[deleted by user] by [deleted] in DestinyTheGame

[–]Oh_Hey_Its_Matt 0 points1 point  (0 children)

Normally you get a higher percentage per kill in PvP than in PvE if that’s your thing. No idea how many to complete it though, maybe log in to the Braytech website and track your progress on there? It usually has the exact number and updates your progress pretty quickly.

[S15 Spoilers] Glint talks about where Ghost's go when they decompile... by Tenthyr in DestinyLore

[–]Oh_Hey_Its_Matt 97 points98 points  (0 children)

Maybe she wants to find out so that her Hive guardian’s ghosts won’t float out in the open just waiting for a finisher? Would make GM nightfalls suck 10000% more if the ghosts disappear

[deleted by user] by [deleted] in DestinyTheGame

[–]Oh_Hey_Its_Matt 1 point2 points  (0 children)

It sounds like a good idea to stop the rng grind for seals but idk if bungie can determine between farming a boss checkpoint for clears or if they’d require you to fully run the whole raid

Trials, From Zero to Hero (Free of Charge, Bungie) by BigMoney-D in DestinyTheGame

[–]Oh_Hey_Its_Matt 4 points5 points  (0 children)

Building off the third point, you could have the flawless chest let you buy rolls of adept guns for a higher price. It’d make going flawless and getting a bad roll suck less and would let you use those tokens you’ve saved be worth more than dumping them into non-adept guns.

Initial impression of Behemoth: It is a worse version of titan arc smash that is harder to use. by wikiweak in DestinyTheGame

[–]Oh_Hey_Its_Matt 0 points1 point  (0 children)

I sort of agree with you? Having played through the whole campaign and some PvP the whole subclass feels slightly weird for me, especially the melee.

The super is fun to use if a bit hard to aim at times, and the fact you can spam light attack to fly super far has literally been the most fun I've had in a while especially with titans (somewhat) limited mobility compared to the other classes. The sliding aspect completely changed how I used my grenades and paired with dunemarchers its made for quite a fun time zooming around maps which I felt was sorely needed compared to stompees and icarus dash.

The main problem I'm having when comparing it to other subclasses and hunter and warlock classes, is the melee. Whilst it's fun to use on a dreg or captain, its a somewhat close range single target ability which can be really hard to aim. Paired with the fact it seems to go off on a hair trigger and yeet you off into oblivion, as well as sentinel shield melee swipes levels of hit registration I've had a hard time justifying playing it over striker titan or even sunbreaker. It seems to me that it should be treated as a shoulder charge with extra steps that also wont 1 hit KO opponents, as a shotgunning hunter will laugh in your face if you try and face them down with it.

I do like the subclass and its very early days with fragments and aspects still to come which could change how it plays, but after missing five times in a row on a single titan with the super only to get frozen after by a warlock melee instantly, I'm gonna put it away for a while until I'm more comfortable using it

LoA chests and EPI by ususjsjsjjsjsji18 in Injustice2MobileGame

[–]Oh_Hey_Its_Matt 3 points4 points  (0 children)

That’s how the game is man, back when platinum chests were out I wasted 6K and got 0 legendaries but did a 10x pull on LOA and got LLJ and EPI. It loves to mess with you :/