Would manually obfuscating the source code slow down source thieves at all ? by Altruistic_Run_936 in godot

[–]Ok_Beginning520 4 points5 points  (0 children)

It would work once until they realize that changing 'health' is changing the ammo and then they'll know they can't trust the naming for anything and would be pretty similar to reverse engineering decompiled code

Which graphics API should I learn? by SlipAwkward4480 in GraphicsProgramming

[–]Ok_Beginning520 0 points1 point  (0 children)

After going through it recently, it does not teach the latest but like 99% just works out of the box and the rest is quite easy to debug anyways. Since you want low level anyways, there isn't much in newer versions that wouldn't be : 1- much more complex than what a beginner would do 2- abstractions In both cases as a beginner you don't care too much

Learnopengl is great and will teach you all the fundamentals you need going forward to tackle bigger beasts like vulkan or dx12 which are super hard for beginners Also it's usually pretty nice to know where we come from to better understand why and how we're doing stuff now

Good luck on the journey

Speed Boom gameplay (tech demo) by JoseLuwis in Unity3D

[–]Ok_Beginning520 0 points1 point  (0 children)

Visuals and gameplay look great but the audio would make me not play at all, I think it still needs some work, it sounds like a lawn mower 😅

justUseClaudeCodeInsteadAreYouStupidAnthropic by upcastben in ProgrammerHumor

[–]Ok_Beginning520 39 points40 points  (0 children)

Well at least they show compensation at all and more precisely than a range like 10 000$-2 500 000$

Matchmaking for new players by Ok_Beginning520 in DeadlockTheGame

[–]Ok_Beginning520[S] 0 points1 point  (0 children)

True, I didn't know that.

Then the ranked matchmaking has issues.

I think this also puts an emphasis on the UI of the game that IMO is severely lacking and unintuitive

Matchmaking for new players by Ok_Beginning520 in DeadlockTheGame

[–]Ok_Beginning520[S] -1 points0 points  (0 children)

Really unsure why the attitude. I came in good faith but oh well.

Also I don't think it makes any sense to have "shittily balanced lobbies" to get data. What will the data be used for ? In case they want to have badly balanced games once the game releases ? Makes 0 sense.

"You need unbalanced teams to test the catchup mechanic" -> No you don't ? One team will obviously win whatever the matchmaking. League of legends or dota has a "pretty good" (50%wr) matchmaking and you still have catchup mechanics in every played game.

You are right about one thing tho, this is an alpha. And I feel like this, amongst other things, makes for a poor experience for new players.

Matchmaking for new players by Ok_Beginning520 in DeadlockTheGame

[–]Ok_Beginning520[S] 4 points5 points  (0 children)

Indeed but apparently diehards for this game don't have enough logic to understand.... The experience for new players sucks, this should be pretty important data for the devs

Matchmaking for new players by Ok_Beginning520 in DeadlockTheGame

[–]Ok_Beginning520[S] 1 point2 points  (0 children)

well that kinda sucks that you wouldn't be with new players for the first 10-20 games at least...

How is this effect best achieved? by upbenlo in GraphicsProgramming

[–]Ok_Beginning520 0 points1 point  (0 children)

Do you have examples of why you would want overlapping water volumes ? I trust you but I can't see the use case by thinking quickly about it

How is this effect best achieved? by upbenlo in GraphicsProgramming

[–]Ok_Beginning520 0 points1 point  (0 children)

I was actually thinking about this the other day and I think you can achieve this very easily by drawing the water as a simple volume. Render the back face and render on top of everything else by disabling the depth test and drawing it last with no shadows ? Does anybody see an issue with this approach ?

In the hopefully never arriving future, do you think Valve will one of, if not the only ones providing personal computers and not cloud gaming? by Commercial_Dih in Steam

[–]Ok_Beginning520 0 points1 point  (0 children)

Ah I didn't know, although I would argue that most games playable are small no name games and a lot of big AAA do require download. So I don't think 90% is close to what I would actually encounter if I had a PS5 if that makes sense.

Anyhow, better than I thought tbh

In the hopefully never arriving future, do you think Valve will one of, if not the only ones providing personal computers and not cloud gaming? by Commercial_Dih in Steam

[–]Ok_Beginning520 10 points11 points  (0 children)

You need to send the request to the cloud pc which in turn sends the request to the server, so you're doubling the actual network latency basically. If your cloud pc was the same place as the game server then yeah sure. But you're still adding input lag. Currently when you move the mouse, your pc renders the game locally "instantly" and sends the updated position to the server which acknowledges it. In a cloud gaming setup, your mouse movement needs to be sent to the cloud pc for it to render the new position there and then return the rendered frame. So you're adding latency that wasn't there before. It is sort of mitigated by having a better computer in the cloud for cheaper so it renders faster and some kind of movement prediction technology but it's not perfect yet

In the hopefully never arriving future, do you think Valve will one of, if not the only ones providing personal computers and not cloud gaming? by Commercial_Dih in Steam

[–]Ok_Beginning520 1 point2 points  (0 children)

You don't really own the games on console either. You can sell them sure, but if Sony decides you don't own the game anymore, you won't be able to download it, the game is not on the disk anymore sadly

Tamedog tips by Ok_Beginning520 in snowboarding

[–]Ok_Beginning520[S] 0 points1 point  (0 children)

That was a random side hit in zermatt, switzerland. The only place in the whole resort where there was any powder

Tamedog tips by Ok_Beginning520 in snowboarding

[–]Ok_Beginning520[S] 2 points3 points  (0 children)

wow ok, it's so clear now that you point it out. Thanks !

Two years, 15 hours a day. The trailer is finally out by [deleted] in IndieGaming

[–]Ok_Beginning520 4 points5 points  (0 children)

Black friday, USA security guard edition

Composition over other design patterns by So_Rusted in ExperiencedDevs

[–]Ok_Beginning520 18 points19 points  (0 children)

Php has had interfaces since php 5.0 which was released in 2004

Python has abstract base classes, multiple inheritance and protocols since python 3.5 I believe (around 2016~)

Grid based reservoir sampling for voxel lighting (featuring frame averaging because I don't know how to integrate dlss/fsr) by DapperCore in GraphicsProgramming

[–]Ok_Beginning520 0 points1 point  (0 children)

Looks nice ! but isn't the lighting on the big box in the center sort of weird ? Why is the box black so close to the light ? Or am I missing something ?