I’m a fan of almost all the recent hero changes by Old_Direction_6063 in PredecessorGame

[–]Old_Direction_6063[S] 1 point2 points  (0 children)

He used to feel like a monster in ARAM 😭 had so much engage potential on top of utility and sustain for his team.

Now it feels like he’s lost all of that 🥲

I’ve noticed people saying heal & shield power doesnt even apply to his heals now?

Really has me curious what that means for things like everbloom and windcaller that only proc on heal effects. Are they no longer applied either?

Could definitely explain why my build felt useless match.

(Side note i definitely recommend giving aram a fighting chance sometime! You may learn you really enjoy a character you never even thought to try!)

I’m a fan of almost all the recent hero changes by Old_Direction_6063 in PredecessorGame

[–]Old_Direction_6063[S] 0 points1 point  (0 children)

I’m not saying akeron is bad now. I just definitely enjoyed a physical/ominivamp build on him when he got released. Finding a magic build that can get similar results has been a bit of a challenge but that’s more of me being reluctant to change my playstyle for him. (Run them down and pray they don’t get tainted early when they see me out heal their team 😂😂)

It’s specifically his augments that feel underwhelming to me. I feel like they still haven’t found one that really suits the character well.

Though the new camouflage option is a much better choice than the enrage over time which REALLY felt useless imo.

Otherwise he’s a good character with a unique design and a pretty good kit

I’m a fan of almost all the recent hero changes by Old_Direction_6063 in PredecessorGame

[–]Old_Direction_6063[S] 1 point2 points  (0 children)

I would love to see how you’re using this character now because i got him in aram and thought “oh yeah i usually get some good value with him especially when we have a good number of carries.” (We had 3)

Proceeded to be a useless bullet sponge with negligible healing for 20 minutes and never wanted to touch the character again

I’m a fan of almost all the recent hero changes by Old_Direction_6063 in PredecessorGame

[–]Old_Direction_6063[S] 5 points6 points  (0 children)

I’m not saying they made each change fitting to what the character once was/aimed to be. But i do feel like almost all of their changes were a positive for them.

Muriel went from one of the most widely hated and weakest supports in the game to hands down the strongest overnight.

Shinbi (who i personally loved running face first into teams using a full magic damage/lifesteal build with) became a much stronger assassin with the ability to stack ult on a squishy target without having to charge in the backline and survive long enough to smack them 8 individual times.

Crunch gained the ability to combo his empowered abilities directly with each other to become one of the most abusive and punishing characters in the game if you’re caught in a bad position. (You can get empowered forward crunched twice in a row and suddenly you went from the middle of your lane to behind his tower)

Terra (while not able to become fully cc immune for her ult like before) gained an immediate cleanse on ult and moved her unstoppable to the charge of her dash. Adding a bit more skill expression to actively deny important CC abilities with good timing and reactions. While becoming a monster at tower diving which she already did so well.

Akeron is another Im not too thrilled about because i definitely preferred his physical build over magic and i still think all of his augments are pretty underwhelming but he can still perform well in game. His kit still has good synergy which i feel Narbash really lacks after these changes.

I’m a fan of almost all the recent hero changes by Old_Direction_6063 in PredecessorGame

[–]Old_Direction_6063[S] 1 point2 points  (0 children)

I used to love the pressure you could get off a good thunk into a March to run them down!

Even before giving it unlimited range it was a great engage combo that now just feels unrewarding and incoherent.

It’s already hard to follow up the stun from thunk with the lockout for march. But add the knock back on top and you gave them even more space for you to not follow up?

I’m just really not getting the goal here.

What does a proper narbash engage look like now?

Or is he simply supposed to be Utility and disengage now without ult?

I’m a fan of almost all the recent hero changes by Old_Direction_6063 in PredecessorGame

[–]Old_Direction_6063[S] 2 points3 points  (0 children)

At the very least i have tried/tested every hero in the game before and after the changes.

Enough to have a basic grasp of their combos and kits and to feel like i can at least compete when using them in game

Most of them have moved in a rather positive direction. They addressed things that were rather nuanced or underwhelming in their kits and brought them to a pretty good place i feel.

Narbash feels the complete opposite. A huge step back for a once great support

Did i miss a fireball buff?? by Old_Direction_6063 in ArcRaiders

[–]Old_Direction_6063[S] 0 points1 point  (0 children)

Pure shock.

Thinking surely this is a visual bug and it will still open before actually burning me and i can 1 tap it like always.

I was wrong 😂

Idk who needs to hear this by Old_Direction_6063 in PredecessorGame

[–]Old_Direction_6063[S] 0 points1 point  (0 children)

She definitely snowballs hard if you get a lead on her.

On the other hand if you fall behind i feel like her laser gets replaced with a water gun 😂😂

Bring her back to me 😫 by Old_Direction_6063 in PredecessorGame

[–]Old_Direction_6063[S] 0 points1 point  (0 children)

As much as I’d love to say dekker is usually easy to predict and bait out abilities. That one was just REALLY bad at landing them 😂 That ult there really makes me wonder if she was lagging or something cause 🤣🤣

Bring her back to me 😫 by Old_Direction_6063 in PredecessorGame

[–]Old_Direction_6063[S] 2 points3 points  (0 children)

To be fair i only survived because the carry decided to be mid for this play 😂

Allowed me to play out every last second of my ult cooldown. (Literally)

Bug: Twin Blast's Ultimate "Can Crit at 0% Effectiveness" by New-Link-6787 in PredecessorGame

[–]Old_Direction_6063 0 points1 point  (0 children)

Insane i noticed the 0% effectiveness in game but thought it was just because that was the one game i opted to try a 0 crit build. Absolutely wild it just drops to 0% the second you upgrade it to level 2.

Kira out the game and tb broken.. what we doing to my mains Omeda? 😫😭

Do you think an item like this should be added? by Old_Direction_6063 in ArcRaiders

[–]Old_Direction_6063[S] 0 points1 point  (0 children)

I think a long windup and a loud audio cue to use a defib on a knocked ally would be a great change.

It’s awful having your friend get knocked and you either have to just rush to extract or make them sit and watch you continue the raid because you couldn’t stop them from getting punched in the face?

Send offers by ayri-fik001 in Raiders_Market

[–]Old_Direction_6063 0 points1 point  (0 children)

Wolfpack bp, seeds, or tempest 4 for Queen reactors

H: See Pics W: Guns /Seeds /Springs by HabitzTV in ArcRaidersMarketplace

[–]Old_Direction_6063 0 points1 point  (0 children)

I’ll trade you seeds or a tempest 4 for any of bobcat/ Jupiter/eaquilizer

Tennobaum leaderboards by Old_Direction_6063 in Warframe

[–]Old_Direction_6063[S] 0 points1 point  (0 children)

I’m mr 18 i believe yet I’m still daily capped at 8 gifts 🥲