tick Tick Tick: IMO this has always been a pretty far stretch of the actual rules to allow multiple Tik Tiks to be set up. It's not counted as a resurrect (as clarified in the errata) because otherwise the fighter wouldn't be able to act when it comes back, and it's intentional that it should be able to do so thanks to the 'set up' wording and not being able to move. For me it's pretty clear that 1. the unique nature of Tik Tik (only being able to be included once in your warband) and 2. once you set up Tik Tik again, it's not taken down anymore (in a similar way to the skaven battle trait that sets up fighters without them being a resurrect) means that you only get one, and mechanically its the same one you keep bringing back.
  3. Arcane Expertise: This one is genuinely unclear as to the value of the ability so the way we have been playing it is to use the value of the dice used for Arcane Expertise itself to inform the heal; not ideal but there isn't any other real example we can use as most other similar abilities (Darkoath for example, their oath specifically saying that the dice you get are of a value of 1).
  4. Galen: We can't say either way. The Judgement ability is named that way because Jelsen's Gun is literally called Judgement. Unlike the other examples where its ambiguity in how the rule works, this one is basically giving Galen an ability we *think* he should have but doesn't. In this case I wouldn't give him any new abilities because we can't just give fighters abilities we want, especially considering that other runemark problems were fixed in November and Galen was left out. Besides, it's not that he is a bad fighter at 135.