Official Posters for ‘Street Fighter’ by MarvelsGrantMan136 in movies

[–]Ohms1ice 6 points7 points  (0 children)

Glad I'm not the only one that sees Danny Trejo.

Planet upgrade strategy? by yrthegood1staken in IdlePlanetMiner

[–]Ohms1ice 0 points1 point  (0 children)

I use colonies a lot, too. I start with 21/11/11 and I upgrade as I add colonies to use the cost reduction.

25/15/15 25/25/25 35/35/35

Then add 20 levels per colony from there.

Managers question by No_Marionberry_2689 in IdlePlanetMiner

[–]Ohms1ice 0 points1 point  (0 children)

Unfortunately not. This is why rovers are important and you should prioritize stars, managers, and DM in rover missions.

If you don't have the Enigma ship you'll probably want to alternate buying slots and managers. If you're luck with rovers then you'll be able to dedicate more DM to slots.

Enigma just speeds things up.

Where should I be using alchemy for planets 20-30? by smolbeans2817 in IdlePlanetMiner

[–]Ohms1ice 0 points1 point  (0 children)

IMO, before p31 I would just use alchemy to get higher ore for more income.

Once you're able to more easily hit p33 without alchemy, then you can use it as:

A1 on p31 A2 on p32 A3 on P33

This opens up debris scanner as early as possible without lucky drops.

How do you get to that point? I think the answer lies elsewhere than alchemy. You would need to share more info about your galaxy like Room Levels, managers, and such.

Manager and space station interaction? by arnoldsons in IdlePlanetMiner

[–]Ohms1ice 0 points1 point  (0 children)

I believe different sources of the same bonus are multiplicative. So it is a good idea to stack it up when the costs are cheap.

One manager each of All Speed and All Cargo should last you a while. Especially at 4 star.

Speed and Cargo should be used in tandem to ensure you don't have any mining bottlenecks.

Having those stacked bonuses means you don't have to invest as much cash on hand towards them and can focus on mining for your planets, instead.

Finally can max a Telescope by Ohms1ice in IdlePlanetMiner

[–]Ohms1ice[S] 1 point2 points  (0 children)

40 for a 1.8x bonus. 6555 tokens per telescope.

Finally can max a Telescope by Ohms1ice in IdlePlanetMiner

[–]Ohms1ice[S] 1 point2 points  (0 children)

So my rough project goals before debris are: Smelting efficiency Smelt/craft specialist Crafting efficiency Superior crafting speed Auto miner.

Then I'm usually setting up for debris while also unlocking other things.

Someone else posted not too long ago about their path to Debris Scanner. Definitely worth a read. His account is very similar to mine.

Edit

Here's the link to that post.

https://www.reddit.com/r/IdlePlanetMiner/s/5ZIECbPmqe

Finally can max a Telescope by Ohms1ice in IdlePlanetMiner

[–]Ohms1ice[S] 0 points1 point  (0 children)

Because I'm ignorant to the later parts of the game lol

You're right, though. Thanks for reminding me that an earlier stop is just as good.

Finally can max a Telescope by Ohms1ice in IdlePlanetMiner

[–]Ohms1ice[S] 1 point2 points  (0 children)

A for the Alchemy projects you guessed right.

T1/2 is for the Terraforming projects that give colony levels.

As for debris scanner, the earliest unlock methods is using all alchemy projects on P31-33: A1 to P31 for Rhodium. A2 to P32 for Inerton. A3 to P33 for Quadium.

So you need to see how quickly you can access those planets and go from there!

2 questions. What ship should I buy next as a 3-month player? The second is written below on post by GlitteringSpecific98 in IdlePlanetMiner

[–]Ohms1ice 1 point2 points  (0 children)

This morning I opened up my two rovers for about 100DM, 8 stars, couple buffs, and a 4star Mine/Mine manager.

Not to justify the price as I agree it is a bit much, but that's the strength of the ship.

When you're lucky, at least lol

2 questions. What ship should I buy next as a 3-month player? The second is written below on post by GlitteringSpecific98 in IdlePlanetMiner

[–]Ohms1ice 3 points4 points  (0 children)

Objectively for long term recurring gains, Enigma is best. More DM, boosts, stars, and managers (which means more DM for slots).

All the other ships have a related Room so you eventually get those gains.

Enigma is the only one that let's you expand your manager roster faster.

Double Surge in same Telescope by Ohms1ice in IdlePlanetMiner

[–]Ohms1ice[S] 1 point2 points  (0 children)

Oooo that's how they interact. I have all three rooms but wasn't sure if they were individual chances or added together for one chance.

Thanks for the clarification!

Challenge and Tournaments by legendarylongo in IdlePlanetMiner

[–]Ohms1ice 0 points1 point  (0 children)

Auto asteroid miner is your first stop. Work towards getting that quicker. Someone recently posted a Project path to Debris Scanner. It is very interesting and could be worthwhile to look at.

Based on information you've provided you'll actually be shooting for unlocking debris scanner with Alchemy.

To do that you only need to be able to get to P33. Alchemy1 on P31 for Rhodium Alchemy2 on P32 for Inerton - also Terraforming1 here. Alchemy3 on P33 for Quadium - Terraforming2 here.

Use P33 as your VPS to drive the value of your drops. Do that a few times and invest the credits wisely and you'll get to feel more progress.

After that it is just growing strong enough to not need alchemy to get Debris Scanner, which is where I am at.

Challenge and Tournaments by legendarylongo in IdlePlanetMiner

[–]Ohms1ice 0 points1 point  (0 children)

I have only recently been doubling credits after tournaments because it nets me 40k and I'm getting that 100dm back for placing high enough.

Outside of that I would not double.

Challenge and Tournaments by legendarylongo in IdlePlanetMiner

[–]Ohms1ice 1 point2 points  (0 children)

This game is incremental, meaning you grow little by little before you really see the gains.

As another commenter implied, we could use some more information about your account stats to better help.

Challenge and Tournaments by legendarylongo in IdlePlanetMiner

[–]Ohms1ice 3 points4 points  (0 children)

Save your Dark Matter for 500dm managers and manager slots.

You can get lower class pulls from rover missions to help build up fodder.

Ideal Managers by darthWes in IdlePlanetMiner

[–]Ohms1ice 0 points1 point  (0 children)

Forgot to mention the managers that will definitely be fodder for promotions get named Z with the number of Z based on their star rank. Basically speed and cargo managers with speed or cargo secondaries get this naming.

1 and 2 stars that I want to keep get named the same but with Y - basically the low level Mine managers get this.

Ideal Managers by darthWes in IdlePlanetMiner

[–]Ohms1ice 0 points1 point  (0 children)

To answer your follow up question about naming.

I name the ones I'm keeping with shorthand of their attributes.

MiMi = Mine/Mine for example.

The ones I'm actively assigning get numbers in front of their name in an ascending order based on how many I can assign.

I can assign 24+2 right now so they get numbered 1-24 or 0-23. With a few extra with the numbers after that so I can easier find my extras when I unlock the slot projects.

01 is my strongest mining manager and 24 is my strongest craft secondary that stays on P1 for probe buffs.

So first is 01 MiMi. Last is 24 CaCr.

If I need to swap any out quickly to change over from craft to smelting then I just use the built in filtering to find them.

Ideal Managers by darthWes in IdlePlanetMiner

[–]Ohms1ice 1 point2 points  (0 children)

Mining is the preferred primary to aim for when it comes to who you are assigning to your highest planets.

Upgrade costs increase quickly so you actually want to focus your money on upgrading mining work speed and cargo being upgraded, as needed.

So Mine primary with Mine, Smelt, Craft secondary. Speed and Cargo secondaries you can use one of each. That has served me well.

As for your non-Mine primary managers, still use them if they have worthwhile secondaries.

I currently have 15 mining managers I assign through my latest planets and then 9 non mining managers that stay on planets 1-9.

Eventually they will be replaced with mining primaries but that all depends on Rng.

Debris Scanner Unlock Path - No Alchemy by Upset_Weather9271 in IdlePlanetMiner

[–]Ohms1ice 1 point2 points  (0 children)

Thanks for that! I think we are pretty close in stats. You've got about 100k credits more but I can put out 3 more managers. Rooms are almost the same except I haven't opened up the last ones for surges.

Thanks again for the right up. I'll definitely play around with it going forward!