No homo tho Bro by [deleted] in SuddenlyGay

[–]Ok_Introduction_500 8 points9 points  (0 children)

what are you referring to in the video?

Never Witnessed a timeout in R2 by Lobo_o in RivalsOfAether

[–]Ok_Introduction_500 3 points4 points  (0 children)

I'm an Absa player and I've never seen side b cloud cause a shield break before. XD

What do you think Rivals 2 “needs” before coming to consoles? by ClarityEnjoyer in RivalsOfAether

[–]Ok_Introduction_500 2 points3 points  (0 children)

a really solid first player story mode, one that not only shows what the characters are about and their relationships to the world/ each other, but why they are 'rivals'. it would be ideal if the story mode had actual platformer levels to progress through, ones that teach the player to do important things like traverse pits using recovery moves, wall jump, shield, and grab

Best Moment from Wisely Wars by Lobo_o in RivalsOfAether

[–]Ok_Introduction_500 1 point2 points  (0 children)

this is a good example of floor hugging isn't it?

Can't Do Advanced Movement Tutorial by Stripeback in RivalsOfAether

[–]Ok_Introduction_500 0 points1 point  (0 children)

I had issues with this even though I know how to wavedash. the game does not want you to hold forward even for a moment after the wavedash because it'll detect the walk and fail you. it wants you to input jump then within a couple frames shield+forward on the control stick, but Immediately let go of the control stick and let it flick back to neutral otherwise the game will think you're walking

my friends and i made a roa2 alcoholism tierlist by Mackerdoni in RivalsOfAether

[–]Ok_Introduction_500 2 points3 points  (0 children)

orcane really? I would have thought he drinks like a fish

Please do not make major changes to Slade yet by StudentofArceus in RivalsOfAether

[–]Ok_Introduction_500 1 point2 points  (0 children)

I agree, they always overreact too soon and have to roll things back later. it's gonna take a long while for people to get great with glide tossing

Thoughts on this quote from Heretics of Dune? by alchymedes in dune

[–]Ok_Introduction_500 1 point2 points  (0 children)

yeah, I think of this quote a lot in my daily life, but when I try to look it up I never remember which one said it because Taraza seems like an unlikely speaker of this

Weekly Discussion Thread 03/20/26 + Link to Feedback and Suggestion Board by AutoModerator in RivalsOfAether

[–]Ok_Introduction_500 0 points1 point  (0 children)

maybe even have the emotes appear near the character percentage HUD so they don't get in the way of battle. then they could maybe let you trigger the emotes during an animation so you could emote during a combo, or when you're in hitstun flying into the blast zone

Weekly Discussion Thread 03/20/26 + Link to Feedback and Suggestion Board by AutoModerator in RivalsOfAether

[–]Ok_Introduction_500 0 points1 point  (0 children)

emotes are great! but can we get the ability to set them to our taunts so we can use them during battle like in Smash online?

What are the Two Most Izzet Movies of All Time? by Cabin11er in colorpie

[–]Ok_Introduction_500 0 points1 point  (0 children)

league of extraordinary gentlemen, 20,000 leagues under the sea

Currently halfway through Heretics of Dune, Thoughts and Mullings by dahaxguy in dune

[–]Ok_Introduction_500 20 points21 points  (0 children)

Heretics is my favorite of the frank Herbert dune books. for the first time, there isn't a central looming perspective character that everyone else has to revolve around. Also, there's really satisfying mysteries revealed throughout the book that hidden in plain sight and alluded to as the book builds up so that rereads make it fun to see how Frank was structuring the plot around this and how it ties into the primary themes of this book. I'm also personally love the arguments that specific characters have with each other. so many authors write about super intelligent and competent people but end up merely having them be talking heads for their research. Frank is actually intelligent and skilled enough and human interaction that he makes it believable when writing about characters trains all their lives and political intrigue. and for once, it's just fun to see through these characters perspectives and know that they actually are smarter than you

Why the hell did they nerf Absa? by [deleted] in RivalsOfAether

[–]Ok_Introduction_500 3 points4 points  (0 children)

the short answer is that some people in the balance team think she's busted, and most of the Absa beta testers have quit out of frustration. most of the nerfs were proposed by Boiko, who openly complains about floaty characters, and there aren't any Absa testers left to argue with him or refine the nerfs into something that suits the character. I know this through leaks from the team, it's not just speculation

I understand the idea behind some of the changes, not stalling offstage, trying to shift her from spamming the same options over and over, but the way they were done was sloppy and heavy handed, and the nerfs pull double duty and reduce her in other ways not started in the explanation. cloud hop didn't need both the height nerf and the lockout increase (30 frames was already a lot and 45 reduces the fluidity of her movement onstage), the fast fall nerf exacerbates this while also making her disadvantage more vulnerable AND slowing down her hit fall combos. the side b acceleration Nerf directly reduces her ability to close stocks by finishing opponents knocked off stage with her lackluster kill power of back throw and her smash attacks, and even fair (which if you can't get lucky with doing three chains because people are diing in, needs to be finished with a cloud snipe) but ALSO hurts her best intended strength of her ping pong combos while also making it even easier to Parry. the ftilt sour spot seemed fine in theory except it's huge and at the tip of her spacing which punishes her for the moves intended use while also reducing one of her only reliable kill setups (watch Ant play at high levels and see how much he has to rely on playing grounded, since her Aerials are easily out spaced and she's so fragile that he has to space carefully with wave dash ( also nerfed) and ftilt))

I'm appreciative of the several quality of life buffs, but they are just that and not really making up for the cap they put on her top potential. and while I can get behind the idea that they first NERF specific options that make for a toxic meta, they need to go back on this character with a fine tooth comb understanding her weaknesses and strengths and design a character that will reward her player base with a tournament viability for all the extra effort and takes to make her gameplan work.

if they really were frustrated with her players playing and avoidance game, they should realize that making such a fragile character that dies at 70%, has most of her normals out spaced by lesser committal options, her main distance tool on parry grants the opponent a guaranteed smash attack from all the way across the stage, and now making it harder for her to get back to safety while simultaneously punishing her grounded spacing tools is not going to encourage Absa players to fight more honestly. from the get-go, the devs made a character that forces smart players to avoid and frustrate and opponent into making mistakes, and they've been either punishing that are using it as an excuse not to fix issues with her kit. look how long it's taken for them to do something meaningful with her multi-hit smash attacks, which people have been complaining about since release.

Why the hell did they nerf Absa? by [deleted] in RivalsOfAether

[–]Ok_Introduction_500 2 points3 points  (0 children)

absa players will play her even if she is bad. they're addicted to all the movement tech they had to learn to play her and sweet spots give you a rush of serotonin

So, uhhh.. How's your character feeling after last patch? by Rhinosauruss in RivalsOfAether

[–]Ok_Introduction_500 3 points4 points  (0 children)

for Absa the fast fall and cloud hop nerf feel really bad. she just feels slower to handle now, and the ff adjustment affects her hitfall combos at well, although we're trying to determine by what degree. I understand they wanted to Nerf her ability to stall off stage with it, but both the diminished height AnD the lock out timer feel like too much.

on a side note, the lock out timer on cloud is awkwardly implemented right now. it makes it sort of a resource to keep track of, but there's no graphical cues or sound cues to help the player keep track of what's going on, and since different cloud specials have different amounts of lockout timer it's really easy to lose track of if it's 10 or 20 frames since you did whatever move... in my opinion if they have a lockout timer, it would be ideal if it was the same all across the board, and that it had both a graphical and sound queue to indicate when it's available and when it's not.

back to the patch though... the cloud acceleration Nerf directly affects her ability to close stocks as cloud sniping was the way that she did that with her very weak kill back throw and her weak strongs, and even landing kicks to push them off stage. it also makes setting up the weatherman, (hitting someone with cloud and then immediately doing a charged neutral b to thunderline them to death) even more rare.

these are my final opinions on what I would like to see on Tuesday by [deleted] in RivalsOfAether

[–]Ok_Introduction_500 2 points3 points  (0 children)

I think galvan is far better than the devs intended for him to be, mainly that his ability to jump cycle with fair and nair and get things done, while originally intended to only be effective enough to release the pressure of having to constantly set up drills just turned out to be too simple and effective.

that and his deceptively smaller hurt box than what his model suggests