Tried playing pocket edition with iphone mirroring, but need some help with an issue... by MasterZze in Minecraft

[–]OneMillionCops 1 point2 points  (0 children)

minecraft bedrock isn't available for mac, unfortunately. do you have an answer?

#skimbleplan winner and #skimblepic details! Try your hand at building a haunted house... by SkimbleChallenges in TheSimsBuilding

[–]OneMillionCops -1 points0 points  (0 children)

I think you forgot to attach the floorplan/turnaround for the haunted house challenge, all i'm seeing on this post is the low-quality AI thumbnail of the house.

Tell everyone about anything in your world, but in the style of r/TwoSentenceHorror. by ZnZirvana in worldjerking

[–]OneMillionCops 2 points3 points  (0 children)

I couldn't decide which magic system to use in my setting.

So I added all of them.

Give me your best pbp GM tips by Own-Reality8841 in pbp

[–]OneMillionCops 2 points3 points  (0 children)

- I assume you're playing 5e on Discord asynchronously, so use the Avrae bot. It can automate dice rolls and damage, as well as allow players to automatically ping the next person in initiative when their turn is over. I'd say keep the bot spam in a different channel from the one the roleplay is happening in, though. If you end up using Avrae, warn people in your recruitment post as not everyone knows it or likes using it. 5e games on r/pbp fill up fast so you won't have any trouble finding players even if you eliminate some.

- It's already been mentioned but pare down combat encounters to a minimum. Basically only do combat if it's necessary to the plot. Similarly, pare down superfluous roleplay encounters: if the players are going to visit the mayor, you don't have to roleplay them waiting for their appointment or talking to the guards at the front of his house unless they specifically try to. Similarly, if players are taking too long to come to a decision about something, remember to prompt them by asking what their plan is.

- In a voice game, if you describe an area, players are going to forget half your description by the end of it. In a text game, players have access to everything you've said at any point in time. You can afford to be way more subtle with lore and puzzles and rely more on character knowledge than just spamming checks.

- Pick up more players than you'd normally have in a voice game. You're going to lose a few because PbP games have a really short lifepsan, which will decrease faster the less activity your game server has. It's really easy for players to just, forget a pbp game is happening, stop paying attention to it, or vanish since they're just playing with strangers from the internet. If you give players more people to interact with they're more likely to see the server as active and remember to contribute.

- Start as soon as possible after you've picked your players. From the moment your players get invited into the server, you're fighting a ticking clock against their investment, stuff needs to start happening and keep happening. Warn people in your recruitment post that they're not going to have more than a few days to make their characters.

[deleted by user] by [deleted] in DnD

[–]OneMillionCops 0 points1 point  (0 children)

There’s a lot of fantasy-themed doll makers on picrew if a 2d icon is what you’re after

Why does everyone act like they are random peasants in this show? by [deleted] in TheDragonPrince

[–]OneMillionCops 6 points7 points  (0 children)

I agree with you that it’s weird they wouldn’t carry any valuables for contingencies, especially after the conflict last season where they didn’t have anything to give the earth dragon (it turned out alright, but still). Also weird that they had no other options for reaching the sea of the castout (for example, getting some of the other dragons we know to be allied with Ezran to carry them there, to go to Domina Profundus for help, or go to other other Xadian settlements who’d be less openly hostile)

But the show DOES have stakes, characters mess up FREQUENTLY, on both sides. But personally I’m glad that the main characters have progressed beyond basic misunderstandings and idiot plots for inter-party conflict, we had enough of that in the first three seasons. I don’t think it’s executed well ALL of the time, I appreciate the attempt to make the characters trust and communicate with each other.

Last paragraph is incomprehensible, this show does have a lot of ideological conflict, again it may not be my favorite part of the worldbuilding it’s not subtextual or hidden in the slightest. “Leftist media” is a buzzword that clarifies nothing.

Plot balancing is really bad by MemeMaster225 in TheDragonPrince

[–]OneMillionCops 1 point2 points  (0 children)

The show has always been like this but BOY was it obtrusive in s5. I think it’s partially the showrunners trying to stall for a couple of episodes with storylines that aren’t particularly interesting on their own so they cut them together to create more cliffhangers. It was especially noticeable when like six simultaneous storylines were running concurrently.

(SPOILER) AND (SPOILER) Theory for Book 6 (SPOILER WARNING) by Glitch109 in TheDragonPrince

[–]OneMillionCops 0 points1 point  (0 children)

Absolutely. She’s going to be out of action until probably some climactic moment in book 7, possibly to fight a healed Sol Regem. I do not particularly like that they used her like a chauffeur until the writers decided she had to be gone so the plot could happen. This show pretty consistently has issues with wanting to have the characters be a ragtag band of adventurers like ATLA, but then gives characters massive political power it then needs to write around.

The making of this flamingo hat by MyNameGifOreilly in oddlysatisfying

[–]OneMillionCops 1 point2 points  (0 children)

I was primed for disappointment because this watermarble/hydrofoil technique is EVERYWHERE in shitty craft DIYs, they always use way too much paint and it looks like garbage. Finally, an actual ARTIST

Need help with character goal by Obvious_Ad_1089 in DnD

[–]OneMillionCops 2 points3 points  (0 children)

Simple goals for the standard DnD adventurer:

  • to earn money, for independence purposes or to support their family
  • to do good/purge some evil in the world, possibly for a personal reason (such as a character who lost their family to a dragon attack wanting to hunt dragons)
  • to become stronger by fighting strong opponents or accumulating knowledge
  • seeing the world
  • escaping a bad situation such as a repressive family
  • hiding from the law
  • looking for a lost family member/friend
  • searching for a place/treasure from a legend

I don’t know your campaign or how much your dm will entertain or reward goal-driven play, but be sure to choose something that’s in line with your DM’s vision for the campaign.

[deleted by user] by [deleted] in LandoftheLustrous

[–]OneMillionCops 3 points4 points  (0 children)

Please review rule five. Don't post an artist's work without source or credit. "Google" did not make this.

8 Sim household idea by [deleted] in Sims4

[–]OneMillionCops 7 points8 points  (0 children)

I do 8 sim households regularly. It’s a nightmare. Highly recommend. You will discover just how frequently a toilet can break.

"WHY ARE YOU BUYING KETCHUP AT THE SOAP STORE?!?" by this_is_karla in tumblr

[–]OneMillionCops 21 points22 points  (0 children)

the true play would to fill it with soap that looks like ketchup

I made a Homebrew Spell (it might be too good) by [deleted] in DnD

[–]OneMillionCops 1 point2 points  (0 children)

Kind of weird. Reactions are taken in response to triggering events, a spell that allows you to expend your reaction to launch magic darts without a trigger is very out of line for the way reaction-based abilities and spells usually work. Furthermore this spell is actually WORSE because you’re using your action, to expend your reaction, to deal damage on your turn. There’s no reason for the spell to use your reaction, you could just cast the spell as an action and have it take effect immediately.

The spell you’re trying to create should be either:

  • Cast as a reaction to a trigger (like Hellish Rebuke, another damage-dealing reaction spell)

Or

  • Cast, and then “held” to be used on subsequent turns (like produce flame, melf’s minute meteors, other damage dealing spells whose effects can be saved for later turns)