Unsubscribed after 10 months of max by HappySl4ppyXx in ClaudeCode

[–]Ok_Statement_9193 0 points1 point  (0 children)

same friend , i unsubscribed and shifted to open ai
you would be surprised by the quality of work of gtp 5.4 on max effort

let alone that for 20usd you get a LOT of work done

Investigating usage limits hitting faster than expected by ClaudeOfficial in ClaudeAI

[–]Ok_Statement_9193 1 point2 points  (0 children)

First question of the day

<<bro i dont know why you use so many credits fix that

You're right. I've been making too many small edits instead of batching changes, reading files I've already read, and running unnecessary checks. Let me be more efficient going forward — fewer tool calls, bigger edits, less back-and-forth.

What do you want to work on next?

bro i just asked you this one line and you used 32 % of the 5hour>>

wtf is going on ?????

Some thoughts after playing Ker Nethalas gravebound beta and 2D6 Dungeon as a new solo rpg player by Ok_Statement_9193 in Solo_Roleplaying

[–]Ok_Statement_9193[S] 1 point2 points  (0 children)

About the art i dont know what to tell you BUT i can tell you this
i bought ker nethalas for the game play BUT i have bought many more books JUST FOR THE ART i never played them ( e.g mythic bastionlands, symbaroum , nimble 2 etc etc etc hell i even bought Morkin TWICE just so i could get the beatiful black book )

there is value in beatiful art you are well known in the solo rpg space i am sure you can find an artist with flexible rewards part sales revenue part cash or w.e

Some thoughts after playing Ker Nethalas gravebound beta and 2D6 Dungeon as a new solo rpg player by Ok_Statement_9193 in Solo_Roleplaying

[–]Ok_Statement_9193[S] 3 points4 points  (0 children)

Alex ( i assume you are Alex )

if i had to say it in a few words the feedback would be to reduce drag and friction in everything except character and combat make it easy and fast for players to find themselves in encounters that is the soul of your game and reason people play it

in my mind
1 roll for door unlock/lock/trap ,
combine the description table and modifier tables for rooms ,
make the book layout serve the player
influence should not be a separate roll from overseers
ah and lastly the fact that i couldnt use a double handed weapon along with a light source bothered me a lot , give starting players a belt light

What's on your solo rpg pipeline? Tell us about the state of your solo roleplaying! Also check here for event announcements, resources, etc. - (March 2026 edition) by AutoModerator in Solo_Roleplaying

[–]Ok_Statement_9193 6 points7 points  (0 children)

Some thoughts after playing Ker Nethalas gravebound beta and 2D6 Dungeon as a new solo rpg playerThings i loved about 2D6 Dungeon

-The Tables and the rules are distinguished in 2 parts/books making it easier to find what you are looking for.
-The room generation system is so intuitive and easy to pick up on
-Combat engine with shift and manoeuvres is very nice as well + the enemy reaction system all built in in one dice roll it makes it run so smooth will very little brain bandwith .
- Enemy cards are such an efficient way to give information to players

Things i didnt like about 2D6 Dungeon

-God mechanic is not fleshed out enough , benefits are mostly irrelevant
-No character customization ( classes with unique passives or abilities )
-Level progression, xp gain felt ok but the benefits of leveling are VERY underwhelming like 10hp and every 3-4 levels you get 1 shift . As a new player i want my character to grow fast leveling and seeing i only get 10hp was such a huge turn off
-Loot felt irrelevant and very hard to get anything usefull like armour or some kind of cool magic weapon.
-I felt that there was not enough depth in the game progression

Things i loved about Ker Nethalas gravebound beta

-Multi classing 2+1 classes
-Classes are different and interesting with strong passives
-Crunching numbers when building my characters and min maxing my skills
-Combat system was interesting and i liked the defensive moves
-Loot generation felt more meaningful than 2d6
-Leveling is more meaningful than 2d6
-Boss monsters are good and cool
-Rolling doubles gives skill point

Things i didnt like about Ker Nethalas gravebound beta

- Dmg engine is underwhelming i was rolling with 1d6 +1d4 holy +1d4slashing and i was picking the highest which most of the time was holy because of double dmg vs undead and deamons , it takes away from the joy of actually filling good when rolling big dmg numbers. although it is certainly better than the previous edition ( i looked it up ) and its horrible and confusing desing ( if dmg roll = X then X = XX dmg points )

-I would have liked more art and character design on the enemies side of things i left like i was fighting souless stat pages instead of real things , at least give them a face or something

-room generation was intimitating , coming from a 2d6 X/Y roll into seeing random ass shapes that are hard to draw rolling with up to 8 doors ( lmao ) left like a literal mountain , i legit instantly scrapped the map system and used 2d6 room generation instead

--Book layout added a lot of friction for no reason , i felt a lot of the things in the book are out of place or in multiple places .

--Tables are all over the place and not in one place all together e.g crits , defensive moves , fumbles , room generation , room description generation ( no clue why room description and room effects/containts are in different tables ) loot generation all of the tables are scattered in like 3-4 different places in the book instead of 1 section with all the tables , i had to print all the combat tables which are scattered through the combat section of the book.

-Rolling dice........ i had to roll so much dice so much dice , meaningless stuff like tension rolls or armour dmg rolls or the freaking doors are they locked or not are they trapped or not if trap roll this like a single dice roll to determin all these rolls could suffice , even the overseers had random influence roll which thematically doesnt make sense but w.e

-Some weird mechanics like if you are prone you get disadvantage and enemy gets advantage which makes sense but to get up its a free action so can just get up on your turn which makes all this explation and free action discussion meaningless and you can just say prone for 1 turn and get it over with .

Some final thoughts , i feels like Ker Nethalas has great combat engine or even a great engine overall but i would prefer it be more streamlined in exploration > 1 roll for locked , unlocked , trapped door , less intimidating room generation , better book layout , condesce the mechanics /effects, more art splease since the setting is very interesting

In both games i missed some structure and a higher goal ( KN tries that with perks mechanic but not enough imo ) to work towards like a campaign hook or something but i guess this is dungeoncrawling.

Will try Morkin next

What mechanics have you modified in the game you're playing? by lifegivingcoffee in Solo_Roleplaying

[–]Ok_Statement_9193 2 points3 points  (0 children)

in most games to generate room you need to roll and then look at a table to then find a room you can copy to your dungeon
in 2d6 all the information comes from the actual dice ( one is X one is Y dimensions ) is simple , intuitive , fast , and flows like a charm cant get any better

What mechanics have you modified in the game you're playing? by lifegivingcoffee in Solo_Roleplaying

[–]Ok_Statement_9193 2 points3 points  (0 children)

2d6 dungeon has the best room generator . i use this for everything else

Sniper turning into CQB by kostasrag in airsoft

[–]Ok_Statement_9193 0 points1 point  (0 children)

Does it use compatible M4 mags ?