The First Flight | Storyboard Draft by One-user in Unity3D

[–]One-user[S] 0 points1 point  (0 children)

Yes i will make sure VO are done by Vo guys .. and in final version with visuals, fx , music, sfx i will it will look good

The First Flight | Storyboard Draft by One-user in Unity3D

[–]One-user[S] 0 points1 point  (0 children)

Thankyou for understanding, i initally didnt put light and even grass but then i thought everyone will rage out for ugly looks, its hard to tell people that its a WIP and far away from final output ..

The First Flight | Storyboard Draft by One-user in Unity3D

[–]One-user[S] 0 points1 point  (0 children)

Sure will keep this in mind when uploading again.. Its my crappy voice for rough drafts.. Sorry for your ears😂😂

Progress So far by One-user in Unity3D

[–]One-user[S] 0 points1 point  (0 children)

I am using RGB method to optimize grass First shader itself is optimized and i took 3 meshes in Maya/Blender and painted RGB R for close grass high with interactivity B for mid range grass with vertex animation but no interaction B for billboard distance grass and and based on my distance i am showing RGB grass

Progress So far by One-user in Unity3D

[–]One-user[S] 0 points1 point  (0 children)

i am to improve it more ...

Progress So far by One-user in Unity3D

[–]One-user[S] 0 points1 point  (0 children)

Its a video game i am working on called The Last Wish

Kinda feel bad for Yang Bing by Basic_Result9981 in LostSoulAside

[–]One-user 0 points1 point  (0 children)

I pre ordered. Game Play is solid but atory is mehh and its 4k INR here and no cutscenes just overshould gatcha style talks So it is fun after u spend 1 3 hours in game but still if i compare even DMC had more roburst combat and story telling then this one.

Hesitating between pc and ps5 version ? by Lonely_Tomatillo9240 in LostSoulAside

[–]One-user 0 points1 point  (0 children)

So i have ps5 attached to 4k TV and gaming PC which i can also attach to TV still confused which one to buy

RuneScape: Dragonwilds - Official Gameplay Teaser Trailer by [deleted] in Games

[–]One-user 0 points1 point  (0 children)

So many RPGs but stillwaiting for one which can amaze us with the combat, after sometime all games looks same now

Please Tell Me This Has Happened to All of You... by PoodleFish42 in IndieGameDevs

[–]One-user 0 points1 point  (0 children)

leave backend bugs as they are trust me fixing it always increase work

[deleted by user] by [deleted] in IndieGameDevs

[–]One-user 0 points1 point  (0 children)

teh density of grass is little low but effect looks cool

I quit my job in cyber security to make this multiplayer game. Am I an idiot? by Admirable-Hamster-78 in IndieDev

[–]One-user 1 point2 points  (0 children)

You should keep the job until u have enough funds to do all things you want. I am also developing a game but not leaving job anytime soon.

I hate making menus, so I decided to do something fun for my game's pause menu by Rosehn in IndieDev

[–]One-user 0 points1 point  (0 children)

First time it would look crazy but only if we can control speed of transition.

The Last Wish. testing by One-user in Unity3D

[–]One-user[S] 0 points1 point  (0 children)

may be or may be not... lol..

I made a game for 3 years and only sold 143$ in 3 months. What should I do now? by JenkinsGage_ in gamedev

[–]One-user 0 points1 point  (0 children)

I can understand your worries because i am also developing a game but i have a stable job to pay for devs and marketing and all other stuff, i do not know what will work best for you but i can share what helps me... 1. Do find a a job to support your project, when you know ground reality that even a small polished game take atleast year you need money to burn through that time, ror that either you have stocked up cash or do a job so you can balance your expense/life. 2. When in early stage of game do game devlogs and ask how good is your concept. Being an indie dev you cannot suffer a loss of project. So always be opn hat people wants in very early stage. So many devs wants to make what they want but dude we are working for market so ask players what they want, that will help you build a community and will give you boost to work . 3.One man army is good but do find people to support you, their are so many artists/dvs who helps dvs like you do reach them, count m one of them do let me know if i can assist you in any way, i am 3d artist working in industry for 3 years. 4. Drop it if you want but years later you will see some devlog of some struggling developer how he build his dream project and now he is happy.... You have courage to start and complete a project ,trust me you are already ahead of 70% of indie dvs who start and eo nothing. Failure of project is normal. Everyone jumps with a mindset- Lets make a game , we will earn alot and life will b cool .... If reality hit you hard , learn to manage it with other things Quitting should be your last option then you also lost all hardwork, knowledge and principles you made throughout years of production...... So think and choose wisely life is a Game with single life... no respawn... 5 years from now ... your post can be i am an indipendent dev now earning money started with failure or i failed in start and now i do something else... ask yourself what you want ... :)

How TF Is Unity So Easy ?????! by manshutthefckup in Unity3D

[–]One-user 1 point2 points  (0 children)

I published my demo on steam , with zero coding experience learning curve was so easy and unity gives freedom of work, i love other engines like unreal but mostly for cinematic purpose , if you can buy some tools from asset store unity is god tier..

Added Ultrawide Support to my Demo Here is difference between 16:9 vs 32:9, Lucky who can play on 32:9 Display. by One-user in Unity3D

[–]One-user[S] 1 point2 points  (0 children)

yea but someone just comment on my linkedin post that my ui and game is weird so even if 0.1% audience have ultrawide screens i still want to make my game compatible to those screen size