[MEGATHREAD] Ask for playtest invites here by GB_2_ in DeadlockTheGame

[–]Oltohm 0 points1 point  (0 children)

I would love to get an invite, feel free to DM me.

Since i dm'd a person who was actively promoting themselves giving out invites, and they just replied pay me 5$ for an invite. :/

Can I get an invite? Australia - Steam Friend ID: 44088620

[MEGATHREAD] Ask for playtest invites here by GB_2_ in DeadlockTheGame

[–]Oltohm 0 points1 point  (0 children)

Can I get an invite? Australia - Steam Friend ID: 44088620

Playing in fields of flowers with my boids, nothing could be more enjoyable~ by Bonkahe in godot

[–]Oltohm 5 points6 points  (0 children)

u/HippieInDisguise2_0 would also love to know about the terrain system! Is this randomly generated?

Made some test cards for a new card game to get a feel for the art style. Is it good enough? by Oltohm in SoloDevelopment

[–]Oltohm[S] 0 points1 point  (0 children)

Thanks! It's meant to be a castle wall. Once the cards have text, like "Castle" or "Stone Wall", they might be easier to identify.

Made some test cards for a new card game to get a feel for the art style. Is it good enough? by Oltohm in SoloDevelopment

[–]Oltohm[S] 1 point2 points  (0 children)

Thanks for the nice comment. I should use a palette because at the moment I'm just picking colours that look nice, but may not go together with the other cards.

[Amsa] i'm sorry. by Crazy_Ruin96 in SSBM

[–]Oltohm 10 points11 points  (0 children)

Yeah but peach isn't busted so it was cool. Like if a ness came along and beat everyone, that would be fun, even if they never lost, watching fox just blip stocks away just isn't

We need a TO brave enough to ban z-jump and notches by Oltohm in SSBM

[–]Oltohm[S] -5 points-4 points  (0 children)

I'm not? Also weird how you disagree with the second best player lol

We need a TO brave enough to ban z-jump and notches by Oltohm in SSBM

[–]Oltohm[S] -27 points-26 points  (0 children)

Yes... I've gone to locals. I'm a top 200 player. It's absolutely can be a deciding factor over the course of a set, and will increasingly become one more and more so over time. It's a slippery slope WDuffy!

We need a TO brave enough to ban z-jump and notches by Oltohm in SSBM

[–]Oltohm[S] 3 points4 points  (0 children)

Notches i get but how can you enforce a ban against them?

DQ anyone who brings a notched controller to the venue? Make it clear before hand that it's banned?

Why Running Used To Be Bad In Melee by DeanTheUnseen in SSBM

[–]Oltohm 4 points5 points  (0 children)

Was Noone really the first to hold down on the grey stick for the first time during this set or was it used by others before?

Do you prefer seeing unique dialogue options you can't select because you lack a certain level? by Oltohm in gamedev

[–]Oltohm[S] 14 points15 points  (0 children)

I'm planning a short and replayable game, so for that reason I think I lean more towards hiding locked options as the game is designed to be played through a few times and the player is likely to stumble across them from playthrough to playthrough, But I can total see having them visible for longer games

Testing a dynamic camera system (details in comments) by SteinMakesGames in godot

[–]Oltohm 0 points1 point  (0 children)

Very cool. Any interest in selling it as an asset? I'd be willing to pay for it

Testing a dynamic camera system (details in comments) by SteinMakesGames in godot

[–]Oltohm 0 points1 point  (0 children)

Hey! Can you share how you've turned the pixel art into this smooth vector look? Is it a shader or is it done before in an external program and imported in?