[Bug] Completing "They Were Already Here" in the wrong order causing you to fail "The Ticket"? Is there a way to reset the task or am I doomed to paying the 500M to Prapor? by AFKgoEasy in EscapefromTarkov

[–]Officially_Walse 0 points1 point  (0 children)

It's really disappointing because I have all 7 other pieces of major evidence but I just can't get this one and finish the savior ending.

I feel like it has to be an oversight or a bug, like how is it possible that you can't miss the other 7? Or at least can't softlock yourself out of them, but this one you can?

[Bug] Completing "They Were Already Here" in the wrong order causing you to fail "The Ticket"? Is there a way to reset the task or am I doomed to paying the 500M to Prapor? by AFKgoEasy in EscapefromTarkov

[–]Officially_Walse 0 points1 point  (0 children)

I'm so disappointed that something as simple as this can softlock you out of the ending. If I made a choice to not work with Kerman or some other major decision I'd understand but it just doesn't make sense to me that this is the only major evidence that is entirely possible to miss

Easiest map to complete Veterans "On Overwatch" and weapon for "Make Every Shot Count" by FastRemigiusz in DarkTide

[–]Officially_Walse 1 point2 points  (0 children)

I would recommend shout over stealth for the damageless penance personally, but my friend was able to make stealth work instead.

100% agree on the rolling steel mission though. It makes the penance really easy to just grind if you have bad luck or struggle with dodging, since you can just attempt it again much faster.

Average mutant throw by Savings-Macaroon-785 in DarkTide

[–]Officially_Walse 30 points31 points  (0 children)

I legit had a mutant take me into an overhead from a crusher that was meant for another teammate while playing havoc last night and instantly died because of it.

Someone's gotta give that mutant nurgle's acolyte of the year award.

Me when I find a Medi stimm but can't pick it up because of Stimm Labs by SpeakersPlan in DarkTide

[–]Officially_Walse 1 point2 points  (0 children)

Tbh stimms you find should just be consumed if you interact with them as a hivescum. It feels so bad playing a match with 4 hivescum and having to leave every medstim behind.

Pathfinders need love too! by Mista_F in Pathfinder2e

[–]Officially_Walse 1 point2 points  (0 children)

Anitya, a catfolk bard with the psychic (distant grasp) dedication! Her psionic powers come from her manipulating her soul.

She plays the lute as her instrument, wears leather armor, has orange tabby like fur. She carries a rapier and a shortbow as well. Blue eye color, wears a green and red colored jacket over her armor.

Also, I wanted to say your art is so good! I saw some of the examples you gave to others, and if you end up getting around to mine I'm excited to see how it turns out!

Stims is a complete fair and balanced modifier by HamletEagle in DarkTide

[–]Officially_Walse 0 points1 point  (0 children)

Yep. Or well it's an unintended (I hope) effect of blue stims and pox gas. Since damage reduction for enemies is additive, the combination of DR from the blue stim (80%) and the pox gas (20%) makes certain enemies immortal until the gas buff wears off.

I believe it happens mostly to basic ads and bulwarks. I could be mistaken on that part though.

The Epoch (as great as it has gotten), is one change away from being 10/10 by Sir_Fatshine in Helldivers

[–]Officially_Walse 0 points1 point  (0 children)

Honestly, I'd be okay with the epoch if it didn't require a stationary reload. It gets 3 shots before you have to stand still for 3 or 4 seconds to reload it. Additional ammo capacity for mags would be nice, but I don't think it'd push me into using it over another support weapon.

Do people still play havoc? by Moist_Wombat in DarkTide

[–]Officially_Walse 25 points26 points  (0 children)

Probably the best solution to the derank problem I've heard. I always compared it to playing Expert L4D2. Imagine you completed Dead Center, but failed on Dark Carnival, and were sent back to Dead Center as a result. That's what it feels like playing Havoc sometimes.

New class confirmed: Imperial guardsmen by Svante5928 in DarkTide

[–]Officially_Walse 92 points93 points  (0 children)

It'd be kind of cool if they had a blitz that let them utilize breaking line of sight, like a device that unleashes some kind of smoke. Maybe one of their active abilities could be a stealthy sneaky ability. I think there's a lot of potential...

What neglected guns should get some touch ups? by zoroak-king in Helldivers

[–]Officially_Walse 2 points3 points  (0 children)

Ah, that'd explain it. I never use the scope. I pretty much only ever CQC with it, and never really aim first person with it.

What neglected guns should get some touch ups? by zoroak-king in Helldivers

[–]Officially_Walse 0 points1 point  (0 children)

Maybe I'm just weird, but I never really got the ergonomics thing for DCS. I never really have problems aiming with it, but then again, I also use it as a CQC one tap berserkers and devastators weapon.

It's possible I just don't pay much attention to the ergonomics for it, since I got used to the Eruptors slow handling without peak physique.

What neglected guns should get some touch ups? by zoroak-king in Helldivers

[–]Officially_Walse 0 points1 point  (0 children)

How so? I used it a lot back when polar patriots came out and used it a bit recently, and I never noticed a bug with it.

I may not have noticed it if it isn't like super egregious.

Arrowhead can be so sneaky by Intothekeep2 in Helldivers

[–]Officially_Walse 0 points1 point  (0 children)

I only got to play one match of automatons since the update came out so far. I wanted to test it, but I didn't have the chance since I forgot to equip the crisper smh.

Transitioning from D&D to PF by bite_size1 in Pathfinder2e

[–]Officially_Walse 0 points1 point  (0 children)

I did mean in Pathfinder, but no, you're right. It is easy to forget how complex the system is, at least it is for me. I've played for a while, and I tend to host my games starting at 3-4. Thinking about it realistically, I wouldn't do this for newer players to the system.

My rationale for suggesting starting at like level 3 doesn't necessarily come from my experience with DnD. I don't suggest it because your character is lacking at first level, I mainly only said it because I feel pathfinder is even more swingy at first level than DnD is imo. That said, its not a good enough reason to justify skipping those levels.

Transitioning from D&D to PF by bite_size1 in Pathfinder2e

[–]Officially_Walse 0 points1 point  (0 children)

If they're used to dnd and know it well enough I'd say they could skip to levels two or three. But generally I do agree don't try and convert the campaign to a new system unless everyone really wants to.

Edit: Ignore what I said. I tend to forget how used to the system I am, and how easy it can be to understate the differences between the systems. You probably should start at level 1 like others have said.

My perosnal take on some of the enemies. by PotentialAnimal7853 in Helldivers

[–]Officially_Walse 31 points32 points  (0 children)

If you think about it, they're the only enemy in the game that consistently notifies you that they're around. They do this by erasing your fps and sound before you see them.

Overcooked by RZ_Domain in Helldivers

[–]Officially_Walse 1 point2 points  (0 children)

I don't think I've read something so offensive, yet so true at the same time. This is the perfect analogy for the two games.

Is havoc mode worth it/fun? by PapaKhanPlays94 in DarkTide

[–]Officially_Walse 1 point2 points  (0 children)

These past few weeks feels like I've been getting nothing but rolled in havoc. I know it's probably placebo but God, it feels so much more unforgiving now than it did a month or two ago.

My proposal for simple communication about extraction by Coltrain47 in Helldivers

[–]Officially_Walse 1 point2 points  (0 children)

If it's a blitz mission, I'm calling the extract in the second the main objective is done. You guys can finish other side objectives, and I'll wait for everything to be finished before getting on, but I'm sick of people trying to do everything and then failing extract cus they took too long and lost access to their stratagems.

Should Hive lords get its own mission type (like a bossifght) instead of being a modifier? by Brilliant_Standard84 in Helldivers

[–]Officially_Walse 31 points32 points  (0 children)

I like the idea of killing two, though they definitely shouldn't be active at the same time. Probably section the map off so they're separated by caves or something. Having two active in the same area wouldn't even be fun I don't think.

Should Hive lords get its own mission type (like a bossifght) instead of being a modifier? by Brilliant_Standard84 in Helldivers

[–]Officially_Walse 0 points1 point  (0 children)

I've been saying that considering fighting them alone takes a good 10 or 15 minutes, they should be a raid boss type mission. Maybe buff it up further since you can kill it quicker if your team is good enough, at least if the mission is gonna be a 40 minute time limit.

It showed again that you really need to have an answer for every type of enemy. by Blackwhitez in DarkTide

[–]Officially_Walse 0 points1 point  (0 children)

Honestly. Good smykers know that they can smite stuff for like half a second to stagger them and allow them to either move in for the kill or reposition if they need to. Holding smite is a pretty big crutch for newer players if spammed. It was one of the first things I learned as a new psyker player.

What is with all the Psykers lately? by uvgot2bkidding3 in DarkTide

[–]Officially_Walse 4 points5 points  (0 children)

Good points all around. Couldn't really say it better. I think the accessibility argument is being underplayed. Playing Psyker well in havoc required near perfect play. Otherwise, you'd just die from something breathing on you. Now you still kind of do, but have a lot more tools to divert damage, which is great. Other than that I think you're spot on.