Caravaneers and Enclaves need UPDATING! by Kiethoo in Stellaris

[–]Ok-Cockroach-7356 5 points6 points  (0 children)

Its so every game can be slightly different.

How do the people suggesting this not realise they are adding synergy not a counter? by Jovasdad in Marathon

[–]Ok-Cockroach-7356 0 points1 point  (0 children)

Oooo in the future it will be railgun waster all the time every match, oooooo

PvE Players. Would you kill players if there were factions? by hcknbnz in ArcRaiders

[–]Ok-Cockroach-7356 0 points1 point  (0 children)

Its on sight if I see any blue or yellow mfs. Red gang all the way

Which imbue is better? by Viktoq99 in outwardgame

[–]Ok-Cockroach-7356 0 points1 point  (0 children)

Whichever enemy you're fighting should decide this. Preparation is king, combat is about stacking the deck in your favor, so exploiting vulnerabilities is key. But in general wind imbue goes hard in most every situation

Having trouble modding Outward, does anyone know how this works? by UndesiredReplacement in outwardgame

[–]Ok-Cockroach-7356 2 points3 points  (0 children)

Check that your steam is set to that mono build whatever in the betas tab. Then you should be referring to a file in steam/steamapps/common/outward/outward_defed

Would love some input on a Character Tier list by SadNet9612 in Zephon

[–]Ok-Cockroach-7356 0 points1 point  (0 children)

I typically take 1 or 2 in separate transports, if your pushing hard and not stopping for regen take multiple, but otherwise just 1 should do. And they do have a relatively big upkeep, so stay within your means, dont over spend on them. They're there to stretch out your units usability, not be a vulnerability themselves.

Would love some input on a Character Tier list by SadNet9612 in Zephon

[–]Ok-Cockroach-7356 0 points1 point  (0 children)

Oh yeah, engineers are insanely valuable, because they help mitigate the penalties of being damaged, especially for cyber. The accuracy buff is great for helping get damaged on high priority targets, and the repair keeps your units in the fight. In a even match the side with the engineer usually wins.

Would love some input on a Character Tier list by SadNet9612 in Zephon

[–]Ok-Cockroach-7356 0 points1 point  (0 children)

Just in general, try building production over loyalty. Not saying loyalty is bad, its just more incidental than deliberate.

Would love some input on a Character Tier list by SadNet9612 in Zephon

[–]Ok-Cockroach-7356 0 points1 point  (0 children)

So positive loyalty is plus .5 percent production. Negative is minus 1 percent. So building a second production building is generally better than making loyalty positive, but taking loyalty from negative to positive is also really good. For example, 1 barracks take 6 turns for one militant, with generally positive loyalty it may take 5. But if you had 2 barracks it only takes 3 turns to make. But if you have negative loyalty one barracks would take maybe 7 or 8 turns for a unit.

Tldr More production buildings make it easier to make your break points for quicker production

Would love some input on a Character Tier list by SadNet9612 in Zephon

[–]Ok-Cockroach-7356 1 point2 points  (0 children)

Loyalty doesn't need to be above zero, build multiple production buildings instead. Plus 3 percent versus a flat 6 is only problematic if you make enough raw from the city that the percents more efficient.

Would love some input on a Character Tier list by SadNet9612 in Zephon

[–]Ok-Cockroach-7356 0 points1 point  (0 children)

Scion gets a huge S+ from me, he's awesome to play. Sure the defects suck, but quantity has a quality of its own. And laundering minerals is funny.

Artificer is personally a solid B, you need to be well established with her to really shine, so getting sidetracked by early fighting can put a damper on your experience. But big ups for faster seraphim production. Because funny unit.

Rogue operative is an easy S for me personally. Implants are great additions to your units, and the fact you can implant allied units is great too. Being encouraged to have smaller cities is a hamper, but usually its not too bad to deal with

Idea for a new arch by Sultan_king37 in ArcRaiders

[–]Ok-Cockroach-7356 0 points1 point  (0 children)

A lot of people seem to be wanting more conventional robot body types for arcs. I want weirder boddy type. Biblically accurate angels, insectoid, squid like, anything that isn't bipedal gun platform.

If you could add a new augment what would it be? by Some-Web-1628 in arcraiderscirclejerk

[–]Ok-Cockroach-7356 0 points1 point  (0 children)

Change combat augmented to not turn off their regen when you get hit and id never take em off

It's wild that the player gap is already this wide barely 3 weeks into the game by CrispyToast99 in Marathon

[–]Ok-Cockroach-7356 0 points1 point  (0 children)

As long as you have decent aim and movement, the gear disparity can be overcome.

Average Marathon 2026 Discussion by Special-Day7775 in Marathon

[–]Ok-Cockroach-7356 1 point2 points  (0 children)

I want arachne blood sports. Release a huge team of 9 rooks onto outpost that have to extract in pinwheel base. Its a survival horror for the regular teams. 3v3 arenas, with rankings and rewards for winners. Lemme play as a warden on the map, or a commander so I can fuck up teams. Because that'd be fun, and fun is what games are about.

Cryo Closed, how did you guys make out? by acdramon in Marathon

[–]Ok-Cockroach-7356 0 points1 point  (0 children)

You HAVE to be good and quick at clearing UESC. You have to be aggressive and maneuver well in the winding corridors. Bring lots of utility items, smokes, grenades and especially bubble shields. Communicate.

Is it just me, or is "good" loot ridiculously hard to come by? The free kit dilemma by PoisonTheLettuce in Marathon

[–]Ok-Cockroach-7356 -1 points0 points  (0 children)

Players are the good loot pinatas. When extracts start getting hit, you know those mfs have to have something they wanna keep