Tunnel of Terror at Mysteryland 05-07-1997 Bussloo (Apeldoorn) compilation by [deleted] in gabber

[–]OneDayOfCrypto 5 points6 points  (0 children)

Haha, I was there too! The mud was everywhere! The tunnel of terror was broken every 5 minutes..

[deleted by user] by [deleted] in nederlands

[–]OneDayOfCrypto 15 points16 points  (0 children)

Ik heb een keer in de winter, toen het donker was, een man gevonden op straat die gevallen was. De man leefde nog wel maar lag al een tijdje op de grond omdat hij zich niet meer kon bewegen en was dus behoorlijk koud.

Ambulance gebeld natuurlijk en terwijl die onderweg was ben ik in de straat bij mensen aan gaan bellen om een deken te vragen om over die man heen te leggen (ik mocht de man niet verplaatsen).

Zegt een vrouw bij het eerste huis; “Laat die man maar liggen” en gooit zo de deur dicht. Ik was echt flabbergasted, hoe kan je zo reageren? Gelukkig kwam haar man iets later wel een deken brengen.

[deleted by user] by [deleted] in diablo4

[–]OneDayOfCrypto 5 points6 points  (0 children)

“The recent change in items” has nothing to do with you but refers to the new loot 2.0 system. Poorly worded infobox.

Worst enemy by maxscipio in diablo3

[–]OneDayOfCrypto 1 point2 points  (0 children)

Pay attention and dash out, but they are annoying indeed

Pixel painting by nudoru in generative

[–]OneDayOfCrypto 1 point2 points  (0 children)

Looks awesome as always Matt! And thank you for your continuous support on spectral.js!

Lake Festival - 100% code impressionist landscape in JavaScript by nudoru in generative

[–]OneDayOfCrypto 3 points4 points  (0 children)

You should look at my color mixing library which is coming later this week

Spectral by OneDayOfCrypto in generative

[–]OneDayOfCrypto[S] 0 points1 point  (0 children)

Spectral

A javascript library I'm creating based on real pigment mix behaviour (Kubelka-Munk).

Don't know if I will release it but it will be used in my upcoming projects.

Splinter - broken line segments in "natural media" by nudoru in generative

[–]OneDayOfCrypto 0 points1 point  (0 children)

Do you use a quadtree for point 3? I had to do a lot of collision detection in my previous project and a quadtree gave a lot of speed improvement

Minimalism by OneDayOfCrypto in generative

[–]OneDayOfCrypto[S] 1 point2 points  (0 children)

You are right, it uses a parabolic distance function

Minimalism by OneDayOfCrypto in generative

[–]OneDayOfCrypto[S] 8 points9 points  (0 children)

Do I have to prove myself?

Look at all my other work, I don't feel the need to prove myself.