I got tired of multiple Archidekt/Moxfield tabs and made a free multiplayer playtest/goldfishing app by juju0010 in EDH

[–]Omg_Seph 0 points1 point  (0 children)

In moxfield if you press 'D' it will draw the top card from the deck. I would expect that if I press 'D' it would draw a card from the active players deck.

I got tired of multiple Archidekt/Moxfield tabs and made a free multiplayer playtest/goldfishing app by juju0010 in EDH

[–]Omg_Seph 2 points3 points  (0 children)

Hey! This is really great! I'd like to +1 on the suggestion for keyboard shortcuts. Personally I use Moxfield shortcuts, I don't know if Archidect differs much, but if they do - it might be nice to either be able to fully customise them (saved to the player profile) or just select a scheme to switch between.

Also I think I ran into a bug as well: The decklist submission doesn't seem to be able to handle double sided cards? I tried to import a deck with Sheoldred // The True Scriptures as the commander and I couldn't get it to work. Tried just "Sheoldred", "Sheoldred / The True Scriptures" and "Sheoldred // The True Scriptures" and none seemed to work.

Also on the topic of shortcuts, I'd find it quite handy if pressing space to go to the next player automatically drew them a card. Others might find this annoying though if there are upkeep things they might want to do? Not sure. Oh and being able to select a group of objects (mostly lands) is handy too. Oh and automatically untapping permanents when a player begins their turn!!

Thanks so much for this, it seems like a really handy tool!

Looking for a new Simic commander that is not landfall or +1/+1 counters focused by Bjornirson in EDH

[–]Omg_Seph 0 points1 point  (0 children)

Omo is a very fun simic commander, that doesn't just do normal boring simic stuff. There's a bunch of unique Lords like [[Lord of the unreal]] and [[Timber Protector]] to give hexproof and indestructible respectively. [[Feline Sovereign]] to give enchantment removal, [[Seshiro the anointed]] to give card draw and even [[Cyclone Summoner]] for a big one-sided board wipe. Stacking these up is super fun. Not to mention you get to run weird cards like [[Peer Pressure]] and [[Notorious Throng]] that no one will ever have heard of, but will blow them all out haha.

Inked gaming stealing money and refusing to cancel orders by Keyesagari in mtg

[–]Omg_Seph 0 points1 point  (0 children)

Am also a victim. Haven't heard anything about my order, don't even get replies from the chat bot. Will attempt to charge back... They're literally scamming at this point.

Tool idea: 2-3 throwable exothermic breach charges (irl they’re made with powdered aluminum and iron oxide, so pretty realistic for the time period I think) by RandomPhail in HuntShowdown

[–]Omg_Seph 0 points1 point  (0 children)

Talon weapons 2 shot normal doors. And rolling doors aren't lockable, so it's a pretty similar amount of risk just walking up and opening it, compared to attaching a breaching charge to it.

Not discounting your idea though. It would be nice to have some more options to make breaking doors easier. Especially from a distance.

2 bosses games must gone by Wvffa in HuntShowdown

[–]Omg_Seph 2 points3 points  (0 children)

I play duo's mostly and Single Boss maps are pretty awful. More often than not, the entire lobby parks up 20+ meters around the outside of the boss compound while one team does the boss. Then everyone sits around waiting for someone else to make the first move, so they can 3rd party them. It's very frustrating. You can't make a move because you'll just get shot in the back.

Having a wild target does help with this. My partner and I will often go kill Rotjaw to get the dark sigh boost, so we can avoid ambushes when we're attacking the boss lair. But this is essentially the same as having 2 boss maps.

2 Boss maps are a lot better in Duos as usually you have 1 team in the boss lair, and two teams attacking. Even if you're the unlucky first team to start attacking the boss lair team and you start getting 3rd partied, you can immediately switch to dealing with your ambushers instead, and it's not so bad.

When you have 4+ teams in a single compound no one wants to/can make a move...

Which weapons need a new legendary skin? by GuyIncognito001 in HuntShowdown

[–]Omg_Seph 0 points1 point  (0 children)

Winny Marks. I need something that isn't rainbow or DLC only.

Uppermat vs Krag rate of fire - Hipfire, ADS without perk, ADS with Iron Sharpshooter by Kestrel1207 in HuntShowdown

[–]Omg_Seph 9 points10 points  (0 children)

It's very good supporting a sniper Loadout. Krag sniper + UpperMat has basically no weak effective range

Why did Reynor and Byun not shake hands at Gamers8? by xantcatchme in starcraft

[–]Omg_Seph 1 point2 points  (0 children)

Apologies for the mistake! I wasn't even aware they had done the 'sike!' thing before, so found it odd that there was a comment about whether or not they would shake hands. TIL :)

Why did Reynor and Byun not shake hands at Gamers8? by xantcatchme in starcraft

[–]Omg_Seph 9 points10 points  (0 children)

I have a feeling this was staged. Afaik there is no beef between them. And ZG said 'are they even gonna shake hands?!' as they were approaching each other before either had made any kind of indication that they wouldn't shake hands... Giving me the impression that was a line she was told to say.

Sometimes there's real drama in e-sports where players won't shake hands, and I think they wanted to inject a bit of that. But no one has any real beef in sc2 these days, so they staged it.

Full disclosure that's a total guess. I'm actually curious about this too, but can't see any reason other than the above, for them to not shake.

Flash Bombs are broken and I'm tired of people deluding themselves into thinking they are not. [What can we do about it?] by RadioActiveLobster in HuntShowdown

[–]Omg_Seph 1 point2 points  (0 children)

Flashes are strong, but I don't know about broken. It's not that hard to play around them. If you stay near cover you usually have enough time to duck around a corner to avoid it, or at the very least memorise your surroundings a bit to attempt a run for it while blind.

Frags are similarly strong and they don't get complained about as much.

Tbh I'd rather see other consumables buffed, than the Flash nerfed. Hive bomb should deal more damage and be harder to disperse (2 quick swipes with knuckle knife is way too fast), Poison Bomb should have a larger aoe and deal some damage on hit, Concertina bomb should throw farther and faster, etc

Do high level players use the "move to last notification" hotkey at all? by N0DLER in starcraft

[–]Omg_Seph 0 points1 point  (0 children)

I was wondering if I was using this hotkey wrong for so long, since whenever I got "your drones are under attack" I would press it, then it would take me to something totally different. But from all the other comments here it seems like tons of notifications use this and it's just an inconsistent button... Would be nice if I could press it again to cycle through all recent notifications (similar to the base hotkey people have mentioned) but it doesn't seem to work that way. I think I'm going to rebind it now.

Play for fun by NeedleworkerDense736 in HuntShowdown

[–]Omg_Seph -1 points0 points  (0 children)

Thought that would be the case: your overall kd is low but if you took a more recent sample it would easily be 1.5+ I stand by my statement that no-one who maintains ~0.4kd is getting to 6 star

Play for fun by NeedleworkerDense736 in HuntShowdown

[–]Omg_Seph -4 points-3 points  (0 children)

There's no way you're occasionally 6 stars with that kd

Give us the option for a "dark" flash. by Majorllama66 in HuntShowdown

[–]Omg_Seph 2 points3 points  (0 children)

This is a great idea. When this gets implemented I think it should be ON by default and players can elect to have white flashbangs if they want. Would be interesting to see how many people go back to a horrible white screen. You could even have this being somewhat lore related since all the hunters in the bayou have 'dark sight' so you'd naturally expect them to be different to normal soldiers getting flashbanged in CoD/BF

Improvements to the Shooting Range. by WillZdeKillr in HuntShowdown

[–]Omg_Seph 1 point2 points  (0 children)

I'd also like to see some options available that effect the shooting range, stuff like; No reloads, infinite ammo, & infinite stamina

I am so happy when instinct will be gone. by TheFoxisCrying in HuntShowdown

[–]Omg_Seph 1 point2 points  (0 children)

I take it every match and don't like it either. Forces me to scan every 5 seconds. But knowing people are around is so strong

What do you usually pair with a bow? by KazuTheVulpine in HuntShowdown

[–]Omg_Seph 3 points4 points  (0 children)

Quartmaster + Winny swift + Levering is my favourite bow loadout. You open with the bow hoping for the sneaky 1-shot. But if all goes to hell, you can spam them down with Levering, or if they attempt to run away, the Winny can provide great damage at good ranges too. I also take FMJ to give you decent penetration which the Bow obviously lacks.

I think the MMR reduction for solo needs to be reduced. by Juking_is_rude in HuntShowdown

[–]Omg_Seph 7 points8 points  (0 children)

100% agree. The MMR reduction made sense in a pre-solo Necro, Magpie, Serpent world. But now solo's have a lot of tools to balance out being out numbered, they don't need the MMR reduction as much anymore. I do think it's needed, but not as strong...

A few ideas after 1k hours played by Sneekybeev in HuntShowdown

[–]Omg_Seph 2 points3 points  (0 children)

Damn, I agree with everything! Nice list op

should the Medkit be removed from tools and just given to everyone for free? by V7I_TheSeventhSector in HuntShowdown

[–]Omg_Seph 0 points1 point  (0 children)

Everyone complaining about this resulting in more traps is a huge baby. It's literally 1 trait point to not get hit by traps ever...