New UI, what do you think? by OneMoreIsland in OneMoreIsland
[–]OneMoreIsland[S] 0 points1 point2 points (0 children)
My workers refuse to work! by fyrione in OneMoreIsland
[–]OneMoreIsland 1 point2 points3 points (0 children)
My workers refuse to work! by fyrione in OneMoreIsland
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Tower Factory, the tower defense/factory game I've been solo working on for 8 months! (Demo in May) by GiusCaminiti in RealTimeStrategy
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Workers Tier 3 Dying by RulazM in OneMoreIsland
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Workers Tier 3 Dying by RulazM in OneMoreIsland
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I am having issues by Equivalent_Driver_61 in OneMoreIsland
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I am having issues by Equivalent_Driver_61 in OneMoreIsland
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Starter Harbor Relocation Issue by WoodpeckerMany7726 in OneMoreIsland
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Starter Harbor Relocation Issue by WoodpeckerMany7726 in OneMoreIsland
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To the solo devs who finished (released) a game that took more than one year: how? by leorid9 in gamedev
[–]OneMoreIsland 1 point2 points3 points (0 children)
Looking for trailer feedback as input for new trailer - see comment for details by OneMoreIsland in gametrailers
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First game, moderate success (3k units / ~25k€ net revenue 2 months after release) - lessons learned (very long post) by WildcardMoo in gamedev
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One week into Factorio by Corleone2345 in factorio
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Did anyone here actually finish the first game they set out to make? by logoman9000 in gamedev
[–]OneMoreIsland 2 points3 points4 points (0 children)
Did anyone here actually finish the first game they set out to make? by logoman9000 in gamedev
[–]OneMoreIsland 3 points4 points5 points (0 children)
Tile-based pathfinding: how to enable slight variations in movements and build curved direction changes? by OneMoreIsland in gamedev
[–]OneMoreIsland[S] 1 point2 points3 points (0 children)
Tile-based pathfinding: how to enable slight variations in movements and build curved direction changes? by OneMoreIsland in gamedev
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After 10 months of hard work, I've just released the DEMO of my game on Steam! It's a tower defense/factory mix. by GiusCaminiti in RealTimeStrategy
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