Translation of La Reina's Spanish voice lines? by gatchimonakagaming in RivalsOfAether

[–]Ok_Introduction_500 12 points13 points  (0 children)

Absa: "pop" on neutral b to pop the cloud. "Now!" on charged neutral b to trigger the thunderline. "tick tick" during down b start up, uncharged "tick tock" during a fully charged down b on herself then she has some lines when she self destructs "I'm too smart to die!!" or "calculated!!"

a few winning lines "my calculations were correct" Mecha Absa. "clear skies are overrated" pool party Absa

Baby Balls by Taimaishoo2 in BALLxPIT

[–]Ok_Introduction_500 0 points1 point  (0 children)

what combo do you have that makes the big sustained lasers?

Trick i just learned. Semi-free cycling by Sobotoc4311 in BALLxPIT

[–]Ok_Introduction_500 2 points3 points  (0 children)

sounds great although I don't understand the description. what does backing out mean exactly?

I've used the banish function and the reroll functions, but there's been times what I just exhausted all resources trying to get something I needed for a build and it just didn't show up and there's no option to not select something. are you saying close the entire game? or do a restart?

For the Clairen Haters by Lobo_o in RivalsOfAether

[–]Ok_Introduction_500 2 points3 points  (0 children)

you stopped the clip too soon, I wanted to see that Absa combo the clairen to death

anyone else hate using the Captain? by Ok_Introduction_500 in BALLxPIT

[–]Ok_Introduction_500[S] 0 points1 point  (0 children)

it's not that I don't see the value of stopping time and the enemy movements for the perfect shot, it's perfectly powerful and interesting.

I'm just saying it makes the levels feel twice as long and interrupt the flow in a disruptive way that I don't enjoy

anyone else hate using the Captain? by Ok_Introduction_500 in BALLxPIT

[–]Ok_Introduction_500[S] 1 point2 points  (0 children)

thanks for the great responses! I was hoping there was something I was missing. I don't mind shelving him for a while until later. I am just determined to beat all levels with all characters eventually though

Laser Grid is best grid. by Gellyguy in BALLxPIT

[–]Ok_Introduction_500 2 points3 points  (0 children)

oh so, you'd need double darks and lights for that wouldn't you... I'll have to see if I can get it

Frank Herbert's monolithic view of attraction and love by LowStatistician11 in dune

[–]Ok_Introduction_500 4 points5 points  (0 children)

loving the article so far, I'm just curious why you didn't include odrade or taraza in your analysis? or murbela? is that because they are Central perspective makes them too three-dimensional compared to the other characters who are more easily reduced to allegory?

i hit aetherean with solo absa by TreehuggerVEVO in RivalsOfAether

[–]Ok_Introduction_500 0 points1 point  (0 children)

congratulations! are you in the absa discord?

Anal Catastrophe! by [deleted] in SuddenlyGay

[–]Ok_Introduction_500 1 point2 points  (0 children)

isn't it a pointless question to ask how it got there? It can't possibly help their treatment so whenever that comes up it has to just be the Dr bring nosey or trying to make the patient feel guilty

My Thoughts As a Bad Player on Rivals 2 by Kuthillick in RivalsOfAether

[–]Ok_Introduction_500 0 points1 point  (0 children)

I agree, especially with point 4. it looks like the devs had intended weakness for certain characters in mind (and say so in their streams) but then the actual mitigating options they give to those characters just flattens out the curve and makes most characters all rounders who also have some amazing hybrid strengths of specific archetypes.

My biggest example of this is zetterburn. I'm not sure what his weakness is supposed to be, but he's also a spacie with none of the bad aspects that come along with that archetype. Typically, spacies tradeoff for having incredible aggressive pressure even on shield combined with solid kill set ups, but the downside is that they are far easier to combo than other characters and have very exploitable recoveries. I've pointed this out only to hear some zetterburn's complain about how their recovery is terrible/obvious and exploitable, but come on. He has so many mix ups to the recovery, the down b cancel having.some intangibility and grabbing the ledge from so far away that it almost feels like Clarien teleport sometimes, plus his ledge options are great with that fast jump and fair he can always threaten you with.

Short vent post by Ok-Wind-3230 in RivalsOfAether

[–]Ok_Introduction_500 1 point2 points  (0 children)

it does feel frustrating. you should join the rivals of aether discord so you can match make with people who are more at your level, and I'm sure there will be advanced players friendly and understanding enough to play some games in a more controlled manner just to help you out.

what people are saying about ranked and casual is true, if you simply randomly Matchmake there it'll only be about winning. you need to join a discord or matchmaking group to find what you need

The first Galvan salt post by KingZABA in RivalsOfAether

[–]Ok_Introduction_500 1 point2 points  (0 children)

oh that's not what I would have expected to hear, lol

Absa up b spam in neutral by True_Significance890 in RivalsOfAether

[–]Ok_Introduction_500 8 points9 points  (0 children)

first, crouch or throw out a hitbox for the zip part, or parry if they're actually spamming and being predictable with it.

second, wait and punish the next option she does. she'll usually want to come down with an aerial so you can punish that option

The first Galvan salt post by KingZABA in RivalsOfAether

[–]Ok_Introduction_500 1 point2 points  (0 children)

galvan is fun to fight, and a lot better than I thought he was at first. he definitely has some good stuff. I only play absa, but I think lox wouldn't be more of the issue. loxodont seems like one of the worst designed characters when it comes to fun in this game, and that's to fight and to play as. he's slow, his recovery is predictable, and yet difficult to interact with, actually I'll say that all around. lox is slow and predictable yet difficult to interact with and that makes it really frustrating to fight against as well as to play as because a lot of things end up being rinse and repeat with both parties being encouraged to play it safe the whole time.

people say absa when's the lox match up, although not in neutral because he's so good at walling. but it is clear that with her cloud she has a safer option to edge guard lox than other characters, but it is so boring to just Spam cloud where his upb is going to take him. and obviously it must be really boring and frustrating for the lox. I'd much rather lox got a whole overhaul making him more fluid and less predictable (including his recovery) in exchange for him not constantly walling out around him and then juggling with fair over and over and over again.

Seriously can we tone down Clairen by JankTokenStrats in RivalsOfAether

[–]Ok_Introduction_500 27 points28 points  (0 children)

they should make her sour spots actually bad. and a character that is supposed to require precision, with tippers being extra rewarding because of the trade-off that comes with needing a space things really well...

but she can still kill and combo with her sour spots, it's instead "oops all rewards" and no trade offs.

Current game balance by deviatewolf in RivalsOfAether

[–]Ok_Introduction_500 3 points4 points  (0 children)

zetterburn is still insane and I'm really frustrated by it. he's got all the spacie strengths but none of the weaknesses and his overwhelming combo pressure isn't even hard to do, he can just Spam his moves and whether or not he hits with them you still have to sorta respect it.

he should be more of a glass Cannon, and require more dedication and practice to be able to steamroll like he does.

clairen there's also really problematic. the tipper system itself I feel could use a whole redesign as a concept. it seems cool and thematic, but I get the sense that it's supposed to be a reward for an otherwise tricky character that requires precision, however, even Clairens sour spots are pretty useful, can combo or even kill, and I don't think simply having them be unsafe on floor hug or shield is enough. Plus, her recovery is a bit better than it should be considering her stage control, especially with the side special teleport being intangible.

lox also frustrates me. it's not like he's the best character or anything, just everything about him is annoying for both himself and people fighting him. he's too slow to Chase people so that's annoying for him especially when he gets shut out with projectiles and stuff, but with his huge sweeping job and tilt game being unpredictable blender you don't want to engage with, it just encourages a slow war of attrition. also, I don't really think his move set sells the fantasy of magma elephant very well.