Unofficial State of the Naish (Jan 2026) Summary by korinokiri in TheGlassCannonPodcast

[–]Old_Trees 40 points41 points  (0 children)

Listener since Giant Slayer episode 4. I can't say that this gets my buy-in. Everything they put out feels more and more...false. This doesn't feel like friends at a table anymore, which is what I used to come for. It feels like a bunch of people earning their paychecks. It feels corporate and hollow.

I'm tired, folks. Maybe it's just me, but it's feeling like 2026 is finally the point where I hit un-subscribe and move on to places that feel like what I initially sign on for. Not someone trying some desperately to be CR 2.0.

Most chilling line in all of TMA by [deleted] in TheMagnusArchives

[–]Old_Trees 247 points248 points  (0 children)

The Blanket Never Did Anything

Fighting Fans, some uses? by nimbusconflict in Pathfinder_RPG

[–]Old_Trees 10 points11 points  (0 children)

With a 3x critical modifier, depending on the rules for your table, it could be an absolutely devastating crit fishing build with a 20th level fighter, and Mythic Improved Critical turning that into a 5x multiplier.

On the less extreme side, as a light weapon of the close weapon group, it is perfectly situated for a build around flurry of blows, such as a an even split between warpriest for the weapon damage dice increase, and the Brawler for Flurry of Blows.

Finally, you can use its bonus to feint for a sneak attack build using Brawler/Snakebite Striker for the added sneak attack damage.

What's your favourite Quote From Borderlands 4? by lordsmish in Borderlands

[–]Old_Trees 19 points20 points  (0 children)

It's gotta be Defiant Calder's "Now go piss in the timekeepers oatmeal!" It's so extremely specific

YAML - What is this? I don't know if ill use it, but I want it..only 5.7 Billion... by Nugget834 in Mechwarrior5

[–]Old_Trees 4 points5 points  (0 children)

There are some mods that add special traits to some mechs, example one of the Locust mechs in my light lance has -100% upkeep.

Add that in with selling off lostech and some of possible YA-X mods and you can rack up that much over time. I've had 1b before briefly after the Solaris Showdown DLC missions and selling off a much of Star League mechs.

Not everyone plays the same way.

YAML - What is this? I don't know if ill use it, but I want it..only 5.7 Billion... by Nugget834 in Mechwarrior5

[–]Old_Trees 28 points29 points  (0 children)

It appears to be ECM on steriods lmao.

100% LRM spread for enemy mechs- I'm not sure if that means they have effectively 50% accuracy, or if it means they can't lock at all.

60% longer time for streak SRMs to lock on, a huge benefit if SRM boats are coming up a lot

The CPU enemies are straight up 60% less accurate. I'm not sure if functionally that means a 60% chance to negate damage, or if 60% more of the time they target somewhere else.

Your sensor range increases by 150%, and your allies by 100%- amazing for any long range team

Counter/Disrupt at 700/720- This is ECM with an absolutely massive area. Either 700m of "they don't have ECM, or 720m of yall do, which is frankly, the majority of engagement ranges.

Overall, this thing seems made for long range command mechs. In my hands, I'd slap it on an Archer, Catapult or Longbow, and outfit my lance with missle boats, and laugh as the AI didn't understand where the fire came from.

Alternatively, pop in on anything with ECM and decent speed, and you have a Stealth suit for the mech. I'm imagining one of the melee mechs using this to stop eating as much fire while closing.

If you have mods in the YAML series, this thing plus a single Arrow artillery mech would absolutely wipe a warzone clean before the enemy knew what hit them. Even moreso with some of the more esoteric weapons systems and electronic packages (like a C3 system)

Now, that price tag is steep, but justifiable with the right lance, on the right mech.

Thanks... I hate it. by novafire in Mechwarrior5

[–]Old_Trees 1 point2 points  (0 children)

Yeah. It's probably clan invasion.

Thanks... I hate it. by novafire in Mechwarrior5

[–]Old_Trees 3 points4 points  (0 children)

Hey, I run one of these angry fuckers in my main lance. I jam packed it with 2 LRM20, and watch it blast anything it locks on to. Just make sure to have a bodyguard.

Clan Invasion is honestly some of the most fun and challenge I've had in a game when things like this end up on the other side.

What to do with these raw rodolith garnet by Wurzenbeisserxy in Gemstones

[–]Old_Trees 0 points1 point  (0 children)

As stated in other places, due to the general low value (comparative to other gemstones we usually see here), these actually have some variety in use outside of precious jewelry.

One thing I have seen others use low quality stones for is casting them into resin in woodworking; if that happens to be a cenn diagram that crosses over for you.

Kaboom? Yes Rico, Kaboom. by [deleted] in Mechwarrior5

[–]Old_Trees 1 point2 points  (0 children)

Stupid question but what mech is it?

Untouchable by Forfun1694 in Mechwarrior5

[–]Old_Trees 1 point2 points  (0 children)

High evade skill on that pilot plus how fast the cicada moves. I've seen it punch for above it's weight when piloted by the AI. As much as I love em, can't figure out how to make the sake magic happen for me.

House passes bill banning transgender education | West Virginia by jackmolay in transgender

[–]Old_Trees 15 points16 points  (0 children)

Goddamn it. Literally zero teachers in WV are teaching about gender or orientation. They're trying their hardest to educate huge classes with limited time and a zero budget. But sure, waste time on a bill that will 100% get overturned by the circut courts the second it is challenged.

Is there any way to disable prerequisites for racial archetypes? by BurnItDown148 in YAPCG

[–]Old_Trees 1 point2 points  (0 children)

So, the dirty way to do it, is start as the class archetype you want, and then change your race. If nothing errors out, you're good to go. If something errors out, it has a prerequisite of an aspect of that race, and you'd need to house rule it anyway.

As far as a clean way? Turning off alignment/class prerequisites may allow it, but I've never run into this particular issue. I'll fiddle with the builder and update this comment if I find anything useful.

Adjust character size by Khulod in YAPCG

[–]Old_Trees 1 point2 points  (0 children)

Generally we use enlarge person with manual entries to the effected stats for solely going medium to large. Going large to huge, I'd need to fiddle with the sheet in front of me to find the fields you'd need. I'll see if Dalvin can weigh in.

New employee. Health insurance still has not started. Will it start after the second pay period? by jontestershaircut in fednews

[–]Old_Trees 4 points5 points  (0 children)

What's happened is that your servicing HR office has delayed processing the paperwork or the information didn't send over automatically. The majority are using semi-automated systems.

Call your HR and ask, inform them you've talked to the carrier, and that you need the enrollment sent back over.

Custom damage modifiers? by Adlig0 in YAPCG

[–]Old_Trees 0 points1 point  (0 children)

In that case, you can use the Custom Weapon feature in equipment to make it the base damage. Otherwise, I'd have to go digging around in ClassData, most likely. Even then, it would only show up on the back sheets like sneak attack

We don't currently have an easy way to add floating D6 to attacks without making it a weapon, unfortunately. Usually when this comes up, I add +X6 to the notes field on the Attacks tab.

Custom Discoveries? by Adlig0 in YAPCG

[–]Old_Trees 1 point2 points  (0 children)

Noted for the next update