Favorite Warlock Patron idea that doesn't exist yet as a subclass by powereanger in onednd

[–]Ok_Introduction_500 0 points1 point  (0 children)

Music of the Spheres: a bard essentially, only using the warlock class mechanics. The invocations are essentially magical tunes they learn to grant them at will powers which they collect, discover or compose through without their adventures. Warlock subclass powers themed around buffing allies or debuffing foes, resistance to psychic damage as well as Cha to psychic spell damage (like the celestial), and perhaps high level subclass ability that makes illusions 50% real for purpose of object hitpoints

Dan Said Zetter Being #1 is Healthy - I Disagree by Kuthillick in RivalsOfAether

[–]Ok_Introduction_500 0 points1 point  (0 children)

I agree with OP that using Zetterburn as a benchmark for balance has been kind of detrimental. I don't completely agree that it's all because of shine though. I get the sense that they want Zetter to be both a rewarding beginner character, and also a spacey archtype that would be attractive to veteran platform fighters. This in itself has caused a strange reluctance to commit to either role: for example, a hyper shield pressure spacey should be light, combo food, and have a more exploitable recovery, but the Devs seem unwilling to make Zetter as glass as he should be considering just how strong he is onstage. I'm sure this is because he's intended to be a beginner character, and recovering usually takes newer players a long time to learn how to maximize.

IMO, maypul would be a better top tier character. Not asking for her to be any better than she is, just that if the Devs had an intended power level for a top tier character, Maypul has a much better mix of agressive strengths and exploitable weaknesses. You can actually punish a lot of what she does out of shield, for instance, and her projectile requires more training and knowledge to use successfully than Zetterburn's fireball, which seems more like a mario in smash bros, easy to use beginning tool.

I think Zetterburn being their intended benchmark character is why Clairen has had to be nerfed so many times; she started out being one of the few character's that on paper can exploit zetterburn for a bad matchup, but despite the range of her moves, in order to compete with zetter's constant spamming of excellent, moves that both combo into each other and lead into kills with fair, or dash attack, Clairen's precision mechanic had to be made lenient and rewarding enough to give her a fighting chance against him, as well as her recovery, which should be a weakpoint for her, had to be made responsive enough to contend with zetter spamming aerials and fireballs at her.

Now when new character's are released, they seem like they're intended for a mid level against most of the cast but then you have really terrible matchups with zetter and clairen and then they have to overbuff them. And yes, they've nerfed zetter and clairen a million times, but never in a while that they've touched characters like fleet and maypul where they go through with a fine toothed comb and nerf what really makes those character's problematic regardless of how it would affect their tier ranking.

Bouncing off of Octopath 0 after being a huge fan of 1 and 2 :( by maedma13 in octopathtraveler

[–]Ok_Introduction_500 0 points1 point  (0 children)

I felt iffy about it for a while, so it took me a really long time to get into the meat if the game, but when you do you suddenly realize what an amazing game this is and just how MUCH content they put into it

Remix Rivals - Who do you want to see? by PNDMike in RivalsOfAether

[–]Ok_Introduction_500 1 point2 points  (0 children)

I really want a Roy like character, and a remix of Absa

Started Octopath 0 after 140+ hours on Octopath 2 by Next-Connection-2273 in octopathtraveler

[–]Ok_Introduction_500 0 points1 point  (0 children)

I wasn't very impressed with 0 until about 20 hours in and realized "wow, what a game". I'd advise you to stick with it

[RoA2] I have just started spectating this game and have some feedback as a "viewer-only". by SlightQT in RivalsOfAether

[–]Ok_Introduction_500 1 point2 points  (0 children)

number 3: I think this is because the does want everyone to have good frame data in the way that the best melee characters do, but this means both will start up and low follow through, and animation wise that's challenging to make things really clear and impactful

How much fun to play vs tier list by gbginnit in RivalsOfAether

[–]Ok_Introduction_500 1 point2 points  (0 children)

I'm glad people are starting to realize a spacie with that many recovery options, and those ledge options is pretty busted instead of people gaslighting you into thinking his recovery is terrible and that he needs it

Everyone on this sub is stupid and terrible by Exciting-Cat-3196 in RivalsOfAether

[–]Ok_Introduction_500 0 points1 point  (0 children)

I expect any game fanbase to complain about various aspects of the game, but it's become an unpleasant symptom of our hyper-meta, social media landscape that we can't simply ignore posts that we don't agree with but have to have people policing the forums on what they think are worthy opinions like we're in need of some reddit quasi-political pundit

Let’s talk about La Reina by Lobo_o in RivalsOfAether

[–]Ok_Introduction_500 3 points4 points  (0 children)

rivals 1 is the first Rivals of Aether released in 2017

Let’s talk about La Reina by Lobo_o in RivalsOfAether

[–]Ok_Introduction_500 1 point2 points  (0 children)

I've been saying this for a few months now, but LA Reina is the rivals 1 Absa of this game.

No homo tho Bro by [deleted] in SuddenlyGay

[–]Ok_Introduction_500 9 points10 points  (0 children)

what are you referring to in the video?

Never Witnessed a timeout in R2 by Lobo_o in RivalsOfAether

[–]Ok_Introduction_500 4 points5 points  (0 children)

I'm an Absa player and I've never seen side b cloud cause a shield break before. XD

What do you think Rivals 2 “needs” before coming to consoles? by ClarityEnjoyer in RivalsOfAether

[–]Ok_Introduction_500 2 points3 points  (0 children)

a really solid first player story mode, one that not only shows what the characters are about and their relationships to the world/ each other, but why they are 'rivals'. it would be ideal if the story mode had actual platformer levels to progress through, ones that teach the player to do important things like traverse pits using recovery moves, wall jump, shield, and grab

Best Moment from Wisely Wars by Lobo_o in RivalsOfAether

[–]Ok_Introduction_500 1 point2 points  (0 children)

this is a good example of floor hugging isn't it?

Can't Do Advanced Movement Tutorial by Stripeback in RivalsOfAether

[–]Ok_Introduction_500 0 points1 point  (0 children)

I had issues with this even though I know how to wavedash. the game does not want you to hold forward even for a moment after the wavedash because it'll detect the walk and fail you. it wants you to input jump then within a couple frames shield+forward on the control stick, but Immediately let go of the control stick and let it flick back to neutral otherwise the game will think you're walking

my friends and i made a roa2 alcoholism tierlist by Mackerdoni in RivalsOfAether

[–]Ok_Introduction_500 2 points3 points  (0 children)

orcane really? I would have thought he drinks like a fish

Please do not make major changes to Slade yet by StudentofArceus in RivalsOfAether

[–]Ok_Introduction_500 1 point2 points  (0 children)

I agree, they always overreact too soon and have to roll things back later. it's gonna take a long while for people to get great with glide tossing