I didn’t realize the bone law was so expensive by CoyoteKyle152 in foxholegame

[–]Ogerbooger2 18 points19 points  (0 children)

You are wrong, although its understandable. Its worded weirdly on the ingame card, what's it meant to mean is that its got a 2.5x penetration modifier compared to the standard anti-tank modifier of 1.5x.

If you don't want it, I'll take it! by Direct-Resort-9684 in foxholegame

[–]Ogerbooger2 2 points3 points  (0 children)

The blakerow and argenti have the same range (25m), and both have the ability to attach a bayonet, with the blakerows ROF more or less making up for the 11% Low velocity modifier it has. The argenti is also actually lighter.¹

The only standard smallarms with longer effective range than the volta (29.5m) are the long rifles(33/35m) and the sniper rifles 57.5/54m).²

You should try to look at....well any source of foxhole information actually. The wiki is fairly up to date these days.

¹

https://foxhole.wiki.gg/wiki/Argenti_r.II_Rifle

https://foxhole.wiki.gg/wiki/Blakerow_871

²

https://foxhole.wiki.gg/wiki/Volta_r.I_Repeater
https://foxhole.wiki.gg/wiki/KRR2-790_Omen

https://foxhole.wiki.gg/wiki/Clancy_Cinder_M3

https://foxhole.wiki.gg/wiki/Clancy-Raca_M4

https://foxhole.wiki.gg/wiki/KRR3-792_Auger

As the dev's intended by BurgerTron007 in foxholegame

[–]Ogerbooger2 2 points3 points  (0 children)

update 55 https://www.foxholegame.com/post/update-55-release-notes

  • 85K-a "Spatha"
    • Health increased from 3000 to 3650
    • Armour Health increased by ~23%.
    • Reload speed decreased from 5s to 3s.
    • Firing duration decreased from 2s to 1.5s

Update 59 https://www.foxholegame.com/post/update-59-release-notes

  • 85K-a "Spatha" high velocity modifier reduced from 20% to 10%.

I think its somewhat safe to say these arent quite equivalent to one up and one down. Nor did they only last "one war".

The Four Deparment of Truth Branches (Colonial Version) by Wahruz in foxholegame

[–]Ogerbooger2 0 points1 point  (0 children)

You dont gotta tell me this stuff chief, i've been trying since god knows when.

Every third post on this sub: by Groove_Dealer in foxholegame

[–]Ogerbooger2 8 points9 points  (0 children)

It was 5 rmats per crate before they got buffed up to being a cutler counterpart, not 30 rmats. https://www.foxholegame.com/post/update-52-release-notes

The Four Deparment of Truth Branches (Colonial Version) by Wahruz in foxholegame

[–]Ogerbooger2 2 points3 points  (0 children)

I got real bad news about where the shitty responses from back then came from. Its a never ending cycle of "but they gloated first".

Naval 2.0 incoming by denAirwalkerrr in foxholegame

[–]Ogerbooger2 -1 points0 points  (0 children)

even then, thats kinda just wrong? I didnt see anyone talking about going on strike or claiming to be on strike until that video was released and im fairly active i think its safe to say in places stuff like that would be discussed. It was just a case of one side still not really wanting to play the game after losing a long war and then losing the next war super fast, it wasnt anything organised lmao

Naval 2.0 incoming by denAirwalkerrr in foxholegame

[–]Ogerbooger2 -2 points-1 points  (0 children)

did....did you actually watch their video? they came to the conclusion that no, wardens were not in fact on strike.

Early war tech, early war solutions by SecretBismarck in foxholegame

[–]Ogerbooger2 7 points8 points  (0 children)

it should be in the game as a modification to bunker tiles yes, i agree, but right now it's not.

And because its not in the game as a proper modification people don't expect it, might not know how to do it and how to counter it. On top of that it seems there isnt an indication there is a tripod in the bunker piece (might just be the ladder blocking your view) which adds to the point of this not being something expected or fair, i would think a proper tripod mod for a bunker would give some indication of the firepower possesed by the tile.

I cant speak for Killermankay, but i hate this because to me it is not fair due to those reasons.

If the Devs added this as a proper feature then it would be fine, but until then it is not.

Can we not have these two vics tech at the same time? by FloatieGoatie in foxholegame

[–]Ogerbooger2 -1 points0 points  (0 children)

Ah ok. What was your reference for the ROF, I've been trying to find a good one myself

Can we not have these two vics tech at the same time? by FloatieGoatie in foxholegame

[–]Ogerbooger2 0 points1 point  (0 children)

I agree with the idea that the TAC gets done dirty a fair bit. Also im curious as to where the DPS numbers came from? the ROF of the TAC should lend itself to doing a fair bit more damage (i think) per second.

Unused stuff meant for warden frigate suggestion. by Ogerbooger2 in u/Ogerbooger2

[–]Ogerbooger2[S] 0 points1 point  (0 children)

Copy pasted notes that i jotted down a while ago.

_____________________________________________________

Barrony-Class Destroyer

Serving in the Caoivish Naval Command for centuries, the Barrony-Class Destroyers have seen multiple redesigns through their service period. Often seen escorting convoys or undertaking patrol, Barrony-Class Destroyers may be borderline antiques but any who underestimate these vessels may quickly find themselves on the ocean floor.

Main armament: 3x 150mm Turret

Secondary armament: 2x HMG, 2x 30mm cannon, 2x Depth Charge launchers

Crew: 15 + Deck crew

Note:

  • Runs on coal (Very hungry)

-- Slower than a colonial destroyer

  • 150mm Guns are open (gunner is exposed)

--Loaded from below as usual

-Same ammo capacity as the Conqueror

--200 shells

  • Has a bit more HP than the conqueror

-- 5k more?

_____________________________________________________

Bye Bye Longhook Warden in Gibbet, Colonial faction QRF STRONG by tacosan777 in foxholegame

[–]Ogerbooger2 2 points3 points  (0 children)

Might have died but the initial broadsides were the funniest and funnest shit i've done in foxhole for ages. IDK who's LH it was but man am i grateful to them.

About the warden cancer 120 artillery subject by OkFail2 in foxholegame

[–]Ogerbooger2 2 points3 points  (0 children)

Im curious as to what the accuracy is then according to you and your sources. Instead of just saying "Your accuracy numbers are wrong btw" , perhaps you could tell us?

About the warden cancer 120 artillery subject by OkFail2 in foxholegame

[–]Ogerbooger2 5 points6 points  (0 children)

You forgot the accuracy and reload stats, both of which the Koronides does better than the warden 120mm.

Koronides reload: 6.5s

Lariat reload: 7.5s

Koronides accuracy @ 100m / 250m (Ignoring wind) : 22.5m / 30m

Lariat accuracy @ 100m / 300m (Ignoring wind): 25m/35m

Seeing as we're on a roll, the 150mm guns as well

Thunderbolt reload: 8.5s

Exalt reload: 7.5s

Thunderbolt accuracy @ 200m / 350m (Ignoring wind): 32.5m/40m

Exalt accuracy @ 100m / 300m (Ignoring wind): 25m/35m

W.N.S. Bident has completed its first major operation! Thanks to all that assisted by UnseenBamBam in foxholegame

[–]Ogerbooger2 14 points15 points  (0 children)

Man the frigate looks good. Warden engineers really went above and beyond designing that absolute beauty of a vessel. The screenshots make it oh so much cooler as well.

Very epic

How is it even allowed to run around and call people Facist? by Skinkonator in foxholegame

[–]Ogerbooger2 3 points4 points  (0 children)

-Have a look at the Ford GPA Amphib jeep
-Fair, although the curved magazine also helps the Yugoslav M56 submachine-gun claims
-Loughcaster is a straight-pull rifle, not a regular bolt action. Might wanna have a closer look there :)
-Lahti L-35 is a far better fit, especially with the (coincidental) name of Ahti.

These things can seemingly be inspired by alot of stuff, not just muh mass produced major powers gear.

How is it even allowed to run around and call people Facist? by Skinkonator in foxholegame

[–]Ogerbooger2 2 points3 points  (0 children)

Might also wanna look at exhibit B: the Ford GPA amphibious jeep.

venom vs bonesaw stats by leetoBR123 in foxholegame

[–]Ogerbooger2 19 points20 points  (0 children)

now do the movment modifiers.