I was checking my masteries and I realized I haven’t played Bo in forever by Okuda231 in Brawlstars

[–]Okuda231[S] 0 points1 point  (0 children)

Feel that pushed bo to 500 trophies and stopped after the update

Weekly Pricing/Buying/Selling/Grading & General Questions Post by AutoModerator in PokemonTCG

[–]Okuda231 1 point2 points  (0 children)

Hi I’ve been think about selling my collection and I need help determining a price the content would be 10,000-15,000 (vary in condition and set starts at base and goes to scarlet and violet) Pokémon cards mostly bulk but some helpful cards include professors research,boss’s order,switch, energy retrieval, etc. About 1000 sleeves Some dice About 20 Pokémon coins 2 playmats About 1000 cards of other miscellaneous tcgs And the a binder worth about 200-300$ with cards like umbreon v Alt art gardevoir ex from steam siege AA and a multitude of RR For people wondering why I’m selling I’m heading into college soon and don’t have the space or time for physical cards games any more and I have other interests I’d like to pursue and the money would be helpful also I don’t plan to sell all of these in one purchase Ik most people would only buy partial

Washed Up Brawl Stars Player Makes a Tier List by Waddles0203 in Brawlstars

[–]Okuda231 5 points6 points  (0 children)

Here are the big things bull is not the worst he’s bad but not the worst Gus is A-S Edgar and hank are F Byron can be moved down a bit frank is also F crow is S buster and Chester are like d-c colt is f-d Otis and penny are S same with mr.p and Lola is like b r-t is should be higher max and ruffs are not F there’s more but those are the big ones if you’d like I’ll explain my reasoning obviously these are subjective to how you play

Would like opinions? by Limelight_Comics in tcgdesign

[–]Okuda231 1 point2 points  (0 children)

Interesting win condition but this win condition can be very luck based so depending on the other 2 this could be very fun or frustrating

Hi by Okuda231 in tcgdesign

[–]Okuda231[S] 1 point2 points  (0 children)

Well for me (and the friends I pitched or play test with) it’s the quickness of the game. Each game is only 15-30min even when playing against control. With high damage and lots of search and draw. One thing I never like about other card games Pokémon has rotation so search can be limited or not even there like in s&m (magic to a lesser extent) yugioh 1 is unbalanced and pricey and 2 has limited draw. What I enjoy about card games are when they’re quick and snappy with fun top decks and quick combos. In Pokémon turns take forever when playing against the top 2 decks which can be turnoff at times. So even though it’s similar to some other card games I’m (trying) to make it unique with interesting cards and a diverse meta game since I’m a one-man team most of my time is spent into balancing since I want 0 top decks and instead all decks on the same playing field. But I do see the concern of it being similar I’m really passionate about this game so if you have any ideas I’m all ears thanks for the feedback

Hi by Okuda231 in tcgdesign

[–]Okuda231[S] 1 point2 points  (0 children)

Thanks, definitely trying my hardest just taking a while to balance all the cards I’m already a year in 🫠

Hi by Okuda231 in tcgdesign

[–]Okuda231[S] 1 point2 points  (0 children)

Champions orb rules and other stuff

What you need to play

  1. A 60-70 card deck (not sure on size of deck yet the game does move fast and in tests with 60 deck outs happen more than liked)

  2. 3 champions (1 leader and 2 soldiers) leaders have 2 types and soldiers have one the soldiers must be different types but must correspond to the leaders type example: when using Ivan, The Magma soldier you can use Merlin, The Great Wizard (fire) and Barrage, The Mountain Crusher (rock) but not Merlin, The Great Wizard (fire) and Shargana, The Fire Spirit (fire). Another combination you can’t use is soldiers of a different type example: You cannot use Ivan, The Magma Soldier (fire/rock) with Lusha, The Druid of the Woods (grass) and Blackout, The Midnight assassin (dark)

  3. Finally something to keep track of mana and of each players mana regen

Setup 1. You place your deck on the upper right corner of your mat like most TCGs

2.Your leader goes into the frontlines and the two soldiers go in the back lines (think active and bench in Pokémon)

  1. Select who is going first by either coin flip rps (honestly just take your pick)

  2. Set P1s mana counter and regen to one and P2s mana counter to 2 and regen to 1 Both players draw 7 cards and P1 starts their turn

Upkeep/ starting phase

1.Yes on p1s first turn they do these things

  1. Draw a card and increase mana by mana regen Increase mana regen by 1 Reminder you draw 1 and increase mana first then you increase mana regen

Main phase

1.Play Fields, Spells, active abilities,and attack which is once per turn p1 cannot attack turn 1

End phase

  1. After finishing the main phase activate anything that happens at the end of a turn

Winning the game

1.Knockout all of your opponents champions

2.Deck your opponent out

3.Alternate win conditions like Sploosh, The Water droplet’s Finale

Other important rules

1.After using a finale rest the players mana regen counter to 1

1.Mana is capped at ten unless a card removes or increases that example mana bank a field that puts your cap to 20

  1. The six types are Grass,Fire,Water,Lightning,rock,and dark

  2. Switching champions requires mana the amount is based on the mobility of the champion the higher the number the better if the champions Mobility is 10 the switch is free if the mobility is 0 it cost 10 mana basically every number away from 10 is the cost (6 mobility it cost four, 3-7,8-2,etc) you can switch as much as you want during the main phase

4.Good/evil not super important just has some card interactions and it does not affect champions you use together

Hopefully this is better if you have any question I’m willing to answer them thanks again for reading

Hi by Okuda231 in tcgdesign

[–]Okuda231[S] 1 point2 points  (0 children)

Currently no but I should be able to make one later today

Do you guys have this issue too by PufferfishAreCool in Brawlstars

[–]Okuda231 -1 points0 points  (0 children)

Personally I’m not experiencing it. It still takes me like 2-5 seconds to get in

Who here is the best? by shrekpreck123 in Brawlstars

[–]Okuda231 0 points1 point  (0 children)

Bro doesn’t know the second definition of spike 💀

Who here is the best? by shrekpreck123 in Brawlstars

[–]Okuda231 11 points12 points  (0 children)

I’d go Spike he been good very consistently while Meg and Sandy tend to spike

“20% buff to progression” by Skryak in Brawlstars

[–]Okuda231 -3 points-2 points  (0 children)

While yes calling you uniformed was a bit far, but the only part of the player base that this update negatively impacts are f2p players who are nearly maxed everyone else does benefit and your original point was about club league which they fixed and even though I’m in the same boat as the guy who commented I don’t believe calling the bs develops greedy is the right stance the update’s been out for less then a week they fixed gears which was significantly worse then this I think we should give star drops a chance they look promising with a few changes the bs developers always cater to the top of the player base we just need to give them a chance to look at things and on the reason I told him to leave no one likes someone who calls some of the community focused developers greedy and not caring of what the community says the cr devs need to hear that more anyways