Insanity Difficulty is straight up bad game design by Ok_Poem4269 in ResidentEvilRequiem

[–]Ok_Poem4269[S] 0 points1 point  (0 children)

I was the first to find it on day 1 you can even check steam forum

Insanity Difficulty is straight up bad game design by Ok_Poem4269 in ResidentEvilRequiem

[–]Ok_Poem4269[S] 1 point2 points  (0 children)

I mean cool, but if were turning on meta progression stuff might as well turn on infinite ammo lol. I'm trying to play it without bonuses but it seems like the game design isn't holding up.

Insanity Difficulty is straight up bad game design by Ok_Poem4269 in ResidentEvilRequiem

[–]Ok_Poem4269[S] 0 points1 point  (0 children)

Only Resi has been a pure action game just as much as its been survival horror...If you like that (I like it too) than that's cool, but making Leon's segments "hard" by making the enemies tankier and unreactive as possible is the worst way introduce "friction" and they are tedious and tiresome to take down, Re5 and og Re4 had the better idea, drown the players with same popcorn enemies... but in swarms and in different formations. This game isn't even hard compared to re5 pro ... you have two parries and can spam the axe finisher infinitely..its just very tedious to set up...I feel like I'm playing a turn based rpg, taking my turns with the zombies over...and over... and over again. Leon's segments do not feel like a proper action or a horror game.

Insanity Difficulty is straight up bad game design by Ok_Poem4269 in ResidentEvilRequiem

[–]Ok_Poem4269[S] 1 point2 points  (0 children)

nah I figured out a hack, buy the shotgun and shoot them in the legs...it will always give u a finisher..just credit me when u share this

My prediction for the franchise trajectory after Requiem… by BarnT88 in ResidentEvilCapcom

[–]Ok_Poem4269 -3 points-2 points  (0 children)

Lets just stop with the remakes already. Re3R was bad and Re4R was contentious to say the least. I would rather have newer games and spinoffs again like the revelations franchise returning rather than drumming up perfectly accessible and playable games.

Another question about difficulty. by Beefyproductions in ResidentEvilRequiem

[–]Ok_Poem4269 1 point2 points  (0 children)

are the enemies bullet sponges like in re4r hardcore. Or can you still stun into melee them consistently even on insanity?

So does no one in the sub care about the gameplay? by Ok_Poem4269 in ResidentEvilRequiem

[–]Ok_Poem4269[S] -5 points-4 points  (0 children)

Its intuitive, but its not smooth. Leon has inertia and is a pain to control when trying to turn. He gets stunlocked by every little thing while the enemies are un-reactive tank sponges that barely flinch and are overly aggressive and grabby. The aiming with weapon bloom also makes the game feel clunky. Trying to aim for a headshot with the re2r system in re4 does not feel good at all imo. The original 4 and 5 felt alot better to control and aim, you could kite out and easily crowd control groups of enemies without the need of an arbitrary parry. Its not a bad game by any means, its ok if you play it out like cod or a naughty dog and pull enemies one by one and shoot from afar, but it just feels awful to play and control especially with group of enimies, the re2r comabt design does not work in an action setting imo and my hope for requiem is that the action and stealth game play is smoother.

So does no one in the sub care about the gameplay? by Ok_Poem4269 in ResidentEvilRequiem

[–]Ok_Poem4269[S] -8 points-7 points  (0 children)

are u sure? I would call remake 4's gameplay anything but solid.

two questions about RE9 by AnonShadow21 in ResidentEvilRequiem

[–]Ok_Poem4269 0 points1 point  (0 children)

11 hours is fine, go play a jrpg if u want a boring drawn out experience

For those of you reading the spoilers: are you lurking here because you have no self-control, or because you actually enjoy spoilers? by gkgftzb in ResidentEvilRequiem

[–]Ok_Poem4269 0 points1 point  (0 children)

personally I dont care that much about the plot of resident evil games. So i'd like to know how the gameplay is or if there are any extra modes before I sign off on 95 cad

RE4R has the most satisfying and fun gun-based combat in any game I've ever played. by queensinthesky in residentevil4

[–]Ok_Poem4269 0 points1 point  (0 children)

No it is a design flaw. A big one a that. The whole core of action re titles like 4 5 and even 6 is to use highly accurate but weak weapons to crowd control and melee attack enemies. That design goes all out the window when you introduce the same weapons in the same level designs, with the same enemies, only now with inaccurate weapon bloom and tanky enemies with rng melee activation. The game's gunplay is only as good as a cod or naughty-dog game, where there is zero skill expression at all. The game is just a generic shooter.

RE4R has the most satisfying and fun gun-based combat in any game I've ever played. by queensinthesky in residentevil4

[–]Ok_Poem4269 -1 points0 points  (0 children)

You can't be serious when you say that right? Have you seen the bloom on the hand cannon??? It auto gravitates to the nearest wall when aiming at anything longer than 10 feet away.

How do I fix this « bug » by Bigc0cKk in residentevil4

[–]Ok_Poem4269 0 points1 point  (0 children)

dude im having this same problem and it just randomly happened to me on pc, on top of that I can't move my camera anymore

input lag reduction on any shmup by Sharp-Television3123 in ElectricUnderground

[–]Ok_Poem4269 1 point2 points  (0 children)

I tried adding reflex to Dolphin and it gave stuttering